Grit 6 |
|
FiB p.31 |
+6 Grit |
Toughened 4 |
|
FiB p.31 |
+8 Wounds |
Dedication 3 |
|
FiB p.31 |
+1 Agility, Intellect, Cunning |
Primitive |
|
SoT p.23 |
Upgrade difficulty of all checks involving advanced technology |
Stalker 1 |
|
FiB p.31 |
B to Stealth/Coordination checks |
Prime Positions 3 |
|
FiB p.31 |
+3 ranged soak to PC/allies in short range when in cover |
Cunning Snare |
|
FiB p.31 |
Action: once per encounter create a trap; Opposed Vigilance vs. Survival to avoid; victim suffers wounds equal to Cunning+Failures, see book for details |
Outdoorsman 1 |
|
FiB p.31 |
Remove S from checks to move through terrain/manage environment; halve travel times |
Dodge 2 |
|
FiB p.31 |
Incidental: may suffer no more strain than ranks to upgrade difficulty of attacks by equal amount |
Blind Spot 2 |
|
FiB p.31 |
PC/allies in short range add 2A to attacks while in cover |
Prey on the Weak 1 |
|
FiB p.31 |
+1 damage to Disoriented targets |
One With Nature |
|
FiB p.31 |
May take Survival check to recover Strain |
Ambush |
|
FiB p.31 |
Manoeuvre: While in cover, add damage equal to Stealth to one combat check before end of turn |
Suppressing Fire 2 |
|
KtP p.29 |
Spend 1A on missed combat check to inflict 2 Strain on target |
Careful Planning |
|
KtP p.29 |
Once per session, introduce 'fact' to narrative as if DP spent |
Coordinated Assault 1 |
|
KtP p.29 |
Manoeuvre: number of engaged allies equal to Leadership add 1A to combat checks; range increases per rank |
Clever Solution |
|
KtP p.29 |
Make one skill check per session using Cunning rather than normal characteristic |
Forager 1 |
|
SoT p.27 |
Remove SS from checks to find food/water/shelter; half time taken to find supplies |
Beast Wrangler 2 |
|
SoT p.27 |
BB to checks to tame/wrangle creatures |
Expert Handler 2 |
|
SoT p.27 |
Remove SS from Survival checks to ride beasts |
Expert Tracker 1 |
|
SoT p.27 |
Remove S from checks to find/track targets; half time taken to track targets |
Let's Ride |
|
SoT p.27 |
Once per round, may mount/dismount a vehicle/beast or enter/exit a cockpit/turret, as an incidental |
Natural Outdoorsman |
|
SoT p.27 |
Reroll 1 Resilience/Survival check per session |
Soothing Tone |
|
SoT p.27 |
Action: Average Knowledge (Xenology) check to allow a beast to recover Strain per 1S |
Spur |
|
SoT p.27 |
Action: Hard Survival check to increase a beast's speed by 1; 2 Strain for each round it stays Spurred |
Improved Spur |
|
SoT p.27 |
Suffer 1 Strain to attempt Spur as a manoeuvre and decrease difficulty to Average |
Supreme Spur |
|
SoT p.27 |
Reduce beast's strain cost to 1 |
Disorient 2 |
|
FiB p.31 |
On successful combat check, 2A to Disorient target for 2 rounds |