Hulel Kolt by Tenebris101

Species
Duros
Career
Guardian
Specializations
Soresu Defender, Shien Expert, Ataru Striker, Protector, Jedi Padawan, Jedi Knight
System
Force and Destiny

4
Threshold 21
Current 20
Threshold 14
Current 11
Ranged 1
Melee 2

Characteristics

2
3
5
3
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 2
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 2
Coordination (Ag) X 0
Deception (Cun) 0
Discipline (Will) X 3
Leadership (Pr) X 0
Mechanics (Int) X 1
Medicine (Int) X 1
Negotiation (Pr) X 0
Perception (Cun) X 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) X 1
Resilience (Br) X 2
Skulduggery (Cun) X 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 2
Brawl (Br) X 1
Gunnery (Ag) 0
Lightsaber (Int) X 5
Melee (Br) X 0
Ranged: Light (Ag) X 2
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 0
Knowledge: Lore (Int) 1
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Lightsaber
Range
Engaged
Skill
Lightsaber
Breach 1, Sunder (Curved Hilt), +1 Defensive
Damage
6 (+1)
Critical
2
WESTAR-35 Blaster Pistol
Range
Medium
Skill
Ranged: Light
Accurate, Stun Setting
Damage
6
Critical
2

55
770
2430
3/7

Weapons & Armor

Lightsaber (Curved Hilt) - Adds automatic advantage to successful Lightsaber combat checks when engaged with a single opponent.

Armored Robes

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Intuitive Navigation 1 Force and Destiny (p55) Duros may add Advantage to all Astrogation checks they make.
Parry 4 Force and Destiny (p77, ROTS 27) When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry.
Soresu Technique 1 Force and Destiny (p77) When making a check using the Lightsaber skill, the character may use Intellect instead of Brawn.
Confidence 1 Force and Destiny (p77) May decrease difficulty of Discipline checks to avoid fear by 1 per rank of Confidence.
Toughened 4 Force and Destiny (p77, ROTS 27) Gain +2 wound threshold
Reflect 3 Force and Destiny (p77) When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in Reflect.
Defensive Stance 1 Force and Destiny (p77) Once per round, may perform Defensive Stance maneuver and suffer a number of strain to upgrade difficulty of all incoming melee attacks by an equal number for the next round. Strain suffered this way cannot exceed ranks in Defensive Stance.
Grit 2 Force and Destiny (p77) Gain + 1 strain threshold.
Jump Up 1 Force and Destiny (p87) Once per round, may stand from seated or prone as an incidental.
Ataru Technique 1 Force and Destiny (p87) When making a check using the Lightsaber skill, the character may use Agility instead of Brawn.
Dodge 1 Force and Destiny (p87) When targeted by combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the check by that number.
Street Smarts 1 Force and Destiny (p95) Remove ■ per rank of Street Smarts from Streetwise and Knowledge (Underworld) checks.
Shien Technique 1 Force and Destiny (p95) When making a check using the Lightsaber skill, the character may use Cunning instead of Brawn.
Improved Parry 1 Force and Destiny (p77) When parrying a hit that generated despair or 3 threat. may hit attacker once with Lightsaber, Brawl, or Melee weapon (dealing base damage) after original attack resolves.
Saber Swarm 1 Force (89) and Destiny ( Perform the Saber Swarm maneuver; suffer 1 strain, to make next Lightsaber (Agility) combat check this turn gain the Linked item quality equal to Force rat ing during check.
Supreme Parry 1 Force and Destiny (P77 If the user did not make a combat check during his previous turn, may suffer 1 strain to use Parry.
Dedication 2 Force and Destiny (P77, 76) Gain + I to a single characteristic. This cannot bring a characteristic above 6.
Body Guard 1 Force and Destiny (P76) Once per round, perform the Body Guard maneuver to guard an engaged character. Suffer a number of strain no greater than ranks of Body Guard, then until the beginning of the next turn upgrade the difficulty of combat checks targeting the character by that number.
Physician 1 Force and Destiny (P76) When making a Medicine check to help a character heal wounds, the target heals 1 additional strain per rank of Physician.
Stim Pack Specialisation 1 FOD [76] Stimpacks heal 1 addition al wound per rank of Stim- pack Specialization.
Force Protection 1 FOD [76] Perform the Force Protec tion maneuver; suffer 1 strain and commit O up to ranks of Force Protection. Increase soak by number of O committed until begin ning of next turn. Suffer 1 strain every turn O remains committed.
Force Rating 2 FOD [76], ROTS [27] +1 Force Rating
Quick Draw 1 RoTS [27] Once per round, draw or holster a weapon or accessible item as an incidental.
Well Rounded 1 RoTS [27[ Choose any 2 skills. They permanently become career skills
Sense Danger 1 RoTS [27] Once per game, remove two setbacks from any 1 check.

Force Powers

Force Rating
3
Power
Move
Description
The Force user can move small objects via the power of the Force.
The user may spend Force to move one object of silhouette 0 that is within short range up to his maximum range. The default maximum range is short range.
Upgrade Effect
Strength Spend Force to increase silhouette able to be targeted equal to Strength upgrades purchased.
Control The Force user can hurl objects to damage targets, by making a ranged combat check combined with a Move power check, dealing damage equal to 10 times silhouette.
Range Spend Force to increase power's range by a number of range bands equal to Range up grades purchased.
Control The Force user can pull objects out of secure mountings or out of an opponent's grasp.
Magnitude x2 Spend force to increase targets affected equal to Magnitude upgrades purchased.
Power
Influence
Description
The character may attempt to guide, shape, and even twist the thoughts and feelings of others.
Special Rule (Light/Dark Use use): When guiding and shaping thoughts, only force generated from dark may be used to generate negative emotions such as rage, fear, and hatred. Only force generated from O may be used to generate positive emotions such as peace, tranquility, and friendliness. Other emotions such as confusion can be created from force generated from either O or •
The character may spend force to stress the mind of one living target he is engaged with, inflicting I strain.
Upgrade Effect
Control The Force user may make an opposed Discipline vs. Discipline check
combined with an Influence power check If the user spends3and sue ceeds on the check, he can force the target to adopt an emotional state or believe something untrue, lasting for l round or 5 minutes.

Background

Motivation

Morality

50

Description

Other Notes

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