Edge of the Empire
| Threshold | 14 |
| Current | 6 |
| Threshold | 16 |
| Current | 7 |
| Ranged | 0 |
| Melee | 0 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | X | 1 | ||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | 0 | |||
| Cool (Pr) | X | 1 | ||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | 0 | |||
| Discipline (Will) | 0 | |||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | X | 0 | ||
| Perception (Cun) | X | 1 | ||
| Piloting: Planetary (Ag) | X | 0 | ||
| Piloting: Space (Ag) | X | 0 | ||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | X | 0 | ||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | X | 1 | ||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | X | 2 | ||
| Brawl (Br) | X | 1 | ||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | 0 | |||
| Ranged: Light (Ag) | 2 | |||
| Ranged: Heavy (Ag) | X | 0 | ||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | X | 1 | ||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| Brass Knuckles |
RangeEngaged |
SkillBrawl |
|
| Disorient 3 |
Damage+1 |
Critical4 |
|
| BolaBinders |
RangeShort |
SkillRanged: Light |
|
| Called shot, Strain, Ensnare |
DamageBrawn +1 |
CriticalTri/5adv |
|
| Light Blaster |
RangeMedium |
SkillRanged: Light |
|
| Stun |
Damage6 |
Critical3 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Hard Boiled | 2 | When making a check to recover strain at the end of an encounter, the character may spend an advantage result to recover 1 wound. Advantage results spent this way cannot exceed [their] ranks in Hard-Boiled. | |
| Expert Tracker | 1 | Remove setback per rank from checks to find tracks or track targets. Decrease time to track a target by half. | |
| Toughened | 1 | Gain +2 to Wound Threshold per rank. | |
| Rapid Recovery | 2 | When healing strain after an encounter, heal 1 additional strain per rank of rapid recovery. | |
| Bought Info | 1 | Instead of making a Knowledge check, may take a Bought Info action; spend credits equal to 50 times the difficulty of the check to pass with 1 success. | |
| Improved Street Smarts | 1 | Once per session, take the Improved Street Smarts action; make a 5 purple Street Smarts or Knowledge Underworld check to learn one vital clue from the GM. | |
| Informant | 1 | Once per session, may reveal a contact who can shed light on a chosen subject. |