|
Resolve |
|
|
When a character involuntarily suffers strain, they suffer one less strain per tank of Resolve, to a minimum of 1. |
|
Command |
|
|
Add boost per rank of Command when making a Leadership check. Affected targets add boost to Discipline checks for the next 24 hours. |
|
Inspiring Rhetoric |
|
|
Take the Inspiring Rhetoric action. Make a average Leadership check. Each success and each advantage can be used to heal 1 strain each of an ally within close range. |
|
Calm Commander |
|
|
May use ranks in Cool to upgrade Mass Combat checks instead of ranks in Leadership |
|
Inspiring Rhetoric (Improved) |
|
|
Each ally affected with Inspiring Rhetoric gains boost on all skill checks for a number of rounds equal to ranks in Leadership. |
|
Positive Spin |
|
|
Whenever a characters Duty would increase, increase it by an additional rank of one per rank of positive spin. |
|
Reactive Reflexes |
|
|
The character may suffer a number of strain to add an equal number of Successes to any Vigilance or Cool check to determine initiative order. The number may not exceed his ranks in Rapid Reaction. |
|
Commanding Presence (Improved) |
|
|
|
|
Dedication |
|
|
Add +1 to presence characteristic. |
|
Beast Wrangler |
|
|
Add 1 blue dice to all checks to tame or wrangle creatures per rank of Beast Wrangler. |
|
Toughened |
|
|
Gain +2 wound threshold |
|
Toughened |
|
|
Gain +2 wound threshold |
|
Expert Tracker |
|
|
Remove setback per rank of expert tracker to find tracks or track targets. Reduce time taken to do these things by half. |
|
Beast Wrangler |
|
|
Add 1 blue dice to all checks to tame or wrangle creatures per rank of Beast Wrangler. |