Threshold | 16 |
Current | 0 |
Threshold | 13 |
Current | 0 |
Ranged | 0 |
Melee | 0 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | X | 0 | ||
Charm (Pr) | 0 | |||
Coercion (Will) | X | 0 | ||
Computers (Int) | 0 | |||
Cool (Pr) | 0 | |||
Coordination (Ag) | 0 | |||
Deception (Cun) | 0 | |||
Discipline (Will) | 0 | |||
Leadership (Pr) | 0 | |||
Mechanics (Int) | X | 2 | ||
Medicine (Int) | 0 | |||
Negotiation (Pr) | 0 | |||
Perception (Cun) | X | 0 | ||
Piloting: Planetary (Ag) | X | 0 | ||
Piloting: Space (Ag) | X | 0 | ||
Resilience (Br) | 0 | |||
Skulduggery (Cun) | 0 | |||
Stealth (Ag) | 0 | |||
Streetwise (Cun) | X | 0 | ||
Survival (Cun) | 0 | |||
Vigilance (Will) | X | 0 | ||
Brawl (Br) | X | 0 | ||
Gunnery (Ag) | 0 | |||
Lightsaber (Br) | 0 | |||
Melee (Br) | 0 | |||
Ranged: Light (Ag) | X | 0 | ||
Ranged: Heavy (Ag) | X | 2 | ||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | 0 | |||
Knowledge: Xenology (Int) | 0 |
LD-1 Target Rifle |
RangeExtreme |
SkillRanged: Heavy |
|
Accurate 2, Slow-Firing 1, Pierce 3, Cumbersome 3 |
Damage9 |
Critical4 (3 JR) |
Name | Rank | Book & Page | Description |
---|---|---|---|
Blind | 1 | Melitto (racial) | Upgrade the difficulty of all checks twice. Upgrade the difficulty of Perception and Vigilance checks 3 times. Suffer further penalties at the GM’s discretion. |
Heat Tolerance | 1 | Melitto (racial) | Remove 2 setbacks for hot conditions, add setback for cold conditions. |
Toughened | 1 | Bounty Hunter: Gadgeteer | Gain +2 wound threshold |
Atmospheric Requirement | 1 | Melitto (racial) | Need a mask to breathe in a normal environment. Non-toxic environments are a dangerous atmosphere of rating 6. May ignore penalties for toxins such as smoke. |
Jury Rigged | 1 | Bounty Hunter: Gadgeteer | LD-1 Target Rifle -1 crit threshold |
Cilia | 1 | Melitto (racial) | May sense vibrations and electrical fields, and have extremely effective smell, negating the effects of the Blind ability in most cases, adding 2 boosts on checks to identify people or chemicals, and gaining further benefits when applicable |