Yharnam Drake by Cirex22

Species
Human
Career
Soldier
Specializations
Commando
System
Age of Rebellion

8
Threshold 18
Current 0
Threshold 13
Current 0
Ranged 0
Melee 0

Placeholder Image

Characteristics

4
4
2
2
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) 1
Computers (Int) 0
Cool (Pr) 1
Coordination (Ag) 1
Deception (Cun) 0
Discipline (Will) 2
Leadership (Pr) 1
Mechanics (Int) 0
Medicine (Int) X 1
Negotiation (Pr) 0
Perception (Cun) 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 1
Resilience (Br) X 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 1
Vigilance (Will) 1
Brawl (Br) X 1
Gunnery (Ag) X 2
Lightsaber (Br) 0
Melee (Br) X 4
Ranged: Light (Ag) X 2
Ranged: Heavy (Ag) X 2
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 1
Knowledge: Xenology (Int) 0

Attacks

Heavy Blaster Rifle
Range
Long
Skill
Ranged: Heavy
AutoFire, Cumbersome 2
Damage
10
Critical
3
Shock Gloves
Range
Engaged
Skill
Brawl
Stun 3
Damage
+1
Critical
5
Heavy Blaster Pistol
Range
Medium
Skill
Ranged: Light
Stun Setting
Damage
7
Critical
3
Lightning Edge
Range
Engaged
Skill
Melee
Pierce 2, Cortosis, Vicious 3. Lightning Edge-Additional damage that would be used as extra damage are dealt as strain.
Damage
+3
Critical
4
Frag Grenade
Range
Short
Skill
Ranged: Light
Blast 6, Limited Ammo 1
Damage
8
Critical
4

30
170
275
15/17

Weapons & Armor

Inquisitorious Laminate Armor 4/5
-Made specifically for Drake, this armor has a cortosis mesh (ignore breach and pierce, NOT sunder) and grants a strength-enhancing system, which is the only thing allowing him to carry the amount of gear he posesses. A comlink is integrated into his helmet.

Personal Gear

Utility Belt, Load Bearing Gear, Backpack, Weapon Sling for Heavy Blaster Rifle, holo-messenger. Thermal Cloak, Stimpack.

Assets & Resources

Critical Injuries & Conditions

1 strain every failure

Talents

Name Rank Book & Page Description
Physical Training (2) AoR 91 Add Boost per rank of Physical Training to Athletics and Resilience checks.
Toughened (3) AoR 91 Gain +2 wound threshold
Durable (2) AoR 91 May reduce any Critical Injury suffered by 10 per rank of Durable, to a minimum of 1.
Armor Master AoR 91 When wearing armor, increase total soak value by 1.
Thunderstruck Homebrew Flip 2 destiny points. Once per session, Drake can spend a manuever to prepare his axe, then as an action can strike his axe down on the ground and make a melee check with one challenge die. Half of the damage that would be dealt with said attack is dealt as strain damage to everyone in short/engaged range. This makes the axe lose all stun/ lightning edge qualities. If the attack generates a Triumph, it ignores all soak. If the attack generates a Despair, the blast only affects it's user. If the attack generates a failure or 3 threat, it harms the user as well as his opponents.
Heroic Fortitude AoR 91 May spend 1 Destiny Point to ignore effects of Critical Injuries on Brawn or Agility checks until the end of the encounter.
Unstoppable AoR 91 If a Critical Injury roll is 1 or reduced to 1, do not received the Critical Injury
Grit (1) AoR 91 Gain +1 Strain Threshold
Adversary 2 Upgrade the difficulty of any attack targeting this character twice.
Parry 2 Suffer 3 strain to reduce incoming melee damage by 5 with a melee weapon equipped
Recurring Villain Homebrew Once per session, Drake can flip 3 destiny points upon receiving a wound that would be fatal. He survives, but must spend his next initiative slot trying to flee. His opponents are free to attack him if he cannot escape during that slot.
Quick Draw Character may draw one weapon as an incidental per round

Background

Son of an intergalactic merchant, his parents were killed by pirates when he was 16, and he was taken to be sold as a slave. The pirates were attacked by an imperial squadron, and his profession was chosen. He rose quickly through the ranks, and showed an exemplary skill in combat. He was slated for a command of an elite squad, but when a strike resulted in the death of a superior officer, he was sent to Wormir as Punishment. Now he works with the Inquisitorious.

Motivation

Reclaim his old status and continue to eradicate criminals of all shapes and sizes- this includes traitors.

Duties

Combat Victory- It doesn't matter who comes up against him, he prides himself on quashing any resistance in the harshest way possible. (10)

Sabotage- Not only is victory important, but adding insult to injury by destroying what little supplies his foes- be them rebels or otherwise- have left is doubly important. (10)

Description

Heavy-Set imperial Commando, covered from head to toe in various weapons. Without his helmet, he's a well kept human male with no hair and a deep scar under his left eye.

Other Notes

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