|
Physical Training |
2 |
Clone/CT - SWA02 154 |
The character adds Boost per rank of Physical Training to his Athletics and Resilience checks. |
|
Body Guard |
1 |
Vanguard - SWA02 143 |
Once per round on the character's turn, the character may perform a Body Guard maneuver to protect one ally with whom he is engaged. He then suffers a number of strain no greater than his ranks in Body Guard. Until the start of the character's next turn, upgrade the difficulty of all combat checks targeting the protected ally a number of times equal to the strain suffered by the character. |
|
Toughened |
1 |
Vanguard - SWA02 158 |
The character increases his wound threshold by two per rank of Toughened. |
|
Conditioned |
1 |
Vanguard - SWA42 35 |
The character removes Setback per rank of Conditioned from his Athletics and Coordination checks. He reduces the damage and strain suffered from falling by 1 per rank of Conditioned. |
|
Improved Body Guard |
1 |
Vanguard - SWA42 35 |
Once per session, when an ally protected by the character's Body Guard maneuver would suffer a hit from a combat check, the character may choose to suffer that hit instead of the ally. |
|
Dedication (Agility) |
2 |
Vanguard, CT - SWA02 145 |
Each rank permanently increases a single characteristic of the player's choice by one point. This cannot bring a characteristic above six. |
|
Clanker Killer |
2 |
CT - RoTS 38 |
Before rolling a combat check that targets a droid (including a droid vehicle or a vehicle piloted by a droid), the character may remove Boost up to their ranks in Clanker Killer from the pool, and add an equal number of Success or Advantage (in any combination) to the results. |
|
Deadly Accuracy (Heavy) |
1 |
CT - RoTS 39 |
Each time the character gains a rank of Deadly Accuracy, he must choose one combat skill. The character may add his basic training ranks in that combat skill as additional damage to one hit of a successful attack made with that skill with non-starship/vehicle weapons. He cannot choose the same combat skill twice. |
|
Point Blank |
1 |
DC-15A - SWA02 154 |
The character adds 1 damage per rank of Point Blank to one hit of his successful Ranged (Heavy) or Ranged (Light) attacks made while at short range or engaged. |
|
Precise Aim |
2 |
DC-15A - SWE02 141 |
Once per round on the character’s turn, the character may perform a Precise Aim maneuver before attempting a combat check and suffer a number of strain. The number of strain cannot exceed his ranks in Precise Aim. He then decreases the target’s defense (ranged and melee) by one per strain suffered for that combat check. |
|
Armor Master |
1 |
CT - RoTS 37 |
When wearing armor, the character increases their total soak value by one. |
|
Natural Trooper |
1 |
CT - RoTS 40 |
Once per game session, the character may reroll any one Gunnery or Ranged (Heavy) check. |
|
Moving Target |
1 |
Vanguard - SWA42 35 |
If the character has already acted this round, increase his ranged defense by 1 per rank of Moving Target |
|
Lateral Thinking |
1 |
CT - RoTS 40 |
Once per encounter after an enemy succeeds on a check targeting the character, the character may spend one Destiny Point to force the enemy to reroll the check. If the enemy is a droid, the character does not spend a Destiny Point to use this talent. |
|
Improved Armor Master |
1 |
CT - RoTS 37 |
When wearing armor with a soak value of 2 or higher, the character increases their defense by one. |
|
Grit |
1 |
CT - SWA02 148 |
Each rank of Grit increases a character's strain threshold by one. |