Darth Malgus by Darthcoakley

Species
Human
Career
Sith
Specializations
System
Force and Destiny

7
Threshold 24
Current
Threshold 19
Current 0
Ranged 1
Melee 1

Characteristics

5
3
3
4
5
4

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 2
Charm (Pr) 0
Coercion (Will) 5
Computers (Int) 0
Cool (Pr) 3
Coordination (Ag) 0
Deception (Cun) 4
Discipline (Will) 3
Leadership (Pr) 3
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) 2
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 5
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) 3
Brawl (Br) 3
Gunnery (Ag) 0
Lightsaber (Br) 5
Melee (Br) 2
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Malgus's Lightsaber
Range
Engaged
Skill
Lightsaber
Breach 1, Sunder
Damage
7
Critical
3

Weapons & Armor

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
durable 3 Subtract 30 from crit injures rolled
Reflect (Improved) 5 When struck by a ranged attack but before apply­ing Soak, suffer 3 Strain to reduce damage by 7. When reflecting a hit that generated or , may hit one target within Medium range dealing the same damage as the initial attack, after the original attack is resolved.
parry (improved) 5 When struck by a melee attack but before applying Soak, suffer 3 Strain to reduce damage by 7. When parrying a hit that generated or , may hit attacker once with a wielded Brawl, Melee, or Lightsaber weapon dealing base damage, after the original attack is resolved.
Saber Throw 1 Make a Lightsaber check against a target within Medium range, adding up to Force rating: spend for attack to succeed and for lightsaber to return to hand.

Force Powers

Force Rating
5
Power
Move
Description
Upgrade Effect
The character may hurl objects by making a Move Force Power check and rolling a ranged attack as part of the pool. The attack’s difficulty is equal to the Silhouette of the object being thrown (default is Silhouette 0) and only succeeds if they can also spend enough to move the object. The attack deals damage equal to the Silhouette of the object times 10 (Silhouette 0 deals 5 damage) plus one per . To throw multiple objects, they must generate enough to move multiple objects, and must use rules for Auto-Fire to determine difficulty and targeting.
Power
Choke
Description
Upgrade Effect
Darth Vader may spend to immobilise a target within Short range until the end of Vader’s next turn; may spend to inflict 1 Wound on the target, ignoring Soak and may do so multiple times. Vader may also roll an opposed Discipline vs. Discipline check against the target, if the check succeeds, the target suffers a Critical Injury, adding +10 to the roll per spent on the check.

Background

Motivation

Morality

Description

Other Notes

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