Age of Rebellion
| Threshold | 21 |
| Current | 21 |
| Threshold | 12 |
| Current | 8 |
| Ranged | 3 |
| Melee | 3 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | X | 2 | Remove 2 # | |
| Charm (Pr) | 0 | |||
| Coercion (Will) | X | 1 | ||
| Computers (Int) | 0 | |||
| Cool (Pr) | X | 1 | ||
| Coordination (Ag) | 0 | Remove 2 # | ||
| Deception (Cun) | 0 | |||
| Discipline (Will) | 1 | |||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | X | 3 | ||
| Medicine (Int) | X | 0 | ||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | 0 | |||
| Piloting: Planetary (Ag) | 0 | |||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | X | 1 | ||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | X | 1 | ||
| Vigilance (Will) | X | 1 | ||
| Brawl (Br) | X | 2 | ||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | X | 3 | ||
| Ranged: Light (Ag) | X | 2 | ||
| Ranged: Heavy (Ag) | X | 1 | ||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | X | 1 | ||
| Knowledge: Xenology (Int) | 0 |
| E-11 |
RangeMedium |
SkillRanged: Light |
|
| (H-9 Pistol grip (add # when firing one handed)) Stun setting |
Damage9 |
Critical3 |
|
| Vibro sword |
RangeEngaged |
SkillMelee |
|
| (Jury rigged, Serrated edge) Defensive 1, Pierce 2, Vicious 2 |
Damage7 |
Critical1 |
|
| Cortosis shield |
RangeEngaged |
SkillMelee |
|
| Cortosis, Cumbersome 3, Defensive 2, Deflection 2 |
Damage5 |
Critical6 |
|
| Retractable fighting blade |
RangeEngaged |
SkillMelee |
|
| Pierce 1, Vicious 1 |
Damage6 |
Critical3 |
|
| Unarmed |
RangeEngaged |
SkillBrawl |
|
| Disorient 1, Knockdown, Stun setting |
Damage5 |
Critical5 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Toughened | 3 | Gain +2 wound threshold | |
| Body guard | 2 | Once per round , perform the Body guard maneuver to guard an engaged character. Suffer a number of strain no greater than ranks in Body guard, than until the beginning of the next turn upgrade the difficulty of combat checks targeting the character by that number. | |
| Body guard (Improved) | 1 | Once per session, when an ally protected by the Body guard maneuver suffers a hit, suffer the hit instead. | |
| Conditioned | 2 | Remove # per rank of Conditioned from Athletics and Coordination checks. Reduce the strain suffered from falling by 1 per rank of Conditioned. | |
| Dedication | 1 | Gain +1 to a single attribute. This cannot bring a characteristic above 6 (Brawn) | |
| Moving target | 1 | If the character has already acted this turn , increase ranged defense by 1 per rank of Moving target | |
| Rapid reaction | 1 | Suffer a number of strain to ass an equal number of * to initiative checks. Strain suffered cannot, exceed ranks in Rapid reaction | |
| Suppressing fire | 1 | The character and each ally within short range may spend U on their failed combat checks to inflict one strain on the target per rank of Suppressing Fire. Each character can only activate this effect once per round. | |
| Intimidating | 1 | May suffer a number of strain to downgrade difficulty of coersion checks or upgrade difficulty when targeted by coersion checks, by an equal number. Strain suffered in this way cannot exceed ranks in Intimidating. | |
| Jury rigged | 2 | Choose 1 weapon, armor, or other item and give it a permanent improvment while it remains in use. | |
| Armor master | 1 | When wearing armor. Increase total soak value by 1. | |
| Tinkerer | 1 | May add 1 additional hard point to a number of items equal to ranks in Tinkerer. Each item may only be modified once |