|
Quick Strike |
2 |
|
Add a boost per rank of quick strike against targets that have not yet acted |
|
Rapid reaction |
2 |
|
Suffer 2 strain to add 2 successes to initiative rolls |
|
Quick draw |
1 |
|
May draw or stow a weapon or item once per round as an incidental |
|
Improved quick draw |
1 |
|
May use QuickDraw 2 times per round |
|
Dodge |
1 |
|
When targeted by an attack may suffer strain equal to dodge to increase the difficulty of the attack by the same amount |
|
Call ‘em |
1 |
|
Do not add a setback when using the aim maneuver |
|
Lethal blows |
1 |
|
Add +10 per rank of lethal blows to critical injury rolls against opponents |
|
Guns Blazing |
1 |
|
As an incidental, suffer 2 strain to not increase the difficulty of using two weapons |
|
Spitfire |
1 |
|
When making a successful paired weapon attack, can allocat the hits to other targets within range |
|
Dedication |
1 |
|
+1 to any stat, can’t go above 6 |
|
Toughened |
1 |
|
+2 WT |
|
Jurry rigged |
2 |
|
Choose 1 weapon, armor or item and permanently upgrade it while it’s in use |
|
Armor master |
1 |
|
When wearing armor, increase soak by 1 |
|
Tinkerer |
1 |
|
+1 HP to items equal to ranks in tinkerer |