L7 Liquid Blaster Pistol
Ion Blaster
CryoBan Rifle
Lightsaber
Heavy Clothing
Heavy Battle Armor
Personal Gear
Long Range Com-Link
Utility Belt
Stim Packs
Assets & Resources
R3-3K Astromech Droid
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Mental Tools
Always have whatever tools I need to perform a task
Solid Repairs
2
+1 Hull Trauma repaired per rank
Inventor
+1 Boost or -1 Setback when creating or modifying items
Parry
2
When hit by a melee attack suffer 3 strain to reduce damage by 2 plus ranks in Parry
Soresu Technique
When making a check using the lightsaber skill, the character may use Intellect instead of Brawn
Grit
1
+1 Strain threshold
Force Rating
1
+1 Force Rating
Defensive Stance
1
One per round on the character’s turn, the character may perform a Defensive Stance maneuver to assume a defensive stance against incoming melee attacks. He then suffers a number of strain no greater than his ranks in Defensive Stance. Until the start of the character’s next turn, upgrade the difficulty of all melee combat checks targeting the character a number of time equal to the strain suffered by the character in this way.
Force Powers
Force Rating
2
Power
Enhance
Description
When making an Athletics check, the Force user may roll an Enhance power check as part of the pool. The user may spend pips to gain success or advantage on the check.
Upgrade
Effect
Control
Take a Force Leap Action: Make an Enhance power check. The user may spend force pips to jump horizontally to any location in short range.
Control
When performing a Force Leap, the user can jump vertically in addition to jumping horizontally.
Control
The user can perform a force leap as a maneuver instead of an action.
Range
Spend pips to increase power's range by a number of range bangs equal to range upgrades purchased.
Power
Move
Description
The Force user can move small objects via the power of the Force. The user may spend pips to move one object of silhouette 0 that is within short range up to his maximum range. The default range is short.
Upgrade
Effect
Control
The Force user can hurl objects to damage targets, by making a Discipline check combined with the Move power check, dealing damage equal to 10 times silhouette.
Strength
Spend Pips to increase silhouette able to be targeted equal to strength upgrades purchased.
Range
Spend pips to increase power's range by a number of range bands equal to the range upgrades purchased
Strength
Spend Pips to increase silhouette able to be targeted equal to strength upgrades purchased.
Control
The Force user can pull objects out of secure mountings, or out of an opponent's grasp.
Range
Spend pips to increase power's range by a number of range bands equal to the range upgrades purchased