ARC-7001 "Blitz" by Vanath

Species
Clone
Career
Soldier
Specializations
Vanguard, Clone Trooper
System
Age of Rebellion

6
Threshold 16
Current 0
Threshold 14
Current 0
Ranged 2
Melee 2

Placeholder Image

Characteristics

3
5
2
3
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1 +BB
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 2
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) X 0
Negotiation (Pr) 0
Perception (Cun) X 5 +B (Sight), +B (movement, hidden), +B (M range allies with ST), -K (Distance/Low-Light)
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 1 +BB
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 0
Vigilance (Will) X 3 +B (M range allies with ST)
Brawl (Br) X 0
Gunnery (Ag) X 0
Lightsaber (Br) 0
Melee (Br) X 1
Ranged: Light (Ag) X 1
Ranged: Heavy (Ag) X 4
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 1
Knowledge: Xenology (Int) 0

Attacks

DC-15A Blaster Carbine
Range
Medium
Skill
Ranged: Heavy
Auto-fire, Pierce 1, Accurate 1, Stun Setting, Innate Precise Aim 2, Innate Point Blank
Damage
10 + 4
Critical
3
M8 Combat Knife
Range
Engaged
Skill
Melee
Accurate 1, Pierce 1
Damage
+1
Critical
3
ACTIVV1 Riot Shield
Range
Engaged
Skill
Melee
Cumbersome 3, Defensive 2. Deflection 2, Disorient 1
Damage
+0
Critical
6
EMP Grenade
Range
Short
Skill
Ranged: Light
Blast 6, Disorient 3, Ion, Limited Ammo 1
Damage
8
Critical
4
AP-M1 Armor Piercing Grenade
Range
Short
Skill
Ranged: Light
Blast 4, Limited Ammo 1, Pierce 4
Damage
13
Critical
3
Concussion Grenade
Range
Short
Skill
Ranged: Light
Blast 8, Concussive 2, Disorient 5, Limited Ammo 1
Damage
10
Critical
5

30
435
4170
11/20

Weapons & Armor

=Worn=
Phase II Arc Trooper Armor (1 DEF; 2 Soak; 5 ENC; 3/4 HP; RE, EP)
Clone Polarized Electrobinoculars
- Boost sight-based Perception checks. - Remove 1 setback from Perception due to distance or low-light
- Perception +1
Multi-band Comlink
- Integrated long-range com
Survival Pack
- Water Purifier, 3x Field Rations, and a Personal Distress Beacon
Vacuum Sealed (1 HP)
- ENC +1
- Ignore vacuum and toxic environment for 10 minutes
Squad Tactical Systems (1 HP)
- Perception +1
- Vigilance +1
- 1B to Perception and Vigilance checks within medium range of 1+ allies using this attachment
Integrated Scanner (1 HP)
- General Purpose Scanner
- 1 boost dice to Perception checks to detect movement or hidden foes
- Perception +1

=Storage=
ACTIVV1 Riot Shield (5 ENC; 0/0 HP)
- Contains weapon mount for Ranged (Heavy), checks made add 1 Setback

-------------------------------------

=On Person=
DC-15A Blaster Carbine (3 ENC; 2/4 HP)
Sonic Scope
- May observe and target enemies through solid objects that weapon can penetrate
- 2x Innate Precise Aim +1
- 1x Cool +1
- 1x Vigilance +1
Forearm Grip
- Decrease difficulty of Ranged(Heavy) when engaged by 1
- 1x Point Blank Talent
- 1x Accurate +1

M8 Combat Knife (1 ENC; 0/1 HP)

=Storage=

Personal Gear

=On Person=
Mk. III Pack (Upgraded; ENC +8)
Load-Bearing Gear (ENC +3)
Utility Belt (ENC +1)
4x Military Belt Pouch (2 ENC 0 items; incidental draw)

Climbing Gear (1 ENC; +B to climbing)

Recon Remote x4 (ENC 1)
- Full 360 degree visual sensors w/ night vision
- Transmit data to receiver up to 20km
- SIL 0; travel at 20kmph
- Control unit can monitor up to 4 remotes
- 24 hours battery

=Storage=

Assets & Resources

=On Person=

=Storage=
3x EMP Grenade


=Other=
96 hours

Critical Injuries & Conditions

0/5 Stims

=Crits=

Talents

Name Rank Book & Page Description
Physical Training 2 Clone/CT - SWA02 154 The character adds Boost per rank of Physical Training to his Athletics and Resilience checks.
Body Guard 1 Vanguard - SWA02 143 Once per round on the character's turn, the character may perform a Body Guard maneuver to protect one ally with whom he is engaged. He then suffers a number of strain no greater than his ranks in Body Guard. Until the start of the character's next turn, upgrade the difficulty of all combat checks targeting the protected ally a number of times equal to the strain suffered by the character.
Toughened 1 Vanguard - SWA02 158 The character increases his wound threshold by two per rank of Toughened.
Conditioned 1 Vanguard - SWA42 35 The character removes Setback per rank of Conditioned from his Athletics and Coordination checks. He reduces the damage and strain suffered from falling by 1 per rank of Conditioned.
Improved Body Guard 1 Vanguard - SWA42 35 Once per session, when an ally protected by the character's Body Guard maneuver would suffer a hit from a combat check, the character may choose to suffer that hit instead of the ally.
Dedication (Agility) 2 Vanguard, CT - SWA02 145 Each rank permanently increases a single characteristic of the player's choice by one point. This cannot bring a characteristic above six.
Clanker Killer 2 CT - RoTS 38 Before rolling a combat check that targets a droid (including a droid vehicle or a vehicle piloted by a droid), the character may remove Boost up to their ranks in Clanker Killer from the pool, and add an equal number of Success or Advantage (in any combination) to the results.
Deadly Accuracy (Heavy) 1 CT - RoTS 39 Each time the character gains a rank of Deadly Accuracy, he must choose one combat skill. The character may add his basic training ranks in that combat skill as additional damage to one hit of a successful attack made with that skill with non-starship/vehicle weapons. He cannot choose the same combat skill twice.
Point Blank 1 DC-15A - SWA02 154 The character adds 1 damage per rank of Point Blank to one hit of his successful Ranged (Heavy) or Ranged (Light) attacks made while at short range or engaged.
Precise Aim 2 DC-15A - SWE02 141 Once per round on the character’s turn, the character may perform a Precise Aim maneuver before attempting a combat check and suffer a number of strain. The number of strain cannot exceed his ranks in Precise Aim. He then decreases the target’s defense (ranged and melee) by one per strain suffered for that combat check.
Armor Master 1 CT - RoTS 37 When wearing armor, the character increases their total soak value by one.
Natural Trooper 1 CT - RoTS 40 Once per game session, the character may reroll any one Gunnery or Ranged (Heavy) check.
Moving Target 1 Vanguard - SWA42 35 If the character has already acted this round, increase his ranged defense by 1 per rank of Moving Target
Lateral Thinking 1 CT - RoTS 40 Once per encounter after an enemy succeeds on a check targeting the character, the character may spend one Destiny Point to force the enemy to reroll the check. If the enemy is a droid, the character does not spend a Destiny Point to use this talent.
Improved Armor Master 1 CT - RoTS 37 When wearing armor with a soak value of 2 or higher, the character increases their defense by one.
Grit 1 CT - SWA02 148 Each rank of Grit increases a character's strain threshold by one.

Background

ARC-7001 started his career much like many of his fellow clones with the Battle of Geonosis. During the battle, his platoon was assigned to capture an underground droid foundry. The simulations didn't quite prepare them for how brutal the fighting in the tunnels and warrens would be, but they eventually prevailed. Due to their experience the surviving members of the platoon were reassigned to marine duty and given additional training in CQC, boarding, and zero-G operations.

With how small the Republic Navy was during the early months of the war his fleet saw almost constant action, and his unit had plenty of opportunities to prove themselves. Eventually ARC-7001 was recommended to the ARC program.

After he completed the ARC training program ARC-7001 was reassigned to the 7th System Army.

Motivation

Motivation
The Mission - Clones were created to win this war and that's exactly what Blitz intends to do. He stops at nothing to see that the orders he's been given are carried out, and carried out well.

Duties

CR1 - 141 Duty
Support - Blitz isn't interested in personal glory or recognition. His only concern is ensuring that his team accomplishes their mission and gets out alive. Blitz will do everything in his power to ensure that.

Description

Other Notes

https://docs.google.com/spreadsheets/d/1zxIY2UbIqb3lW-D2Evq1sOCxF8fc2p1OQk_lENmrUd0/edit?usp=sharing

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