Threshold | 18 |
Current | 0 |
Threshold | 13 |
Current | 0 |
Ranged | 0 |
Melee | 0 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | X | 1 | ||
Charm (Pr) | 0 | |||
Coercion (Will) | 1 | |||
Computers (Int) | 0 | |||
Cool (Pr) | 1 | |||
Coordination (Ag) | 1 | |||
Deception (Cun) | 0 | |||
Discipline (Will) | 2 | |||
Leadership (Pr) | 1 | |||
Mechanics (Int) | 0 | |||
Medicine (Int) | X | 1 | ||
Negotiation (Pr) | 0 | |||
Perception (Cun) | 1 | |||
Piloting: Planetary (Ag) | 0 | |||
Piloting: Space (Ag) | 1 | |||
Resilience (Br) | X | 0 | ||
Skulduggery (Cun) | 0 | |||
Stealth (Ag) | 0 | |||
Streetwise (Cun) | 0 | |||
Survival (Cun) | X | 1 | ||
Vigilance (Will) | 1 | |||
Brawl (Br) | X | 1 | ||
Gunnery (Ag) | X | 2 | ||
Lightsaber (Br) | 0 | |||
Melee (Br) | X | 4 | ||
Ranged: Light (Ag) | X | 2 | ||
Ranged: Heavy (Ag) | X | 2 | ||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | X | 1 | ||
Knowledge: Xenology (Int) | 0 |
Heavy Blaster Rifle |
RangeLong |
SkillRanged: Heavy |
|
AutoFire, Cumbersome 2 |
Damage10 |
Critical3 |
|
Shock Gloves |
RangeEngaged |
SkillBrawl |
|
Stun 3 |
Damage+1 |
Critical5 |
|
Heavy Blaster Pistol |
RangeMedium |
SkillRanged: Light |
|
Stun Setting |
Damage7 |
Critical3 |
|
Lightning Edge |
RangeEngaged |
SkillMelee |
|
Pierce 2, Cortosis, Vicious 3. Lightning Edge-Additional damage that would be used as extra damage are dealt as strain. |
Damage+3 |
Critical4 |
|
Frag Grenade |
RangeShort |
SkillRanged: Light |
|
Blast 6, Limited Ammo 1 |
Damage8 |
Critical4 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Physical Training (2) | AoR 91 | Add Boost per rank of Physical Training to Athletics and Resilience checks. | |
Toughened (3) | AoR 91 | Gain +2 wound threshold | |
Durable (2) | AoR 91 | May reduce any Critical Injury suffered by 10 per rank of Durable, to a minimum of 1. | |
Armor Master | AoR 91 | When wearing armor, increase total soak value by 1. | |
Thunderstruck | Homebrew | Flip 2 destiny points. Once per session, Drake can spend a manuever to prepare his axe, then as an action can strike his axe down on the ground and make a melee check with one challenge die. Half of the damage that would be dealt with said attack is dealt as strain damage to everyone in short/engaged range. This makes the axe lose all stun/ lightning edge qualities. If the attack generates a Triumph, it ignores all soak. If the attack generates a Despair, the blast only affects it's user. If the attack generates a failure or 3 threat, it harms the user as well as his opponents. | |
Heroic Fortitude | AoR 91 | May spend 1 Destiny Point to ignore effects of Critical Injuries on Brawn or Agility checks until the end of the encounter. | |
Unstoppable | AoR 91 | If a Critical Injury roll is 1 or reduced to 1, do not received the Critical Injury | |
Grit (1) | AoR 91 | Gain +1 Strain Threshold | |
Adversary 2 | Upgrade the difficulty of any attack targeting this character twice. | ||
Parry 2 | Suffer 3 strain to reduce incoming melee damage by 5 with a melee weapon equipped | ||
Recurring Villain | Homebrew | Once per session, Drake can flip 3 destiny points upon receiving a wound that would be fatal. He survives, but must spend his next initiative slot trying to flee. His opponents are free to attack him if he cannot escape during that slot. | |
Quick Draw | Character may draw one weapon as an incidental per round |