Dead to Rights |
1 |
AoR 145, EotE 134 |
The character may spend one Destiny Point to add additional damage equal to half his Agility rating (rounded up) to one hit of a successful attack made by ship or vehicle-mounted weaponry. |
Let's Ride |
1 |
AoR 151, EotE 138 |
Once per round on the character's turn, the character may mount or dismount from a vehicle or beast, or slide into the cockpit or weapon station aboard a starship, as an incidental instead of a maneuver. |
Rapid Recovery |
1 |
AoR 154, EotE 141, FaD 150 |
When the character recovers strain after an encounter has concluded, he recovers one additional strain per rank in Rapid Recovery. |
Skilled Jockey |
1 |
AoR 156, EotE 142, FaD 152 |
The character removes a Setback die per rank of Skilled Jockey from his Piloting (Planetary) and Piloting (Space) checks. |
Full Throttle |
1 |
AoR 147, EotE 135, FaD 143 |
The character may push a ship or vehicle past its limits of speed. He may perform the Full Throttle action, attempting a Hard Piloting check. With success, the ship's top speed increases by one for a number of rounds equal to Cunning. The ship still cannot perform actions or maneuvers it could not perform normally (e.g., actions that have a minimum speed requirement). |
Full Throttle (Improved) |
1 |
AoR 148, EotE 136 |
The character may voluntarily suffer one strain to attempt Full Throttle as a maneuver. In addition, the difficulty of Full Throttle is reduced to Average. |
Galaxy Mapper |
2 |
AoR 148, EotE 136, FaD 144 |
The character removes Setback die per rank of Galaxy Mapper from his Astrogation checks. In addition, Astrogation checks take 50% less time (this does not increase with additional ranks of Galaxy Mapper). |
Grit |
4 |
AoR 148, EotE 136, FaD 144 |
Each rank of Grit increases a character's strain threshold by one. |
Natural Pilot |
1 |
AoR 153, EotE 139 |
Once per game session, the character may reroll any one Piloting (Space) or Gunnery check. |
Defensive Driving |
1 |
AoR 145, EotE 134 |
Any vehicle the character pilots has its defense rating on all zones increased by one per rank of Defensive Driving. |
Tricky Target |
1 |
AoR 158, EotE 145, FaD 153 |
Any vehicle the character pilots counts as having a silhouette one lower than normal when being attacked, to a minimum of 0. |
Overwhelm Defenses |
1 |
AoR 154, ND 35 |
Upon making an unsuccessful attack with a starship or vehicle weapon, the character may spend 2 Advantage per rank of Overwhelm Defenses. Reduce the defense rating in the defense zone targeted by the attack for the remainder of the encounter by 1 for every 2 Advantage spent |
Debilitating Shot |
1 |
AoR 145, ND 34 |
Upon making a successful attack with a starship or vehicle weapon, may spend 2 Advantage to reduce the maximum speed of the target by 1 (to a minimum of 1) until the end of the next round. If the starship or vehicle was traveling its maximum speed, it has its current speed reduced to the new maximum. |
True Aim |
1 |
AoR 158, EotE 145 |
Once per round, before the character makes a ranged attack, he may perform a True Aim maneuver. By performing this maneuver, the character gains all the benefits for aiming and also upgrades his attack roll once per rank of True Aim. |
Master Pilot |
1 |
AoR 151 |
Once per round when piloting a starship (a ship piloted using the Piloting [Space] skill), the character may voluntarily suffer two strain to perform any action as a maneuver instead. |
Fine Tuning |
2 |
AoR 147 |
Whenever the character repairs system strain on a starship or vehicle, he repairs one additional system strain per rank of Fine Tuning. |
Solid Repairs |
3 |
AoR 156 |
Whenever the character repairs hull trauma on a starship or vehicle, he repairs one additional hull trauma per rank of Solid Repairs. |
Dedication - Intellect, Agility |
2 |
AoR 145 |
Each rank permanently increases a single characteristic of the player's choice by one point. This cannot bring a characteristic above six. |
Gearhead |
3 |
AoR 148 |
The character removes Setback die per rank of Gearhead from his Mechanics checks. In addition, the credit cost to add mods to attachments decreases by 50% (this does not increase with additional ranks of Gearhead). |
Toughened |
1 |
AoR 158 |
The character increases his wound threshold by two per rank of Toughened. |
Durable |
1 |
AoR 146 |
The character may reduce a Critical Injury result he suffers by 10 per rank of Durable, to a minimum of one. |
Bad Motivator |
1 |
AoR 143 |
Once per game session, the character may take a Bad Motivator action to make a Hard Mechanics check. If successful, one device (subject to the GM's approval) spontaneously fails due to the character's involvement, or because it was about to fail anyway and the character noticed it (this is the character's decision). |
Redundant Systems |
1 |
AoR 154 |
Once per game session, the character can take a Redundant Systems action to make a Easy Mechanics check. If successful, the character may harvest components from a functioning device to repair a broken one, without breaking the functioning device. This allows the character to repair a broken device without having required spare parts, raw materials, or repair kits (the initial check does not suffer penalties for lacking repair kits, either). This only works, however, if the functioning device is at least the same size and technological level as the device being repaired (it's impossible to repair a starship with a blaster pistol). |
Signature Vehicle |
1 |
SoT 31 |
The character chooses one starship or vehicle with a silhouette of 3 or lower that he owns. This starship or vehicle is the character's "Signature Vehicle." He upgrades the ability of all Mechanics checks made to work on the vehicle once. If the starship or vehicle is ever lost or destroyed, the character may apply Signature Vehicle to a new starship or vehicle that meets the requirements. The process of modifying and acclimating to the new vehicle may take some time at the GM's discretion. No two characters can have the same vehicle as their Signature Vehicle. |
Tuned Maneuvering Thrusters |
1 |
SoT 31 |
The character increases the handling of his Signature Vehicle by 1 per rank of Tuned Maneuvering Thrusters. |
Bolstered Armor |
1 |
SoT 31 |
Increase the armor value of Signature Vehicle by 1 per rank of Bolstered Armor |
Overstocked Ammo |
1 |
SoT 31 |
Increase the value of the Limited Ammo quality of any weapons mounted on the Signature Vehicle by 1 per rank of Overstocked Ammo. |