Specializations
Padawan, Ataru Striker
System

Force and Destiny
Characteristics
Talents
Name |
Rank |
Book & Page |
Description |
Conditioned |
1 |
|
Remove setback per rank of Conditioned from Athletics and Coordination checks. Reduce the damage and strain suffered from falling 1 per rank of Conditioned |
Dodge |
1 |
|
When targeted in combat, may perform a Dodge incidental. Suffer strain no greater than ranks in Dodge to upgrade the difficulty of the attack by that number |
Jump Up |
|
|
Once per round, may stand from seated or prone as an incidental |
Ataru Technique |
1 |
|
When making a check using the Lightsaber skill, the character may use Agility instead of Brawn |
Reflect |
2 |
|
When hit by a ranged attack while wielding a lightsaber, suffer 3 strain to reduce damage by 2 plus ranks in Reflect |
Parry |
2 |
|
When hit by a melee attack while wielding a melee weapon or lightsaber, suffer 3 strain to reduce damage by 2 plus ranks in Parry |
Saber Swarm |
1 |
|
As a maneuver, spend 1 strain to give the next Lightsaber (Agility) combat check this turn the Linked quality equal to Force rating during the check |
Quick Draw |
|
|
Once per round, draw or holster a weapon or item as an incidental |
Well-rounded |
|
|
Choose any 2 skills. They permanently become career skills |
Valuable Facts |
|
|
Once per encounter, may take a valuable facts action; make an average knowledge check. If successful, add 1 triumph to one ally's skill check during the encounter. |
Force Rating |
1 |
|
Gain +1 Force rating |
Force Powers
Power
Ebb/Flow
Description
Ebb: When the force user makes a skill check, he may roll an ebb power check as part of the roll. The user may spend 1 fp to suffer 1 strain, than inflict 1 strain on all other engaged characters.
Flow: When the force user makes a skill check, he may roll an flow power check as part of the roll. He may spend 1 fp to heal 1 strain.
Upgrade |
Effect |
Strength A |
May spend 1 fp to increase strain healed/inflicted by 1 |
Magnitude |
Spend 1 fp to exclude a number of targets equal to magnitude upgrades purchased |
Control A |
Spend 3 fp to once per encounter to ask the GM a single "yes" or "no" question |
Power
Sense
Description
The user may spend 1 fp to sense all living things within short range
The user may spend 1 fp to sense the current emotional state of one living target with whom he is engaged
Upgrade |
Effect |
Control A |
Effect: Spend fp. The Force user senses the current thoughts of one living target with whom he is engaged |