Threshold | 15 |
Current | 0 |
Threshold | 10 |
Current | 2 |
Ranged | 0 |
Melee | 0 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | 0 | |||
Charm (Cun) | 0 | |||
Coercion (Will) | 0 | |||
Computers (Int) | 0 | |||
Cool (Pr) | 0 | |||
Coordination (Ag) | 0 | |||
Deception (Cun) | 0 | |||
Discipline (Will) | 0 | |||
Leadership (Pr) | 0 | |||
Mechanics (Int) | 0 | |||
Medicine (Int) | 0 | |||
Negotiation (Cun) | 0 | |||
Perception (Cun) | X | 2 | ||
Piloting: Planetary (Ag) | 0 | |||
Piloting: Space (Ag) | X | 1 | ||
Resilience (Br) | 0 | |||
Skulduggery (Cun) | X | 1 | ||
Stealth (Ag) | X | 1 | ||
Streetwise (Int) | X | 1 | ||
Survival (Cun) | 0 | |||
Vigilance (Will) | 0 | |||
Brawl (Br) | 0 | |||
Gunnery (Ag) | 0 | |||
Lightsaber (Br) | 0 | |||
Melee (Br) | 0 | |||
Ranged: Light (Ag) | 0 | |||
Ranged: Heavy (Ag) | X | 3 | ||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | 0 | |||
Knowledge: Xenology (Int) | 0 |
M8 Combat Knife |
RangeEngaged |
SkillMelee |
|
Accurate 1, Pierce 1 |
Damage+1 |
Critical3 |
|
Cycler Rifle |
RangeLong |
SkillRanged: Heavy |
|
Cumbersome 2, inaccurate 1, Inferior 1, incumbrance 5 |
Damage6 |
Critical4 |
|
Light Blaster Pistol |
RangeMedium |
SkillRanged: Light |
|
Stun Setting |
Damage5 |
Critical4 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Stalker | 2 | 1 bonus die for stealth and coordination checks per stalker rank (2) | |
Grit | 1 | +1 strain threshold | |
Lethal Blows | 1 | +10 modifier to all crits | |
Dodge | 1 | spend a dodge incidental and take 1 strain to upgrade difficulty to attack roll | |
Quick Draw | 1 | Use incidental to draw or holster a weapon | |
Quick Strike | 1 | 1 bonus attack die against combatants who haven't acted during combat | |
Precice aim | 1 | Once per round on the character’s turn, the character may perform a Precise Aim maneuver before attempting a combat check and suffer a number of strain. The number of strain cannot exceed his ranks in Precise AIm. He then decreases the target’s defense (ranged and melee) by one per strain suffered for that combat check. | |
Jump Up | 1 | May stand from seated or Prone as an Incidental once per round |