Throghkk by Mattronomicon

Species
Whiphid
Career
Consular
Specializations
Niman Disciple
System
Force and Destiny

5
Threshold 15
Current 0
Threshold 12
Current 0
Ranged 1
Melee 1

Characteristics

3
2
2
2
2
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) X 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) X 2
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) 0
Brawl (Br) 1
Gunnery (Ag) 0
Lightsaber (Br) X 1
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 1
Knowledge: Lore (Int) X 1
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Basic Lightsaber
Range
Engaged
Skill
Lightsaber
Breach 1, Sunder
Damage
7
Critical
2

0
90
475

Weapons & Armor

Basic Lightsaber. (R) 9,300cr. 1Encum. 4/5HP.
Extended Hilt. +1 Damage. 1HP

Armored Robes. (R) 4,500cr. 5Encum. 2HP. 1DEF/2Soak

Personal Gear

Comlink (Handheld.) 25cr. 0Encum.

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Reflect 1 FaD 70 When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in Reflect.
Nobody's Fool 1 FaD 70 May upgrade difficulty of incoming Charm, Coercion or Deception checks once per ranks of Nobody's Fool.

Force Powers

Force Rating
1
Power
Move
Description
The Force user can move small objects via the power of the force.

The user may spend Force Dice to move one object with a silhoette of 0 that is within short range up to his maximum range. The default maximum range is short range.
Upgrade Effect
Power
Sense
Description
The force user can sense the Force interacting with the world around him.

The user may spend Force Dice to sense all living things within short range (including sentient and non-sentient beings.)

The user may spend Force Dice to sense the current emotional state of one living target with whom he is engaged.
Upgrade Effect
Power
Influence
Description
The character may attempt to guide, shape and even twist the thoughts and feelings of others.

Special Rule: When guiding and shaping thoughts, only Forge Dice generated from Dark Side may be used to generate negative emotions such as rage, fear and hatred. Only Force Dice generated from Light Side may be used to generate positive emotions such as peace, tranquility and friendliness. Other emotions such as confusion can be generated from either Light Side or Dark Side.

The character may spend Force Dice to stress the mind of one living target he is engaged with, inflicting one strain.
Upgrade Effect

Background

Motivation

Morality

Description

Other Notes

Thick Fur: Remove setback for cold conditions, add setback for hot conditions.

Claws: Deal +1 Brawl damage as wounds and have a Crit rating of 3.

Hardy Survivalists: Add automatic success to Survival checks and can survive for several weeks without food due to reserve blubber.

Primitive: Upgrade the difficulty of any checks involving advanced technology. This counts as any technology not available on their home planet, although individual pieces of technology they become familiar with over an extended period of time can become exempt from this at the GM's discretion. May spend 10 XP at character creation to remove this penalty permanently. -10XP

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