Force and Destiny
| Threshold | 16 |
| Current | 0 |
| Threshold | 12 |
| Current | 0 |
| Ranged | 0 |
| Melee | 0 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | X | 2 | ||
| Charm (Pr) | X | 0 | ||
| Coercion (Will) | 0 | |||
| Computers (Int) | 0 | |||
| Cool (Pr) | X | 0 | ||
| Coordination (Ag) | X | 1 | ||
| Deception (Cun) | 0 | |||
| Discipline (Will) | X | 0 | ||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | 1 | |||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | X | 0 | ||
| Piloting: Planetary (Ag) | 0 | |||
| Piloting: Space (Ag) | X | 2 | ||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | X | 0 | ||
| Brawl (Br) | 0 | |||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | X | 2 | ||
| Melee (Br) | 0 | |||
| Ranged: Light (Ag) | 0 | |||
| Ranged: Heavy (Ag) | 0 | |||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | X | 0 | ||
| Knowledge: Lore (Int) | X | 0 | ||
| Knowledge: Outer Rim (Int) | X | 0 | ||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| Basic Lightsaber |
RangeEngaged |
SkillLightsaber |
|
Damage |
Critical |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Amphibious | 1 | May breathe underwater without penalty and never suffer movement penalties while swimming. |
| Upgrade | Effect |
|---|---|
| -1 damage when parrying |
| Upgrade | Effect |
|---|---|
| Gain +1 Strain threshold |
| Upgrade | Effect |
|---|---|
| Suffer 2 strain to avoid being disarmed or have weapon damaged or destroyed |
| Upgrade | Effect |
|---|---|
|
The Force user can sense the Force interacting with the world around him.
The user may spend O to sense all living things within short range (including sentient and non-sentient beings). The user may spend O to sense the current emotional state of one living target with whom he is engaged. Control Ongoing effect: Commit . Once per round, when an attack targets the Force user, he upgrades the difficulty of the pool once. |
| Upgrade | Effect |
|---|---|
|
The Force user bolsters his ally with renewed vigor or saps his foe of vital energy.
Heal (Light side Force user only): Spend to heal a number of wound equal to Intellect from an engaged living creature (including user). Harm: Spend to inflict a number of wounds equal to Intellect (ignoring soak) on an engaged living target. The user gains 1 Conflict. Heal: if no generated , target heals strain equal to wounds healed. Harm: if any were used to generate , user heals strain equal to wounds inflicted. Magnitude: Spend to affect 1 additional target within range per rank of Magnitude purchased. 2 Range: Spend to increase power’s range by a number of range bands equal to Range upgrades purchased. 1 |
| Upgrade | Effect |
|---|---|
|
The Force user can dampen the effect of incoming Force powers, dramatically diminishing their effects on himself and his allies.
The user may spend to add automatic to Force power checks made against him or any ally within short range until the end of his next turn. Strength: Spend to add additional automatic equal to Strength upgrades purchased to hostile Force power checks 1 Duration: Ongoing effect: commit to sustain ongoing effects of the power on each affected target while within range. Range: Spend to increase power’s range by a number of range bands equal to Range upgrades purchased. 1 |
| Upgrade | Effect |
|---|---|
| When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in parry. 2 |
| Upgrade | Effect |
|---|---|
| Add SQUARE??? to Melee and lightsaber checks when engaged with one opponent |
| Upgrade | Effect |
|---|---|
| Spend SYMBOLS generated on a missed melee attack to upgrade difficulty of opponents next attack targeting character by ranks in feint. 1 |
| Upgrade | Effect |
|---|---|
|
Healing trance: Commit hexagon. for every full encounter hexagon remains committed, heal 1 wound per rank of healing trance. 1
Toughened: Gain +2 wound threshold Resolve: When involuntarily suffering strain, suffer 1 less strain per rank of Resolve, to a minimum of 1. 1 |