Intuitive Navigation |
1 |
Force and Destiny (p55) |
Duros may add Advantage to all Astrogation checks they make. |
Parry |
4 |
Force and Destiny (p77, ROTS 27) |
When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry. |
Soresu Technique |
1 |
Force and Destiny (p77) |
When making a check using the Lightsaber skill, the character may use Intellect instead of Brawn. |
Confidence |
1 |
Force and Destiny (p77) |
May decrease difficulty of Discipline checks to avoid fear by 1 per rank of Confidence. |
Toughened |
4 |
Force and Destiny (p77, ROTS 27) |
Gain +2 wound threshold |
Reflect |
3 |
Force and Destiny (p77) |
When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in Reflect. |
Defensive Stance |
1 |
Force and Destiny (p77) |
Once per round, may perform Defensive Stance maneuver and suffer a number of strain to upgrade difficulty of all incoming melee attacks by an equal number for the next round. Strain suffered this way cannot exceed ranks in Defensive Stance. |
Grit |
2 |
Force and Destiny (p77) |
Gain + 1 strain threshold. |
Jump Up |
1 |
Force and Destiny (p87) |
Once per round, may stand from seated or prone as an incidental. |
Ataru Technique |
1 |
Force and Destiny (p87) |
When making a check using the Lightsaber skill, the character may use Agility instead of Brawn. |
Dodge |
1 |
Force and Destiny (p87) |
When targeted by combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the check by that number. |
Street Smarts |
1 |
Force and Destiny (p95) |
Remove ■ per rank of Street Smarts from Streetwise and Knowledge (Underworld) checks. |
Shien Technique |
1 |
Force and Destiny (p95) |
When making a check using the Lightsaber skill, the character may use Cunning instead of Brawn. |
Improved Parry |
1 |
Force and Destiny (p77) |
When parrying a hit that generated despair or 3 threat. may hit attacker once with Lightsaber, Brawl, or Melee weapon (dealing base damage) after original attack resolves. |
Saber Swarm |
1 |
Force (89) and Destiny ( |
Perform the Saber Swarm maneuver; suffer 1 strain, to make next Lightsaber (Agility) combat check this turn gain the Linked item quality equal to Force rat ing during check. |
Supreme Parry |
1 |
Force and Destiny (P77 |
If the user did not make a combat check during his previous turn, may suffer 1 strain to use Parry. |
Dedication |
2 |
Force and Destiny (P77, 76) |
Gain + I to a single characteristic. This cannot bring a characteristic above 6. |
Body Guard |
1 |
Force and Destiny (P76) |
Once per round, perform the Body Guard maneuver to guard an engaged character. Suffer a number of strain no greater than ranks of Body Guard, then until the beginning of the next turn upgrade the difficulty of combat checks targeting the character by that number. |
Physician |
1 |
Force and Destiny (P76) |
When making a Medicine check to help a character heal wounds, the target heals 1 additional strain per rank of Physician. |
Stim Pack Specialisation |
1 |
FOD [76] |
Stimpacks heal 1 addition al wound per rank of Stim- pack Specialization. |
Force Protection |
1 |
FOD [76] |
Perform the Force Protec tion maneuver; suffer 1 strain and commit O up to ranks of Force Protection. Increase soak by number of O committed until begin ning of next turn. Suffer 1 strain every turn O remains committed. |
Force Rating |
2 |
FOD [76], ROTS [27] |
+1 Force Rating |
Quick Draw |
1 |
RoTS [27] |
Once per round, draw or holster a weapon or accessible item as an incidental. |
Well Rounded |
1 |
RoTS [27[ |
Choose any 2 skills. They permanently become career skills |
Sense Danger |
1 |
RoTS [27] |
Once per game, remove two setbacks from any 1 check. |