Threshold | 14 |
Current | 0 |
Threshold | 16 |
Current | 0 |
Ranged | 0 |
Melee | 0 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | X | 1 | ||
Charm (Pr) | 0 | |||
Coercion (Will) | 0 | |||
Computers (Int) | 0 | |||
Cool (Pr) | X | 1 | ||
Coordination (Ag) | 0 | |||
Deception (Cun) | 0 | |||
Discipline (Will) | 0 | |||
Leadership (Pr) | 0 | |||
Mechanics (Int) | 0 | |||
Medicine (Int) | 0 | |||
Negotiation (Pr) | X | 0 | ||
Perception (Cun) | X | 1 | ||
Piloting: Planetary (Ag) | X | 0 | ||
Piloting: Space (Ag) | X | 0 | ||
Resilience (Br) | 0 | |||
Skulduggery (Cun) | X | 0 | ||
Stealth (Ag) | 0 | |||
Streetwise (Cun) | X | 1 | ||
Survival (Cun) | 0 | |||
Vigilance (Will) | X | 2 | ||
Brawl (Br) | X | 1 | ||
Gunnery (Ag) | 0 | |||
Lightsaber (Br) | 0 | |||
Melee (Br) | 0 | |||
Ranged: Light (Ag) | 2 | |||
Ranged: Heavy (Ag) | X | 0 | ||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | X | 1 | ||
Knowledge: Warfare (Int) | 0 | |||
Knowledge: Xenology (Int) | 0 |
Brass Knuckles |
RangeEngaged |
SkillBrawl |
|
Disorient 3 |
Damage+1 |
Critical4 |
|
BolaBinders |
RangeShort |
SkillRanged: Light |
|
Called shot, Strain, Ensnare |
DamageBrawn +1 |
CriticalTri/5adv |
|
Light Blaster |
RangeMedium |
SkillRanged: Light |
|
Stun |
Damage6 |
Critical3 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Hard Boiled | 2 | When making a check to recover strain at the end of an encounter, the character may spend an advantage result to recover 1 wound. Advantage results spent this way cannot exceed [their] ranks in Hard-Boiled. | |
Expert Tracker | 1 | Remove setback per rank from checks to find tracks or track targets. Decrease time to track a target by half. | |
Toughened | 1 | Gain +2 to Wound Threshold per rank. | |
Rapid Recovery | 2 | When healing strain after an encounter, heal 1 additional strain per rank of rapid recovery. | |
Bought Info | 1 | Instead of making a Knowledge check, may take a Bought Info action; spend credits equal to 50 times the difficulty of the check to pass with 1 success. | |
Improved Street Smarts | 1 | Once per session, take the Improved Street Smarts action; make a 5 purple Street Smarts or Knowledge Underworld check to learn one vital clue from the GM. | |
Informant | 1 | Once per session, may reveal a contact who can shed light on a chosen subject. |