Dodge |
2 |
|
When targeted by combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the check by that number |
Defensive Stance |
1 |
|
Once per round, may perform Defensive Stance maneuver and suffer a number of strain to upgrade difficulty of all incoming melee attacks by an equal number. Strain suffered this way cannot exceed ranks in Defensive Stance. |
Jump Up |
1 |
|
Once per round, may stand from seated or prone as an incidental. |
Street Smarts |
1 |
|
Remove 1 setback per rank of Street Smarts from Streetwise or Knowledge (Underworld) checks |
Stalker |
1 |
|
Add 1 boost die per rank of Stalker to all Stealth and Coordination checks. |
Well Rounded |
1 |
|
Choose any two skills. They permanently become career skills. |
Cunning Persona |
1 |
|
The character may suffer two strain to make charm checks with cunning instead of presence. |
Grit |
3 |
|
Gain +1 strain |
Natural Rogue |
1 |
|
Once per session, may re-roll any 1 Skulduggery or Stealth check |
Master of Shadows |
1 |
|
Once per round, suffer 2 strain to decrease difficulty of next Stealth or Skulduggery check by 1. |
Clever Solution |
1 |
|
Once per session, make one skill check using Cunning rather than the characteristic linked to that skill. |
Dedication |
1 |
|
Gain +1 to a single characteristic. This cannot bring a characteristic above 6. |
Counterespionage |
1 |
|
|
Counterespionage add boost |
1 |
|
add boost to check |
Counterespionage change skill |
1 |
|
use charm instead of warfare |
Counterespionage remove setback |
1 |
|
remove one setback from check |
Counterespionage change destiny |
1 |
|
talent costs 1 destiny point |
Toughened |
1 |
|
Gain +2 wound threshold |