Force and Destiny
| Threshold | 23 |
| Current | 0 |
| Threshold | 15 |
| Current | 0 |
| Ranged | 1 |
| Melee | 2 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | X | 2 | ||
| Athletics (Br) | X | 1 | ||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | 0 | |||
| Cool (Pr) | X | 2 | ||
| Coordination (Ag) | X | 0 | ||
| Deception (Cun) | 0 | |||
| Discipline (Will) | X | 3 | ||
| Leadership (Pr) | X | 0 | ||
| Mechanics (Int) | X | 1 | ||
| Medicine (Int) | X | 1 | ||
| Negotiation (Pr) | X | 0 | ||
| Perception (Cun) | X | 0 | ||
| Piloting: Planetary (Ag) | 0 | |||
| Piloting: Space (Ag) | X | 1 | ||
| Resilience (Br) | X | 2 | 1 | |
| Skulduggery (Cun) | X | 0 | ||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | X | 2 | ||
| Brawl (Br) | X | 1 | ||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Int) | X | 5 | ||
| Melee (Br) | X | 0 | ||
| Ranged: Light (Ag) | X | 1 | ||
| Ranged: Heavy (Ag) | 0 | |||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | X | 0 | ||
| Knowledge: Lore (Int) | 1 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| Lightsaber |
RangeEngaged |
SkillLightsaber |
|
| Breach 1, Sunder (Curved Hilt), +1 Defensive |
Damage6 (+1) |
Critical2 |
|
| WESTAR-35 Blaster Pistol |
RangeMedium |
SkillRanged: Light |
|
| Accurate, Stun Setting |
Damage6 |
Critical2 |
|
| Purified Saber |
RangeEngaged |
SkillLightsaber |
|
| Breach 1, Sunder (Curved Hilt), +1 Defensive |
Damage7 |
Critical2 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Intuitive Navigation | 1 | Force and Destiny (p55) | Duros may add Advantage to all Astrogation checks they make. |
| Parry | 5 | Force and Destiny (p77, ROTS 27) | When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry. |
| Soresu Technique | 1 | Force and Destiny (p77) | When making a check using the Lightsaber skill, the character may use Intellect instead of Brawn. |
| Toughened | 5 | Force and Destiny (p77, ROTS 27) | Gain +2 wound threshold |
| Reflect | 4 | Force and Destiny (p77) | When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in Reflect. |
| Defensive Stance | 1 | Force and Destiny (p77) | Once per round, may perform Defensive Stance maneuver and suffer a number of strain to upgrade difficulty of all incoming melee attacks by an equal number for the next round. Strain suffered this way cannot exceed ranks in Defensive Stance. |
| Grit | 3 | Force and Destiny (p77) | Gain + 1 strain threshold. |
| Dodge | 1 | Force and Destiny (p87) | When targeted by combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the check by that number. |
| Improved Parry | 1 | Force and Destiny (p77) | When parrying a hit that generated despair or 3 threat. may hit attacker once with Lightsaber, Brawl, or Melee weapon (dealing base damage) after original attack resolves. |
| Supreme Parry | 1 | Force and Destiny (P77 | If the user did not make a combat check during his previous turn, may suffer 1 strain to use Parry. |
| Dedication | 2 | Force and Destiny (P77, 76) | Gain + I to a single characteristic. This cannot bring a characteristic above 6. |
| Body Guard | 1 | Force and Destiny (P76) | Once per round, perform the Body Guard maneuver to guard an engaged character. Suffer a number of strain no greater than ranks of Body Guard, then until the beginning of the next turn upgrade the difficulty of combat checks targeting the character by that number. |
| Force Rating | 3 | FOD [76], ROTS [27] | +1 Force Rating |
| Strategic Form | 1 | Force and Destiny (p77) | While wielding a Lightsaber weapon, the character may take the Strategic Form action, making a Hard difficulty Lightsaber (Intellect) check and rolling Force dice no greater than Force rating as part of the check. For each success result, one target within short range of the character may only make combat checks if those combat checks target the character until the end of the following round. The character may spend a Force point to cause Strategic Form to affect a target for one additional round. The effects of Strategic Form end if the character is incapacitated. |
| Improved Reflect | 1 | FOD (P77) | When the character suffers a hit from a Ranged (Light), Ranged (Heavy), or Gunnery combat check, and after damage is calculated (but before soak is applied, so immediately after step 3 of Perform a Combat Check) they may take the Reflect incidental. They suffer 3 strain and reduce the damage dealt by a number equal to 2 plus their ranks in Reflect. This talent may only be used once per hit and when the character is wielding a Lightsaber weapon. |
| Quick Draw | 1 | RoTS [27] | Once per round, draw or holster a weapon or accessible item as an incidental. |
| Circle of Shelter | 1 | ROS [P26] | When an ally engaged with the character suffers a hit from a combat check, the character may use a Parry or Reflect incidental to reduce the damage the hit deals (even though the character is not the target of the combat check). |
| Jump Up | 1 | RoTS [26] | Once per round on the character's turn, the character may stand up from prone or a seated position as an Incidental. |
| Well Rounded | 1 | RoTS [27[ | Choose any 2 skills. They permanently become career skills |
| Physician | 1 | FOD P76 | When this character makes a Medicine check to help a character heal wounds, the target heals one additional strain per rank of Physician. |
| Sense Danger | 1 | RoTS [27] | Once per game, remove two setbacks from any 1 check. |
| Stimpack Specialization | 1 | FOD P76 | Stimpacks heal 1 additional wound per rank of specialization. |
| Force Protection | 1 | FOD P76 | The character may take the Force Protection maneuver, suffering 1 strain and committing a number of Force dice no greater than Force rating or ranks of Force Protection. The character then increases [their] soak value by an equal amount. The character suffers 1 strain at the beginning of each of [their] turns in which [they] keep these dice committed. |
| Upgrade | Effect |
|---|---|
| Mastery | The user makes a Force Repulse Check, Discipline (Average) - targeting one (or multiple foes - depending on magnitude upgrades purchased) and spend 3 pips to deal damage. The attack deals 6 damage, has a critical rating of 3 - the user may spend 3 dark pips to increase damage by 4 Blast (4) and Concussive 1 quality. |
| Control | The Force user can hurl objects to damage targets, by making a ranged combat check combined with a Move power check, dealing damage equal to 10 times silhouette. |
| Range x3 | Spend Force to increase power's range by a number of range bands equal to Range up grades purchased. |
| Strength x2 | Spend Force to increase silhouette able to be targeted equal to Strength upgrades purchased. |
| Control | The Force user can pull objects out of secure mountings or out of an opponent's grasp. |
| Magnitude x4 | Spend force to increase targets affected equal to Magnitude upgrades purchased. |
| Upgrade | Effect |
|---|---|
| Control |
The Force user may make an opposed Discipline vs. Discipline check
combined with an Influence power check If the user spends3and sue ceeds on the check, he can force the target to adopt an emotional state or believe something untrue, lasting for l round or 5 minutes. |
| Upgrade | Effect |
|---|---|
| Control | When taking a Force leap action, the user can leap to any location in range vertically as well as horizontally. |
| Control | The user only needs to use a maneuver to perform a Force Leap, instead of an action. |
| Control | The user can take a Force Leap action to make an Enhance power check. They may spend a Force point to jump horizontally to any location within short range. They can use this to leap over obstacles or impassible terrain but cannot leap directly vertically. The user may not activate this multiple times. |
| Range | Spend a Force point to increase the maximum range the user can jump by the number of Range upgrades purchased. The user may not activate this multiple times. Remember that the user must still spend Force points to activate the power's actual effects. |
| Upgrade | Effect |
|---|---|
| Strength | Spend Force to disorient the target for a number of rounds = strength upgrades purchased. |
| Range x2 | Spend Force to increase the powers range by a number of range bands equal to upgrades. |
| Control | Spend Force to move the target one range band closer or farther away. |
| Magnitude | Spend 2 Force to affect 1 additional target within range per rank of magnitude purchased. |
| Upgrade | Effect |
|---|---|
| Control |
Protect: The user may spend a Force point (◑) to have the barrier protect against all types of attacks instead of only protecting against energy attacks. The user may not activate this multiple times.
Unleash: The user may spend a Force point (◑) to have the attack gain the Ensnare 2 quality. The user may not activate this multiple times. |
| Strength | The Strength upgrade improves both Protect and Unleash. Spend a Force point (◑) to increase the damage reduced by Protect by 1 per Strength upgrade for this use, or spend a Force point (◑) to add 1 damage per Strength upgrade to the base damage of Unleash for this attack. The user may activate this multiple times. |
| Range | The Range upgrade improves both Protect and Unleash in the same way. Spend two Force points (◑◑) to increase the maximum range at which the Force user can affect targets with this power by a number of range bands equal to the number of Range upgrades purchased. The user may activate this multiple times, increasing the range by this number each time. |
| Range (10) | The Range upgrade improves both Protect and Unleash in the same way. Spend two Force points (◑◑) to increase the maximum range at which the Force user can affect targets with this power by a number of range bands equal to the number of Range upgrades purchased. The user may activate this multiple times, increasing the range by this number each time. |
| Magnitude (20) |
Protect: The user may spend a Force point (◑) to increase the number of targets affected by the power by an amount equal to the number of Magnitude upgrades purchased. The Force user may still only reduce damage from one hit among all affected targets. The user may activate this multiple times, increasing the number of targets by this number each time.
Unleash: The user may spend a Force point (◑) to inflict one additional hit on a number of targets engaged with the original target equal to the number of Magnitude upgrades purchased. These hits deal the same damage as the initial hit. The user may activate this multiple times, increasing the number of additional hits by this number each time. Each target may only be hit once. |
| Control |
Protect: If [they] are a light side Force user, then once per game session, the user may spend a Destiny Point to use Protect as an out-of-turn incidental.
Unleash: If [they] are a dark side Force user, then once per game session, the Force user may spend a Destiny Point to use Unleash as a maneuver. |
| Control |
Protect: The user may spend advantage results to gain ranged and melee defense equal to the advantage results spent until the beginning of the [their] next turn.
Unleash: The user may spend an advantage result on [their] Discipline check to inflict 1 strain on the target (ignoring soak). |
| Duration |
Protect: If not Dark points were used to generate a Force point (◑), the Force barrier protecting the user's target shields against all energy attacks the target would otherwise suffer before the beginning of the user's next turn (instead of just the next energy attack).
Unleash: The user may spend a Force point (◑) to give the attack the Burn 2 quality. The user may not activate this multiple times. |
| Mastery |
Protect: This upgrade represents gaining the clarity of mind required to let energy and aggression flow harmlessly through the Force user and back to [their] attackers. A light side Force user may spend two Force points (◑◑) to reflect all attacks that would be reduced to 0 damage (before soak) by this power back upon their sources. Each attack reflected this way hits the attacker for the amount of damage it would have dealt to the user (before the deduction for Protect).
Unleash: This upgrade represents mastering the ultimate dark side technique, the dreaded Force lightning. If the user is a dark side Force user, [they] may spend a Force point (◑) to reduce the attack's critical rating to 1. |
| Strength (10) | The Strength upgrade improves both Protect and Unleash. Spend a Force point (◑) to increase the damage reduced by Protect by 1 per Strength upgrade for this use, or spend a Force point (◑) to add 1 damage per Strength upgrade to the base damage of Unleash for this attack. The user may activate this multiple times. |
| Magnitude (10) |
Protect: The user may spend a Force point (◑) to increase the number of targets affected by the power by an amount equal to the number of Magnitude upgrades purchased. The Force user may still only reduce damage from one hit among all affected targets. The user may activate this multiple times, increasing the number of targets by this number each time.
Unleash: The user may spend a Force point (◑) to inflict one additional hit on a number of targets engaged with the original target equal to the number of Magnitude upgrades purchased. These hits deal the same damage as the initial hit. The user may activate this multiple times, increasing the number of additional hits by this number each time. Each target may only be hit once. |
| Strength (15) | The Strength upgrade improves both Protect and Unleash. Spend a Force point (◑) to increase the damage reduced by Protect by 1 per Strength upgrade for this use, or spend a Force point (◑) to add 1 damage per Strength upgrade to the base damage of Unleash for this attack. The user may activate this multiple times. |
| Strength (20) | The Strength upgrade improves both Protect and Unleash. Spend a Force point (◑) to increase the damage reduced by Protect by 1 per Strength upgrade for this use, or spend a Force point (◑) to add 1 damage per Strength upgrade to the base damage of Unleash for this attack. The user may activate this multiple times. |