Ph'zmo Diya by Bigelow92

Species
Verpine
Career
Jedi Seeker
Specializations
Ataru Striker / Executioner
System
Edge of the Empire

4
Threshold 13
Current 2
Threshold 15
Current 1
Ranged 3
Melee 4

Placeholder Image

Characteristics

2
5
3
2
4
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) X 0
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 1
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 0
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) X 3
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Int) X 0
Vigilance (Will) X 3
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Ag) X 3
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) X 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) X 1

Attacks

Defensive Seeker Lightsaber
Range
Engaged
Skill
Lightsaber
Breach 1, Sunder, Overcharged
Damage
6
Critical
2

320
7
4

Weapons & Armor

Verpine Fiber Ultramesh Armour
Heavy Robes
Phz'mo's Lightsaber (Ice Blue)

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Jump Up 1 May go from seated or prone to standing as an incidental
Ataru Technique 1 Lightsaber attacks use Agility
Quick Draw 2 Once per round on the character’s turn, he may draw or holster an easily accessible weapon as an incidental, not a maneuver. This talent also reduces the amount of time to draw or stow a weapon that usually requires more than one maneuver to properly prepare or stow, by one maneuver.
Quick Strike 2 Add 1 boost die per rank of Quick Strike to combat checks against targets that have not acted yet this encounter.
Precise Aim 1 Once per round on the character’s turn, the character may perform a Precise Aim maneuver before attempting a combat check and suffer a number of strain. The number of strain cannot exceed his ranks in Precise AIm. He then decreases the target’s defense (ranged and melee) by one per strain suffered for that combat check.
Deathblow 1 After making a successful attack with a nonstarship/vehicle weapon, the character may spend one Destiny Point to add damage equal to his Willpower to one hit of the successful attack.
Marked for Death 1 Take the Marked for Death maneuver, committing a force die. Add 2 advantage to combat checks against the target while the force die remains committed, but cannot use this talent again until the original target is incapacitated or the session ends.
Parry 1 When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry.
Saber Swarm 1 Perform the Saber Swarm maneuver, suffer 1 strain to make next Lightsaber (Agility) combat check this turn gain the Linked item quality equal to Force rating during turn
Lethal Blows 1 The character adds +10 per rank of Lethal Blows to any Critical Injury rolls inflicted on opponents.
Saber Throw 1 Perform Saber Throw action; make Lightsaber combat check as ranged attack at target within medium range, adding no greater than Force rating. Must spend and succeed to hit target; spend to have weapon return to hand.
Force Rating 2 1
Dedication (willpower) 1
Dodge 1 When targeted by combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the check by that number.
Seeker Crystal Attunement 1 Force sensitive characters may add 2 advantages to Perception and Vigilance checks for detecting a hidden being within short range.
Verpine Fiber Ultramesh Armor 1 Maneuver to power armor up or down; up gains +2 Defense, but enemies may use 2 Advantage or Triumph to cause armor to power down, cannot be repowered until end of encounter

Force Powers

Force Rating
2
Power
Force Enhance
Description
Spend force points to add success or advantage to an athletics check
Upgrade Effect
Control Commit 1 force die to get +1 agility
Control coordination
Control piloting planetary
Control Piloting Space
Power
Force Influence
Description
The character may attempt to guide, shape, and even twist the thoughts and feelings of others.
Special Rule ( / use): When guiding and shaping thoughts, only may be used to generate negative emotions such as rage, fear, and hatred. Only may be used to generate positive emotions such as peace, tranquility, and friendliness. Other emotions such as confusion can be generated with either
or .
The character may spend to stress the mind of one living target he is engaged with, inflicting 1 strain.
Upgrade Effect

Background

I belong to a small subset of force sensitive Verpine who maintain an isolated monastery on the far side of the Roche asteroid belt. I was sent there as a pupa like all force sensitive Verpine to study to ways of the Force. We believe our non-verbal, communal radio wave communication is a gift which allows us greater ability to tap into the force, and much of our days were spent in silent group mediation, allowing our shared thoughts to coalesce into one mind.

We tattoo our carahide in brightly colored intricate patterns to represent the joyful radiance of the living force, and tie our antennae downward, to suppress their sensitivity to keep out of range of the main hive, or passing cargo ships, lest we become distracted or worse, attract unwanted guests with bad intentions and verpine-band comm scanners.

Unfortunately, one day, that's exactly what happened. A band of pirates were sweeping the outskirts of the system looking for isolated hives like ours to plunder. Me and many of the other fighting aged personalities had gone to the main hive on Roche to trade for supplies, and collect fungus, so there was no one left to defend the pupae or elderly masters. When we returned, everyone was gone and only the corpses of a few elders who dared to fight lay scattered around the halls.

Of those of us who remained, some stayed to maintain the temple, but many chose to leave and take on a pilgrimage. I chose the latter, and was assigned to seek out other force sensitive beings, in hopes of founding an alliance and maybe new pupils of our monastic tradition. If I rid the galaxy of a few scummy pirates while I'm at it, all the better.

I am however, haunted by a moral dilemma something which has yet to come up, but which I fear will be my undoing:

I am honor bound to spare an unarmed opponent, however I am duty bound to kill all who serve the dark side.

Those who know of my oath could seek to use it against me, but I am as of yet unwilling to let go of the customs of of my culture.

Motivation

Though I would never admit it, I am motivated by vengeance against the pirates who raided our Monestary and slaughtered my family. I have no idea who they were, but every pirate I cut down might as well be the one who killed our pupae.

Obligations

Oath – The character has sworn an oath to protect the Living Force.

There is no death, there is only the Force.
There is no emotion, there is peace.
There is no ignorance, there is knowledge.
There is no passion, there is serenity.
There is no chaos, there is harmony.
There is no death, there is the Force.

I cannot kill an unarmed opponent.
I am obligated to kill those who serve the Dark Side.

Description

Phz'mo attacks in a blinding flash, like a samurai who draws, cuts, and sheaths his sword in a one instantaneous action. Phz'mo has learned to activate his lightsaber as it is being drawn, and deactivate the blade as its being stowed beneath his robes. He quickly learned that the sight of a lightsaber is the sort of spectacle that draws all the wrong attention, and if one absolutely must be used, it ought to be done as quickly and discreetly as possible.

Other Notes

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