Alliance Trooper Rowan Star (Solus’Vi) by Gothmogg23

Species
Human
Career
Explorer
Specializations
Fringer, Padawn Survior, Rebel Recruit, Jedi Knight
System
Force and Destiny

4
Threshold 18
Current 0
Threshold 13
Current 0
Ranged 0
Melee 0

Placeholder Image

Characteristics

2
4
2
3
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 2
Athletics (Br) 1
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) X 1
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) X 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) X 1
Perception (Cun) X 2
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) X 3
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 2
Streetwise (Cun) X 2
Survival (Cun) X 1
Vigilance (Will) X 2
Brawl (Br) X 0
Gunnery (Ag) X 2
Lightsaber (Br) X 3
Melee (Br) X 0
Ranged: Light (Ag) X 2
Ranged: Heavy (Ag) X 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) X 2
Knowledge: Outer Rim (Int) X 2
Knowledge: Underworld (Int) 1
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) X 0

Attacks

Lightsaber
Range
Engaged
Skill
Lightsaber
Breach, Sunder
Damage
6
Critical
2
Merr-Sonn Model 55 “Quicktrigger”x 2
Range
Medium
Skill
Ranged: Light
Stun, Paired Mod
Damage
6
Critical
3
Ionization Blaster
Range
Short
Skill
Ranged: Light
Stun Damage(Droid Only), Disorientate 5
Damage
10
Critical
5

1500

Weapons & Armor

Merr-Sonn Model 55 “Quicktrigger” Blaster Pistol x 2, both have the Paired Weapon Mod (reduce the number of Advantages needed to trigger the second weapon).

Padded Armor (+2 Soak)
Heavy Cold environmental gear: hooded jacket, pants, boots, & protective googles.

Personal Gear

Backpack & Utility Belt
2 extra reloads
Boot knife
4 Stims
1 week dry rations

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Constant Vigil Rank 1 Vigilance is now a career skill and may use Vigalance for Initiative in all situations
Street Smarts Rank 3 Remove 1 Setback per Rank from all Streetwise & Knowledge Underworld checks
Sleight of Mind Rank 1 Add 1 Boost per Rank to all Stealth Check unless the target is immune to the Force
Secrets of the Jedi Rank 1 Lightsaber is now a career skill, may also decrease the difficulty to Construct/Repair lightsaber hilts by 1/2 his Ranks in Knowledge Lore, to a minimum of 1
Galaxy Mapper Rank 2 Remove 1 Setback per Rank from Astrogation checks, checks take 1/2 as long
Skilled Jockey Rank 1 Remove 1 Setback per Rank from Piloting checks
Defensive Driving Rank 1 Add 1 to ship’s Defense
Toughened Rank 3 +2 Wound Threshold
Parry Rank 4 Suffer 3 Strain to Subtract 2 Dmg +1 Dmg per Rank from Melee Damage.
Reflect Rank 2 Suffer 3 Strain to Subtract 2 Dmg +1 Dmg per Rank from Ranged Damage.
Master of Shadows Rank 1 Once per round, may suffer 2 Strain to lower your next Stealth or Skullduggery check’s Difficulty by 1.
Trust No One Rank 1 When targeted by a Social Skill, May spend a Strain to add 1 Failure. If the check fails with a Despair, then player may take a free Maneuver as an out-of-turn incidental.
Dedication Rank1 Agility
Force Rating Rank 1 Increase rating by 1
Basic Combat Training Brawl & Ranged Light are now Career skills
Balance At the end of a scene I may add my Force Rating to my check to recover Strain, spending pips to enhance.
Temple Training Before making a Lightsaber Check, May spend a Destiny Point to add my ranks in Knowledge Lore to my damage.
Improved Secrets of the Jedi Discipline becomes a Career skill and may now be used to install mods on lightsabers
Second Wind Rank 2 Once per encounter, as an incidental, the player may recover Strain equal to their Ranks.
Vehicle combat Training Pilot Planetary & Gunnery are now Career Skills
Tactical Combat Training Melee & Ranged Heavy are now Career Skills
Grit Rank 1 +1 Strain per Rank
Rapid Recovery Rank 1 +1 Strain following the end of an encounter per Rank
Jump Up 1 Once per Round, may move from a Prone or Seated position as an Incidental
Improved Parry 1 When Parrying a hit that generates a Despair or 3 Threat, you may hit the target for Base Damage, after their hit resolves.
Improved Reflect 1 When Reflecting a hit that generates a Despair or 3 Threat, you may hit the target for Base Damage, after their hit resolves.

Force Powers

Force Rating
2
Power
Sense
Description
May sense the Living Force around him.
May spend 1 pip to sense both sentient & non-sentient in Short Range.
May spend 1 pip to sense the emotional state of 1 target in Short Range.
Upgrade Effect
Strength On going effects may have their effects Upgraded twice.
Conteol On going effect: Commit Force Die. Once per round the Force User may upgrade their attack once.
Duration On going effects may have their effects triggered twice.
Control On going effect: Commit Force Die. The Force User may Upgrade one attack targeting him.
Power
Move
Description
May spend 1 pip to move a silhouette 0 object within Short Range to it maximum range; default is Short Range.
Upgrade Effect
Magnitude Rank 2 May spend ( ) to increase the targets effected equal to the number of Ranks of Magnitude.
Control User may now pull objects out of their fixtures or out of peoples hands.
Control User may hurl objects at a target, doing 10 x Silhouette in damage (Sil 0 Dmg is 5).
Strength May spend 1 Force pip to increase the Silhouette by the number of Strength Upgrades purchased
Range Rank 2 May spend 1 pip to increase the range by the number of Range Upgrades purchased.
Power
Enhance
Description
When making Athletic Checks, may roll an Enhance Power check, using pips to add successes or advantages to the roll.
Upgrade Effect
Control Works with Piloting Space
Control May now Leap Vertically
Control Ongoing effect: May commit a Force Die to increase Agility by 1 to a max of 6.
Control Works with Coordination
Control Take a Force Leap Action. Make an Enhance Power check, spend 1 pip to Jump horizontally to any location in Short range.
Control Works with Piloting Planetary
Range May spend 1 pip to increase the range band by 1 to Medium.
Control Force Leap May now be used as a Maneuver
Power
Misdirect
Description
Able to create illusions to fool others.
May spend ( ) pips to make a target at Short range unable to perceive a person or object of Silhouette 1 or smaller until the end the beginning of the player’s next turn. The person or object can not be seen or sensed.
Upgrade Effect
Control The user may alter the appearance of the chosen person or object instead of hiding it.
Range May spend 1 Pip to increase the range by one band per rank purchased in Range, to effect the target. May be activated multiple times.
Duration May Commit 2 Force Dice to sustain this power while the beguiled target remains in range.

Background

Motivation

Morality

Description

Other Notes

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