Moradin Philo by Celharn

Species
Nautolan
Career
Guardian
Specializations
Armorer, Artisan
System
Force and Destiny

6
Threshold 14
Current 0
Threshold 14
Current 3
Ranged 2
Melee 2

Characteristics

3
2
4
2
1
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) X 0
Cool (Pr) X 1
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) 0
Mechanics (Int) X 2
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 1
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 0
Brawl (Br) X 0
Gunnery (Ag) X 0
Lightsaber (Br) X 1
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 0
Knowledge: Lore (Int) X 0
Knowledge: Outer Rim (Int) X 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Great Lightsaber (Ilum)
Range
Engaged
Skill
Lightsaber
Sunder, Breach 1, Cumbersome 3
Damage
7
Critical
2

5
375
3995
11/17

Weapons & Armor

Great Lightsaber Hilt (2/3 HP) (+1 Damage) (2E)

Ilum Crystal(6D, 2crit, Breach 1, Sunder)

Concealing Robes(Armored Clothing)(2S, 2D, 3E, 1HP)
+Armored Insert-Turned into Armored Clothing. +1S, +1D mods.
+2 difficulty check to notice robes are armored.

Ashala Staff (4E) (2HP): While wielding an Ashla Staff and making a Force power
check, a player may spend 3 strain to add light side pips to the results

Personal Gear

-Jedi Utility Belt (Emergency medpack, Lightsaber Maintenance Kit, A99 Aquata Breather, 3 field rations, glow rod, handheld commlink, +1 Enc threshold)"

"Breaker" Heavy Hydrospanner(3E)
-Adds advantage to mechanics check

VX-A Intelligent Toolbox (3E): Backpack toolbox, reduces time for mechanics checks like repairs, crafting, etc by 50%

MKIII Backpack (+8E)
-6 Pockets(+1E)
Healing Accelerant: Invigorating 6. Heals 8 strain per advantage. Noticable.
Mechanics Specialist Tool(2E): Provides automatic boost and advantage, upgrades mechanics checks.
2 Stimpacks

Assets & Resources

Concealing Robes base stats(0D, 1S, 1E, 0HP)

VX-A Intelligent Toolbox (3E): Backpack toolbox, reduces time for mechanics checks like repairs, crafting, etc by 50%

LS Paragon: +2 Strain

Mechanics Specialist Tool(4E): Provides automatic boost and advantage.

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Amphibious Nautolan May breathe underwater and never suffer movement penalties for traveling through water.
Inventor (3) ArmorerD1,C3,ArtisanC1 When constructing new items or modifying existing attachments, may choose to add ⬜ or remove ⬛ from the check.
Gearhead (2) ArmorerD2,ArmorerC1 Remove per ⬛ rank of Gearhead from Mechanics checks. Halve the credit cost to add mods to attachments
Grit (1) ArmorerC2 +1 Strain per rank
Armor Master ArmorerC3 When wearing armor, the character increases his total soak value by one.
Mental Tools ArtisanC1 Always count as having the right tools for the job when performing Mechanics checks
Fine Tuning (1) ArtisanC2 When repairing system strain on vehicles, repair 1 additional system strain
Solid Repairs (2) ArtisanB2,ArtisanA4 When repairing hull trama on vehicles, repair 1 additional hull trama
Imbue Item ArtisanB3 Take the Imbue Item maneuver; suffer 1 strain and commit to grant one weapon, piece of armor, or item an improvement while dice remains committed. Suffer 1 strain every round dice remains committed
Short Path to Power Starting Force Rating +1
Natural Tinkerer ArtisanC3 Once per session, may reroll mechanics check
Force Rating (1) ArtisanB4
Intuitive Improvements ArtisanB5 When making a check to craft or repair an item, may add force die up to force rating. Spend 2 pips to increase hard points by 1, to max of +2.

Force Powers

Force Rating
3
Power
Manipulate
Description
May spend force pip to recover 1 system strain.
Upgrade Effect
Control May use manipulate as part of a mechanics check
Range Spend Pips to increase ranger equal to range upgrades purchased.
Control Commit Force Die to have item or weapon count as being undamaged
Control Commit Force die to upgrade ability of computers and mechanics check once.
Mastery Spend 2 pips to generate triumph as part of a mechanics check.
Control Commit Force Die, Increase hull trama by 3 per die committed to vehicle or starship at engaged range.

Background

Found and trained by the Jedi at a very young age, Moradin spent most of his life at the Jedi temple. Moradin developed an overstrong ability to sense pheromones in others, leading him to seek a quiet life among the armorer workstations in the Jedi temple. With the outbreak of the war, Moradin was rushed out into the world too quickly for him handle. Philo is currently very raw and unused to the way the greater galaxy works.

Motivation

Expertise:

Moradin seeks to train and hone his abilities in crafting weapons, armour, vehicles, and whatever equipment the Republic needs to supply the war effort.

Morality

Morality: 100
Duty: 15
CR:1

Modesty: Moradin does not seek praise for the works he creates or the lives he helps to save, knowing that others can do the same provided the right tools and equipment.

Naivete: Spending most of his free time with the Artisans of the temple, Philo is extremely sheltered and can be too trusting and easily taken advantage of.

Support: Moradin likes to have others shine, doing his best to allow them to be their best.

Description

Moradin is green-skinned, with speckles on his head tails, with black eyes. He is young, tall, and broadly built. He most commonly wears plain navy Jedi robes when not in combat, preferring modest clothing. In combat he dons vambraces and armoured boots painted in the style of the clone legion he serves with. He wears a large brown outer robe most of the time.

Other Notes

https://docs.google.com/spreadsheets/d/1d8OSEFOrrsRAwO-QMrzJPtARj80pSuO30zzCyrbdrDs/edit?usp=sharing

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