Age of Rebellion
| Threshold | 19 |
| Current | 0 |
| Threshold | 13 |
| Current | 0 |
| Ranged | 3 |
| Melee | 3 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | X | 1 | b | |
| Charm (Pr) | 0 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | 0 | |||
| Cool (Pr) | 0 | |||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | 0 | |||
| Discipline (Will) | X | 5 | b, b on fear | |
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | X | 0 | b | |
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | X | 4 | ||
| Piloting: Planetary (Ag) | 0 | |||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | X | 4 | bb | |
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | X | 4 | ||
| Vigilance (Will) | 0 | |||
| Brawl (Br) | X | 1 | ||
| Gunnery (Ag) | X | 5 | v | |
| Lightsaber (Br) | 0 | |||
| Melee (Br) | X | 1 | ||
| Ranged: Light (Ag) | X | 0 | ||
| Ranged: Heavy (Ag) | X | 0 | v | |
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | X | 1 | ||
| Knowledge: Xenology (Int) | 0 |
| M8 Knife |
RangeEngaged |
SkillMelee |
|
| Accurate 1, Pierce 1 |
Damage+1 |
Critical3 |
|
| HOB Heavy Repeating Blaster |
RangeExtreme |
SkillGunnery |
|
| Auto-fire, Pierce 2, Vicious 1, Cumbersome 6 |
Damage15 |
Critical3 |
|
| EMP Grenade |
RangeShort |
SkillRanged: Light |
|
| Blast 7, Disorient 5, Ion, Limited Ammo 1 |
Damage10 |
Critical5 |
|
| Engineer's Hammer |
RangeEngaged |
SkillMelee |
|
| Cumbersome 3, Disorient 1, Knockdown |
Damage+3 |
Critical5 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Barrage 2 | 2 | Add 1 damage per rank to one hit of a successful attack while using Ranged (Heavy) or Gunnery at Long or Extreme range. | |
| Burly 2 | 2 | Reduce any wielded weapon's Cumbersome quality and Encumbrance rating by a number equal to ranks to a minimum of 1. | |
| Brace 3 | 3 | Perform the Brace maneuver to remove a setback per rank from your next action. This can only remove setback added by environmental circumstances. | |
| Dedication 1 | 1 | Gain +1 to a single Characteristic. | |
| Spare Clip | Cannot run out of ammo due to a despair. | ||
| Physical Training 1 | 1 | Add a boost per rank to all Athletics and Resilience checks. | |
| Durable 3 | 3 | May reduce any Critical Injury suffered by 10 per rank to a minimum of 1. | |
| Toughened 2 | 2 | Gain +2 Wound Threshold per rank. | |
| Jury Rigged | Choose one weapon, armour, or other item per rank and give it a permanent improvement while it remains in use. | ||
| Enduring 2 | 2 | Gain +1 Soak per rank | |
| Armour Master | When wearing armour increase total soak by +1 | ||
| Rain of Death | Perform this maneuver to ignore the increased difficulty due to autofire | ||
| Heavy Hitter | Once per session you can spend a triumph to add 1 breach to a Gunnery or Ranged Heavy attack | ||
| Overwhelm Defences | 1 | On an unsuccessful attack with a vehicle scale weapon against a vehicle, may spend 2 advantage per rank to reduce the defence rating in the affected defence zone by 1 for each 2 advantage spent until the end of the encounter |