Threshold | 12 |
Current | 0 |
Threshold | 12 |
Current | 0 |
Ranged | 1 |
Melee | 1 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | X | 0 | ||
Charm (Pr) | X | 2 | ||
Coercion (Will) | 0 | |||
Computers (Int) | 0 | |||
Cool (Pr) | 0 | |||
Coordination (Ag) | 0 | |||
Deception (Cun) | X | 0 | ||
Discipline (Will) | X | 0 | ||
Leadership (Pr) | X | 1 | ||
Mechanics (Int) | 0 | |||
Medicine (Int) | 0 | |||
Negotiation (Pr) | X | 3 | ||
Perception (Cun) | 0 | |||
Piloting: Planetary (Ag) | 0 | |||
Piloting: Space (Ag) | 0 | |||
Resilience (Br) | 0 | |||
Skulduggery (Cun) | 0 | |||
Stealth (Ag) | 0 | |||
Streetwise (Cun) | 1 | |||
Survival (Cun) | X | 0 | ||
Vigilance (Will) | X | 0 | ||
Brawl (Br) | X | 0 | ||
Gunnery (Ag) | 0 | |||
Lightsaber (Br) | 0 | |||
Melee (Br) | 0 | |||
Ranged: Light (Ag) | X | 2 | ||
Ranged: Heavy (Ag) | 0 | |||
Knowledge: Core Worlds (Int) | X | 1 | ||
Knowledge: Education (Int) | 1 | |||
Knowledge: Lore (Int) | X | 0 | ||
Knowledge: Outer Rim (Int) | X | 0 | ||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | 0 | |||
Knowledge: Xenology (Int) | X | 0 |
Defender Sporting Blaster Pistol |
RangeMedium |
SkillRanged: Light |
|
Stun Setting, Accurate |
Damage5 |
Critical3 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Indistinguishable | 1 | AOR CB Page 149 | The character's appearance is so common that people have a hard time identifying distinguishing traits. Opposing characters upgrade the difficulty of any checks made to identify him once per rank of indistinguishable |
Confidence | 1 | AOR CB Page 144 | The character may decrease the difficulty of any discipline check to avoid the effects of fear by one per rank of confidence. If he decreases the difficulty to zero, he does not have to make a confidence check. |
Nobody's Fool | 1 | AOR CB Page 153 | The difficulty of any charm, coercion, and deception checks attempted against the character is upgraded once for each rank of Nobody's Fool. |
Basic Combat Training | 1 | AOR CB Page 143 | Brawl and Ranged (light) Become Career Skills |
Second Wind | 1 | AOR CB Page 155 | Once per encounter, may use second wind incidental to recover strain equal to ranks in second wind |
Quick Draw | 1 | AOR CB Page 154 | Once per round, draw or holster a weapon or accessible item as an incidental. |
Dodge | 1 | AOR CB Page 146 | When targeted by combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the check |