Weapons & Armor
Beskar Alloy Mandalorian Armor (soak 2, Defense 1, Encumbrance 6) -- $6,000 5HP
(Comes with helmet-fitted respirator, internal comlink, HUD and wrist-mounted keypad)
--Repulsor-Assisted Lifting:
This can be applied to any
armour. Base Modifier: Add
5 to Brawn for the purpose
of determining
Encumbrance threshold.
$1,000 2x "Add 1 to Brawn
for the purpose of
determining Encumbrance
threshold.", 2x "Athletics
skill +1." HP1
GALAAR-15 Blaster Carbine -- E3
HP4 -- $1100
-Blaster Suppressor (R) - Add
2 setback dice to Perception
and Vigilance checks to
locate a concealed shooter.
1HP $750
- Lightweight Frame: Reduce
encumbrance by 1 to a
minimum of 1. HP1 $650 1x
"Encumbrance -1 (min. 1)"
Micro-Detonite Charges (3) --$375 E1.5
Stun Grenades -- 2 $150
Smoke Grenades (2)-- $200 E2
Personal Gear
Comlink
Helmet-fitted respirator
Internal comlink
HUD and wrist-mounted keypad
Rangefinder --Attached to helmet, add automatic advantage to all ranged weapon checks when in use. -- $2,500
---Electrobinoculars -- Allows sight through dark conditions at long range, remove setback from distance or light conditionsWrist $250
Stimpack 4 -- $100 Heals 5 wounds but becomes less effective over time, 1 time use
Comlink Bug-- It can be applied to any communications device. Broadcast all incoming and outgoing signals from a comlink to remote listener within medium range. E0 $150
Z-6 Jetpack (R) -- "User may function as a planetary vehicle with the following profile: Sil: 1, Speed: 2, Handling: 0, Strain: 4, Features an integrated missile launcher with following profile;
Ranged - Heavy 15 3 Long Blast 10, Breach 1, Inaccurate 1, Limited Ammo 1, Prepare 1" E3 --$5,250
Stun Cuffs-- Breaking free requires a daunting (4 difficulty) Athletics or Coordination check. The individual suffers 4 strain for every 2 disadvantages from the roll. E1 $150
Binders- Breaking free requires a daunting (4 difficulty) athletics or coordination check. 1E --$25
Explosives Bandoiler -- Can fit 6 explosive devices $250