Physical Training |
2 |
|
Add 1 boost die per rank to all Athletics and Resilience Checks |
Clanker Killer |
2 |
|
before rolling a combat check targeting a droid, take out a number of boost die up to ranks in Clanker Killer, and add 1 success or 1 advantage for each dice |
Suppressing Fire |
2 |
|
Character and allies in Short range may spend advantage on failed combat checks once per round to inflict 1 Strain per rank of Suppressing Fire on the target. |
Deadly Accuracy |
1 |
|
Add Damage equal to ranks in Ranged (Heavy) to one successful attack per turn on all Ranged (Heavy) combat checks. |
Brace |
2 |
|
Perform the Brace maneuver to remove 1 setback die per rank of Brace from your next action. his may only remove setback die added by environmental circumstances. |
Improved Brace |
1 |
|
When the character performs the Brace maneuver, they choose one environmental circumstance. The benefits of Brace apply to that circumstance until the end of the encounter. |
Supreme Brace |
1 |
|
When the character performs the Brace maneuver, the benefits apply to all allies within Short range. |
Lateral Thinking |
1 |
|
Once per encounter, spend a Destiny Point to force an enemy to reroll a successful check targeting the character. Does not require a Destiny Point if the enemy is a droid |
Grit |
1 |
|
+1 Strain Threshold |
Toughened |
2 |
|
+2 Wound Threshold |