Remove setback per rank of Conditioned from Athletics and Coordination checks. Reduce the damage and strain suffered from falling 1 per rank of Conditioned
Dodge
1
When targeted in combat, may perform a Dodge incidental. Suffer strain no greater than ranks in Dodge to upgrade the difficulty of the attack by that number
Jump Up
Once per round, may stand from seated or prone as an incidental
Ataru Technique
1
When making a check using the Lightsaber skill, the character may use Agility instead of Brawn
Reflect
2
When hit by a ranged attack while wielding a lightsaber, suffer 3 strain to reduce damage by 2 plus ranks in Reflect
Parry
2
When hit by a melee attack while wielding a melee weapon or lightsaber, suffer 3 strain to reduce damage by 2 plus ranks in Parry
Saber Swarm
1
As a maneuver, spend 1 strain to give the next Lightsaber (Agility) combat check this turn the Linked quality equal to Force rating during the check
Quick Draw
Once per round, draw or holster a weapon or item as an incidental
Well-rounded
Choose any 2 skills. They permanently become career skills
Valuable Facts
Once per encounter, may take a valuable facts action; make an average knowledge check. If successful, add 1 triumph to one ally's skill check during the encounter.
Force Rating
1
Gain +1 Force rating
Force Powers
Force Rating
2
Power
Ebb/Flow
Description
Ebb: When the force user makes a skill check, he may roll an ebb power check as part of the roll. The user may spend 1 fp to suffer 1 strain, than inflict 1 strain on all other engaged characters.
Flow: When the force user makes a skill check, he may roll an flow power check as part of the roll. He may spend 1 fp to heal 1 strain.
Upgrade
Effect
Strength A
May spend 1 fp to increase strain healed/inflicted by 1
Magnitude
Spend 1 fp to exclude a number of targets equal to magnitude upgrades purchased
Control A
Spend 3 fp to once per encounter to ask the GM a single "yes" or "no" question
Power
Sense
Description
The user may spend 1 fp to sense all living things within short range
The user may spend 1 fp to sense the current emotional state of one living target with whom he is engaged
Upgrade
Effect
Control A
Effect: Spend fp. The Force user senses the current thoughts of one living target with whom he is engaged