Ch3ssb0t by Dryerlint

Species
Droid
Career
Commander
Specializations
Strategist, Recruit
System
Age of Rebellion

5
Threshold 13
Current 0
Threshold 12
Current 0
Ranged 0
Melee 0

Placeholder Image

Characteristics

3
3
2
2
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 0
Charm (Pr) 0
Coercion (Will) X 0
Computers (Int) X 0
Cool (Pr) X 2
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) X 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 0
Vigilance (Will) X 2
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 0
Ranged: Light (Ag) X 1
Ranged: Heavy (Ag) X 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 2
Knowledge: Xenology (Int) 0

Attacks

Blaster Rifle
Range
Long
Skill
Ranged: Heavy
Stun Setting
Damage
9
Critical
aaa
Blaster Pistol
Range
Medium
Skill
Ranged: Light
Stun Setting
Damage
6
Critical
aaa

0
205
1000
10/13

Weapons & Armor

Blaster Rifle
Blaster Pistol

Personal Gear

Datapad*
Comlink*
Utility Belt*
General Purpose Scanner
Mk III Backpack*

Assets & Resources

+15xp from duty at character creation
+15xp from rebel starting bonuses

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Tactical Combat Training 1 Melee and R Heavy become career skills

Background

Built by Ran, Four, and Jak in order to shame the builders of SFL's previous line of deathbots.

Motivation

Motivation - The Game - War is a game, and this commander sees every participant, including itself, as a playing piece on a board. It has a tendancy to analyze battles tactically, dissecting them and learning from its mistakes. Every deed done is a series of moves or countermoves, every enemy officer is an opponent, and winning the game is the only acceptable outcome.

Duties

Duty - Combat Victory - The Player Character is driven to show that the Alliance can hold its own against Imperial forces in any troop vs. troop engagement. He wants to engage the Empire’s military – their best, whenever possible – and provide more victories for the Alliance to tout to the galaxy as proof it can ultimately win the war. This means daring raids, excellent tactics, and acquiring the best firepower possible.

Description

Other Notes

Credits
+500 starting
+500 from starting duty

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