Hulel Kolt by Tenebris101

Species
Duros
Career
Guardian
Specializations
Soresu Defender, Protector, Jedi Padawan, Jedi Knight
System
Force and Destiny

4
Threshold 23
Current 0
Threshold 15
Current 3
Ranged 1
Melee 2

Characteristics

2
3
5
3
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 2
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 2
Coordination (Ag) X 0
Deception (Cun) 0
Discipline (Will) X 3
Leadership (Pr) X 0
Mechanics (Int) X 1
Medicine (Int) X 1
Negotiation (Pr) X 0
Perception (Cun) X 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) X 1
Resilience (Br) X 2 1
Skulduggery (Cun) X 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 2
Brawl (Br) X 1
Gunnery (Ag) 0
Lightsaber (Int) X 5
Melee (Br) X 0
Ranged: Light (Ag) X 1
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 0
Knowledge: Lore (Int) 1
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Lightsaber
Range
Engaged
Skill
Lightsaber
Breach 1, Sunder (Curved Hilt), +1 Defensive
Damage
6 (+1)
Critical
2
WESTAR-35 Blaster Pistol
Range
Medium
Skill
Ranged: Light
Accurate, Stun Setting
Damage
6
Critical
2
Purified Saber
Range
Engaged
Skill
Lightsaber
Breach 1, Sunder (Curved Hilt), +1 Defensive
Damage
7
Critical
2

0
840
2430
3/7

Weapons & Armor

Lightsaber (Curved Hilt) - Adds automatic advantage to successful Lightsaber combat checks when engaged with a single opponent.

Armored Robes

Personal Gear

x1 Binders

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Intuitive Navigation 1 Force and Destiny (p55) Duros may add Advantage to all Astrogation checks they make.
Parry 5 Force and Destiny (p77, ROTS 27) When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry.
Soresu Technique 1 Force and Destiny (p77) When making a check using the Lightsaber skill, the character may use Intellect instead of Brawn.
Confidence 1 Force and Destiny (p77) May decrease difficulty of Discipline checks to avoid fear by 1 per rank of Confidence.
Toughened 5 Force and Destiny (p77, ROTS 27) Gain +2 wound threshold
Reflect 4 Force and Destiny (p77) When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in Reflect.
Defensive Stance 1 Force and Destiny (p77) Once per round, may perform Defensive Stance maneuver and suffer a number of strain to upgrade difficulty of all incoming melee attacks by an equal number for the next round. Strain suffered this way cannot exceed ranks in Defensive Stance.
Grit 3 Force and Destiny (p77) Gain + 1 strain threshold.
Dodge 1 Force and Destiny (p87) When targeted by combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the check by that number.
Improved Parry 1 Force and Destiny (p77) When parrying a hit that generated despair or 3 threat. may hit attacker once with Lightsaber, Brawl, or Melee weapon (dealing base damage) after original attack resolves.
Supreme Parry 1 Force and Destiny (P77 If the user did not make a combat check during his previous turn, may suffer 1 strain to use Parry.
Dedication 2 Force and Destiny (P77, 76) Gain + I to a single characteristic. This cannot bring a characteristic above 6.
Body Guard 1 Force and Destiny (P76) Once per round, perform the Body Guard maneuver to guard an engaged character. Suffer a number of strain no greater than ranks of Body Guard, then until the beginning of the next turn upgrade the difficulty of combat checks targeting the character by that number.
Force Rating 3 FOD [76], ROTS [27] +1 Force Rating
Improved Reflect 1 FOD (P77) When the character suffers a hit from a Ranged (Light), Ranged (Heavy), or Gunnery combat check, and after damage is calculated (but before soak is applied, so immediately after step 3 of Perform a Combat Check) they may take the Reflect incidental. They suffer 3 strain and reduce the damage dealt by a number equal to 2 plus their ranks in Reflect. This talent may only be used once per hit and when the character is wielding a Lightsaber weapon.
Quick Draw 1 RoTS [27] Once per round, draw or holster a weapon or accessible item as an incidental.
Jump Up 1 RoTS [26] Once per round on the character's turn, the character may stand up from prone or a seated position as an Incidental.
Well Rounded 1 RoTS [27[ Choose any 2 skills. They permanently become career skills
Physician 1 FOD P76 When this character makes a Medicine check to help a character heal wounds, the target heals one additional strain per rank of Physician.
Sense Danger 1 RoTS [27] Once per game, remove two setbacks from any 1 check.
Stimpack Specialization 1 FOD P76 Stimpacks heal 1 additional wound per rank of specialization.
Force Protection 1 FOD P76 The character may take the Force Protection maneuver, suffering 1 strain and committing a number of Force dice no greater than Force rating or ranks of Force Protection. The character then increases [their] soak value by an equal amount. The character suffers 1 strain at the beginning of each of [their] turns in which [they] keep these dice committed.

Force Powers

Force Rating
4
Power
Move
Description
The Force user can move small objects via the power of the Force.
The user may spend Force to move one object of silhouette 0 that is within short range up to his maximum range. The default maximum range is short range.
Upgrade Effect
Strength x2 Spend Force to increase silhouette able to be targeted equal to Strength upgrades purchased.
Control The Force user can hurl objects to damage targets, by making a ranged combat check combined with a Move power check, dealing damage equal to 10 times silhouette.
Range x3 Spend Force to increase power's range by a number of range bands equal to Range up grades purchased.
Mastery The user makes a Force Repulse Check, Discipline (Average) - targeting one (or multiple foes - depending on magnitude upgrades purchased) and spend 3 pips to deal damage. The attack deals 6 damage, has a critical rating of 3 - the user may spend 3 dark pips to increase damage by 4 Blast (4) and Concussive 1 quality.
Control The Force user can pull objects out of secure mountings or out of an opponent's grasp.
Magnitude x4 Spend force to increase targets affected equal to Magnitude upgrades purchased.
Power
Influence
Description
The character may attempt to guide, shape, and even twist the thoughts and feelings of others.
Special Rule (Light/Dark Use use): When guiding and shaping thoughts, only force generated from dark may be used to generate negative emotions such as rage, fear, and hatred. Only force generated from O may be used to generate positive emotions such as peace, tranquility, and friendliness. Other emotions such as confusion can be created from force generated from either O or •
The character may spend force to stress the mind of one living target he is engaged with, inflicting I strain.
Upgrade Effect
Control The Force user may make an opposed Discipline vs. Discipline check
combined with an Influence power check If the user spends3and sue ceeds on the check, he can force the target to adopt an emotional state or believe something untrue, lasting for l round or 5 minutes.
Power
Enhance
Description
Enhance allows Force users to perform athletic feats beyond the original scope of their natural abilities. The basic power has one way of spending Force points:

When making an Athletics check, the user may roll an Enhance power check as part of the pool. The user may spend a Force point to gain a success or advantage result (their choice) on the check. (Remember, this counts as a normal Force power check in every way—it is simply combined with the overall skill check.)
Upgrade Effect
Control The user only needs to use a maneuver to perform a Force Leap, instead of an action.
Control When taking a Force leap action, the user can leap to any location in range vertically as well as horizontally.
Control The user can take a Force Leap action to make an Enhance power check. They may spend a Force point to jump horizontally to any location within short range. They can use this to leap over obstacles or impassible terrain but cannot leap directly vertically. The user may not activate this multiple times.
Range Spend a Force point to increase the maximum range the user can jump by the number of Range upgrades purchased. The user may not activate this multiple times. Remember that the user must still spend Force points to activate the power's actual effects.
Power
Bind
Description
The user may spend a Force point to immobilize a target within short range until the end of the turn. If the user used any Dark points to generate Force points on this check, the target also suffers 1 wound (ignoring soak) per Force point spent on the check. The user may not activate this multiple times.
Upgrade Effect
Range x2 Spend Force to increase the powers range by a number of range bands equal to upgrades.
Control Spend Force to move the target one range band closer or farther away.
Magnitude Spend 2 Force to affect 1 additional target within range per rank of magnitude purchased.
Strength Spend Force to disorient the target for a number of rounds = strength upgrades purchased.
Power
Protect/Unleash
Description
The user chooses [themself] or one ally [they] are currently engaged with and makes a Protect power check and rolls an Average difficulty Discipline check as part of the pool. To raise this Force barrier, [they] must spend two Force points (◑◑) to activate the power and [they] must succeed on the Discipline check. Once the power is activated, if the target of the power suffers a hit from a blaster shot, Force power, lightsaber, or other energy attack before the beginning of the user's next turn, the character may reduce damage by an amount equal to [their] Willpower characteristic plus the number of success results scored on the Discipline check. The power may only reduce damage from one hit during its duration. Dark side Force users may only protect themselves with Protect. The user may not activate this multiple times.

The Force user makes a Unleash power check and rolls a ranged attack as part of the pool. The attack uses an Average difficulty Discipline check instead of the normal difficulty for ranged attacks, and only succeeds if the user also spends two Force points (◑◑). The attack has a range of short, a base damage equal to the user's Willpower, and a critical rating of 4. The user gains 1 Conflict. The user may not activate this multiple times.
Upgrade Effect

Background

Motivation

Morality

50

Description

Other Notes

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