Force and Destiny
| Threshold | 18 |
| Current | 0 |
| Threshold | 13 |
| Current | 0 |
| Ranged | 0 |
| Melee | 0 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | X | 2 | ||
| Athletics (Br) | 1 | |||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | 0 | |||
| Cool (Pr) | X | 1 | ||
| Coordination (Ag) | X | 1 | ||
| Deception (Cun) | 0 | |||
| Discipline (Will) | X | 1 | ||
| Leadership (Pr) | X | 0 | ||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | X | 1 | ||
| Perception (Cun) | X | 2 | ||
| Piloting: Planetary (Ag) | X | 0 | ||
| Piloting: Space (Ag) | X | 3 | ||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 2 | |||
| Streetwise (Cun) | X | 2 | ||
| Survival (Cun) | X | 1 | ||
| Vigilance (Will) | X | 2 | ||
| Brawl (Br) | X | 0 | ||
| Gunnery (Ag) | X | 2 | ||
| Lightsaber (Br) | X | 3 | ||
| Melee (Br) | X | 0 | ||
| Ranged: Light (Ag) | X | 2 | ||
| Ranged: Heavy (Ag) | X | 0 | ||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | X | 2 | ||
| Knowledge: Outer Rim (Int) | X | 2 | ||
| Knowledge: Underworld (Int) | 1 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | X | 0 |
| Lightsaber |
RangeEngaged |
SkillLightsaber |
|
| Breach, Sunder |
Damage6 |
Critical2 |
|
| Merr-Sonn Model 55 “Quicktrigger”x 2 |
RangeMedium |
SkillRanged: Light |
|
| Stun, Paired Mod |
Damage6 |
Critical3 |
|
| Ionization Blaster |
RangeShort |
SkillRanged: Light |
|
| Stun Damage(Droid Only), Disorientate 5 |
Damage10 |
Critical5 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Constant Vigil | Rank 1 | Vigilance is now a career skill and may use Vigalance for Initiative in all situations | |
| Street Smarts | Rank 3 | Remove 1 Setback per Rank from all Streetwise & Knowledge Underworld checks | |
| Sleight of Mind | Rank 1 | Add 1 Boost per Rank to all Stealth Check unless the target is immune to the Force | |
| Secrets of the Jedi | Rank 1 | Lightsaber is now a career skill, may also decrease the difficulty to Construct/Repair lightsaber hilts by 1/2 his Ranks in Knowledge Lore, to a minimum of 1 | |
| Galaxy Mapper | Rank 2 | Remove 1 Setback per Rank from Astrogation checks, checks take 1/2 as long | |
| Skilled Jockey | Rank 1 | Remove 1 Setback per Rank from Piloting checks | |
| Defensive Driving | Rank 1 | Add 1 to ship’s Defense | |
| Toughened | Rank 3 | +2 Wound Threshold | |
| Parry | Rank 4 | Suffer 3 Strain to Subtract 2 Dmg +1 Dmg per Rank from Melee Damage. | |
| Reflect | Rank 2 | Suffer 3 Strain to Subtract 2 Dmg +1 Dmg per Rank from Ranged Damage. | |
| Master of Shadows | Rank 1 | Once per round, may suffer 2 Strain to lower your next Stealth or Skullduggery check’s Difficulty by 1. | |
| Trust No One | Rank 1 | When targeted by a Social Skill, May spend a Strain to add 1 Failure. If the check fails with a Despair, then player may take a free Maneuver as an out-of-turn incidental. | |
| Dedication | Rank1 | Agility | |
| Force Rating | Rank 1 | Increase rating by 1 | |
| Basic Combat Training | Brawl & Ranged Light are now Career skills | ||
| Balance | At the end of a scene I may add my Force Rating to my check to recover Strain, spending pips to enhance. | ||
| Temple Training | Before making a Lightsaber Check, May spend a Destiny Point to add my ranks in Knowledge Lore to my damage. | ||
| Improved Secrets of the Jedi | Discipline becomes a Career skill and may now be used to install mods on lightsabers | ||
| Second Wind | Rank 2 | Once per encounter, as an incidental, the player may recover Strain equal to their Ranks. | |
| Vehicle combat Training | Pilot Planetary & Gunnery are now Career Skills | ||
| Tactical Combat Training | Melee & Ranged Heavy are now Career Skills | ||
| Grit | Rank 1 | +1 Strain per Rank | |
| Rapid Recovery | Rank 1 | +1 Strain following the end of an encounter per Rank | |
| Jump Up | 1 | Once per Round, may move from a Prone or Seated position as an Incidental | |
| Improved Parry | 1 | When Parrying a hit that generates a Despair or 3 Threat, you may hit the target for Base Damage, after their hit resolves. | |
| Improved Reflect | 1 | When Reflecting a hit that generates a Despair or 3 Threat, you may hit the target for Base Damage, after their hit resolves. |
| Upgrade | Effect |
|---|---|
| Strength | On going effects may have their effects Upgraded twice. |
| Conteol | On going effect: Commit Force Die. Once per round the Force User may upgrade their attack once. |
| Duration | On going effects may have their effects triggered twice. |
| Control | On going effect: Commit Force Die. The Force User may Upgrade one attack targeting him. |
| Upgrade | Effect |
|---|---|
| Magnitude Rank 2 | May spend ( ) to increase the targets effected equal to the number of Ranks of Magnitude. |
| Control | User may now pull objects out of their fixtures or out of peoples hands. |
| Control | User may hurl objects at a target, doing 10 x Silhouette in damage (Sil 0 Dmg is 5). |
| Strength | May spend 1 Force pip to increase the Silhouette by the number of Strength Upgrades purchased |
| Range Rank 2 | May spend 1 pip to increase the range by the number of Range Upgrades purchased. |
| Upgrade | Effect |
|---|---|
| Control | Works with Piloting Space |
| Control | May now Leap Vertically |
| Control | Ongoing effect: May commit a Force Die to increase Agility by 1 to a max of 6. |
| Control | Works with Coordination |
| Control | Take a Force Leap Action. Make an Enhance Power check, spend 1 pip to Jump horizontally to any location in Short range. |
| Control | Works with Piloting Planetary |
| Range | May spend 1 pip to increase the range band by 1 to Medium. |
| Control | Force Leap May now be used as a Maneuver |
| Upgrade | Effect |
|---|---|
| Control | The user may alter the appearance of the chosen person or object instead of hiding it. |
| Range | May spend 1 Pip to increase the range by one band per rank purchased in Range, to effect the target. May be activated multiple times. |
| Duration | May Commit 2 Force Dice to sustain this power while the beguiled target remains in range. |