LINKED 1
For each rank of Linked a weapon has, you can spend 2 advantage on a successful attack to hit the same target again for the same damage. Note that the second hit is also reduced by soak.
UNWIELDY 2
Agility = 3 so no penalty
Armoured robes
Personal Gear
Assets & Resources
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Adversary
3
Upgrade the difficulty of any combat check targeting this character once per rank of Adversary.
Reflect
4
When struck by a ranged attack but before applying soak, the Inquisitor may perform Reflect as an out-of-turn incidental. He suffers 3 strain, then reduces the damage by 6
Scathing tirade
1
The Inquisitor may take the Scathing Tirade action, making an Average 2d8 Coercion check. For each SUCCESS, one enemy within short range suffers 1 strain and ■ on all skill checks for a number of rounds equal to the Inquisitor’s ranks in Coercion. The Inquisitor may spend ADV; for every ADV spent, one target already affected suffers 1 additional strain
Terrifying
1
At the beginning of an encounter, each of the Inquisitor’s enemies must make a Hard (♦ ♦ ♦ ) fear check (see page 326)
Force Powers
Force Rating
3
Power
Harm
Description
Harm/heal
Upgrade
Effect
As an action, the Inquisitor may make a Force power check against one engaged target. The Inquisitor may spend a force point to inflict a number of wounds on the target (ignoring soak) equal to the Inquisitor’s Intellect. The Inquisitor may spend a force point to heal an equal number of wounds on an engaged ally or himself. The Inquisitor may spend a force point to increase the range of the power by one range band and may spend a force point to increase the number of affected enemies by one. (She may activate the range and number of enemies upgrades multiple times)
Power
Unleash (force lightning)
Description
Upgrade
Effect
The Inquisitor makes a
Force power check targeting one enemy at short range, and rolls a ranged attack as part of the pool, using an Average Discipline check instead of normal difficulty. If the check is successful and generates 2 force points the attack deals damage equal to the Inquisitor’s Willpower with a critical rating of 4, dealing 1 additional damage per SUCCESS.
The Inquisitor may spend a force point to increase the range by one range band, may spend a force point to affect one additional target within range, and may spend a force point to cause the attack
to deal 3 additional damage (he may activate all of
these upgrades multiple times).