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Forager |
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Survival checks take half the time. Remove up to [][] from finding water shelter food checks. |
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Toughened |
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+2 wound threshold |
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Well-rounded |
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2 skills become career skills |
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Dodge |
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When targeted by a combat check, may roll dodge as incidental and suffer a given amount of strain no greater than the ranks of dodge. Then upgrade difficulty of dodge by that number. |
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Anatomy Lessons |
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After a successful attack may spend 1 destiny point to add dmg equal to intellect to one hit. |
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Stimpack Specialization (3) |
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Stimpacks heal 1 additional wound per rank of Stimpack Specialization. |
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Grit (2) |
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Gain + 1 strain threshold per rank. |
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Surgeon |
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When making a Medicine check to help a character heal wounds, the target heals 1 additional wound per rank of Surgeon. |
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Bacta Specialist |
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Patients heal 1 additional wound per rank of Bacta Specialist when they heal wounds via bacta tanks or long-term care. |
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Stim Application |
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Take the Stim Application Action; make an Average {4} 4}) Medicine check If successful, 1 engaged ally increases 1 characteristic by 1 for the remainder of the encounter and suffers 4 strain. |
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Master Doctor |
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Once per round, suffer 2 strain to decrease the difficulty of a Medicine check byl . |
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Improved Stim Application |
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When performing Stim Application Action, may increase difficulty of check to Hard {4} 4} 4)), and target only suffers 1 strain. |
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Natural Doctor |
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Once per session, may reroll any 1 Medicine check. |
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Dedication |
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Gain + 1 to a single characteristic. This cannot bring a characteristic above 6. |
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It's Not That Bad |
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Once per session when an ally would suffer a Critical Injury, may take an It's Not That Bad action; make a Hard {4} 4} 4}) Medicine check to stop the ally from gaining the Critical Injury. |
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Supreme Stim Application |
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When performing the Stim Application action, spend ($> to increase an additional characteristic by 1. |