Klizjir by Accuser01

Species
Jawa
Career
Hired Gun
Specializations
Demolitionist
System
Edge of the Empire

2
Threshold 9
Current 9
Threshold 11
Current 3
Ranged 1
Melee 1

Placeholder Image

Characteristics

1
4
2
3
2
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) X 2
Cool (Pr) X 2
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) 0
Mechanics (Int) X 1
Medicine (Int) 0
Negotiation (Cun) 1
Perception (Cun) 0
Piloting: Planetary (Ag) X 1
Piloting: Space (Ag) 0
Resilience (Br) X 0
Skulduggery (Cun) X 1
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) X 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 0
Ranged: Light (Ag) X 2
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Heavy Blaster Pistol
Range
Medium
Skill
Ranged: Light
Stun setting
Damage
7
Critical
3
Frag Grenade
Range
Short
Skill
Ranged: Light
Blast 6, Limited Ammo 1
Damage
8
Critical
4
Plasma Grenade
Range
Short
Skill
Ranged: Light
Blast 10, Limited 1
Damage
12
Critical
3
Blaster Carbine
Range
Medium
Skill
Ranged: Heavy
Stun setting
Damage
9
Critical
3
Light Repeating Blaster
Range
Long
Skill
Ranged: Heavy
Autofire, Cumbersome 4, Pierce 1
Damage
11
Critical
3

8
149
0
6

Weapons & Armor

Carbine
Heavy Blaster Pistol with Custom Chrome Plating
Frag Grenade x10 (100)

Armored Clothing

Personal Gear

Datapad (75)
Comlink (25)

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Clever Negotiators 1 AaA - 92 Jawas may use Cunning instead of Presence when making Negotiation checks.
Steady Nerves 1 DC - 29 Remove Setback per rank of Steady Nerves from Cool or Skulduggery checks.
Powerful Blast 1 DC - 29 Increase blast damage dealt by explosives, explosive weapons, and grenades by +1 per rank of Powerful Blast.
Selective Detonation 1 DC - 29 When using a weapon with the Blast quality, spend 1 Advantage to exclude 1 target that would be affected by the explosion, up to ranks in Selective Detonation.
Grit 1 DC - 29 +1 Strain Threshold
Time to Go 1 DC - 29 The character may spend 1 Destiny Point to perform a Move maneuver as an incidental to attempt to move into cover or out of the blast range of a weapon or explosion.

Background

Things go boom. Klizjir learned this when he was young. Droids break. Ships break. Jawas like parts. Kliz fascinated by making parts. Kliz learn to make parts quickly, and spectacularly. Jawas no like making scrap, so Jawas make Klizjir leave. Kliz find work making boom booms for Cartels. Cartels pay Kliz to do what Kliz love. Kliz make too many booms and cause turf war. Kliz hide. Kliz find work making booms and shooting things for big-time smuggling crew. Kliz happy.

Motivation

Kliz like booms. Kliz make scraps with booms for price. Kliz willing to do work, but Kliz like booms most.

Obligations

Kliz start big gang war with big booms. Kliz did accident. Kliz no meant to blow up sail barge. Kliz hide from big-bad Cartel, and Kliz hope no Cartel goon find him. Cartel pay big time for Kliz.

Description

Diminutive, robed, with glowing yellow eyes, Klizjir looks like most representatives of his species. His robes are tattered and frayed from excessive wear, and are smudged with grease and explosive residue.

Other Notes

Kliz speaks fast in squeaky, broken Basic. He has a fascination with explosives and weaponry of all sorts, and is more than willing to experiment with blowing up anything for the right price. He makes for an eager member of a criminal gang of misfits, with knowledge in mechanics and computers learned from tinkering.

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