Edge of the Empire
| Threshold | 14 |
| Current | 0 |
| Threshold | 11 |
| Current | 0 |
| Ranged | 3 |
| Melee | 3 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | X | 1 | ||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | 0 | |||
| Cool (Pr) | 0 | |||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | 0 | |||
| Discipline (Will) | X | 0 | ||
| Leadership (Pr) | X | 1 | ||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | 1 | |||
| Piloting: Planetary (Ag) | X | 0 | ||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | X | 1 | ||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 1 | |||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | 0 | |||
| Brawl (Br) | X | 0 | ||
| Gunnery (Ag) | X | 0 | ||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | X | 1 | ||
| Ranged: Light (Ag) | X | 1 | ||
| Ranged: Heavy (Ag) | X | 1 | ||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| Heavy Blaster Pistol |
RangeMedium |
SkillRanged: Light |
|
| Stun Setting |
Damage7 |
Critical3 |
|
| Vibroknife |
RangeEngaged |
SkillMelee |
|
| Pierce 2, Vicious |
Damage+1 |
Critical2 |
|
| Heavy Blaster Rifle (BlasTech DH-X) |
RangeLong |
SkillRanged: Heavy |
|
| Cumbersome 3, Pierce 2 |
Damage10 |
Critical3 |
|
| Z-6 Rotary Blaster Cannon |
RangeLong |
SkillRanged: Heavy |
|
| Auto-fire (Only), Cumbersome 3, Prepare 1 |
Damage12 |
Critical4 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Side Step | 1 | Once per round, may perform Side Step maneuver and suffer a number of strain to upgrade difficulty of all incoming ranged attacks by an equal number. Strain suffered this way cannot exceed ranks in Side Step. | |
| Point Blank | 1 | Add 1 damage per rank of Point Blank to damage of one hit of successful Ranged (Heavy) or Ranged (Light) attacks made while at close range or engaged | |
| Strong Arm | 1 | Treat thrown weapons as if they had 1 greater range | |
| Natural Marksman | 1 | Once per session, may reroll any I Ranged (Light) or Ranged (Heavy) check. | |
| Sniper Shot | 1 | Before making a nonthrown ranged attack, may perform a Sniper Shot maneuver to increase the weapon's range by 1 range band per rank in Sniper Shot. Upgrade the difficulty of the attack by 1 per range band increase. | |
| Toughened | 1 | Cain +2 wound threshold. | |
| Lethal Blows | 1 | Add +10 per rank of Lethal Blows to any Critical Injury results inflicted on opponents. | |
| True Aim | 1 | Once per round, may perform a True Aim maneuver to gain benefits of aiming and upgrade combat check once per rank of True Aim. | |
| Dedication | 1 | Cain + 1 to a single characteristic. This cannot bring |