Nae Chyng by Trollflayer

Species
Mandalorian Human
Career
Soldier
Specializations
Vanguard, Gadgeteer
System
Age of Rebellion

8
Threshold 21
Current 21
Threshold 12
Current 8
Ranged 3
Melee 3

Characteristics

5
3
2
2
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 2 Remove 2 #
Charm (Pr) 0
Coercion (Will) X 1
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) 0 Remove 2 #
Deception (Cun) 0
Discipline (Will) 1
Leadership (Pr) 0
Mechanics (Int) X 3
Medicine (Int) X 0
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 1
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 1
Vigilance (Will) X 1
Brawl (Br) X 2
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 3
Ranged: Light (Ag) X 2
Ranged: Heavy (Ag) X 1
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 1
Knowledge: Xenology (Int) 0

Attacks

E-11
Range
Medium
Skill
Ranged: Light
(H-9 Pistol grip (add # when firing one handed)) Stun setting
Damage
9
Critical
3
Vibro sword
Range
Engaged
Skill
Melee
(Jury rigged, Serrated edge) Defensive 1, Pierce 2, Vicious 2
Damage
7
Critical
1
Cortosis shield
Range
Engaged
Skill
Melee
Cortosis, Cumbersome 3, Defensive 2, Deflection 2
Damage
5
Critical
6
Retractable fighting blade
Range
Engaged
Skill
Melee
Pierce 1, Vicious 1
Damage
6
Critical
3
Unarmed
Range
Engaged
Skill
Brawl
Disorient 1, Knockdown, Stun setting
Damage
5
Critical
5

45
490
0
15

Weapons & Armor

Beskar“gam Mandalorian Armor
E-11 Blaster rifle (modified to to be fired one handed)
Vibro sword
Retractable fighting blade
Cortosis shield

Personal Gear

Nilitary pack
Stimpack (5)
Load-bearing gear
Utility belt
Data pad
MC-100 Magnacuffs

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Toughened 3 Gain +2 wound threshold
Body guard 2 Once per round , perform the Body guard maneuver to guard an engaged character. Suffer a number of strain no greater than ranks in Body guard, than until the beginning of the next turn upgrade the difficulty of combat checks targeting the character by that number.
Body guard (Improved) 1 Once per session, when an ally protected by the Body guard maneuver suffers a hit, suffer the hit instead.
Conditioned 2 Remove # per rank of Conditioned from Athletics and Coordination checks. Reduce the strain suffered from falling by 1 per rank of Conditioned.
Dedication 1 Gain +1 to a single attribute. This cannot bring a characteristic above 6 (Brawn)
Moving target 1 If the character has already acted this turn , increase ranged defense by 1 per rank of Moving target
Rapid reaction 1 Suffer a number of strain to ass an equal number of * to initiative checks. Strain suffered cannot, exceed ranks in Rapid reaction
Suppressing fire 1 The character and each ally within short range may spend U on their failed combat checks to inflict one strain on the target per rank of Suppressing Fire. Each character can only activate this effect once per round.
Intimidating 1 May suffer a number of strain to downgrade difficulty of coersion checks or upgrade difficulty when targeted by coersion checks, by an equal number. Strain suffered in this way cannot exceed ranks in Intimidating.
Jury rigged 2 Choose 1 weapon, armor, or other item and give it a permanent improvment while it remains in use.
Armor master 1 When wearing armor. Increase total soak value by 1.
Tinkerer 1 May add 1 additional hard point to a number of items equal to ranks in Tinkerer. Each item may only be modified once

Background

Motivation

Duties

Description

Other Notes

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