Harry Tipper by cybervirus

Species
Human
Career
Smuggler
Specializations
Scoundrel, Thief
System
Edge of the Empire

3
Threshold 12
Current 12
Threshold 12
Current 0
Ranged 1
Melee 1

Placeholder Image

Characteristics

2
4
2
3
2
4

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) X 2
Coercion (Will) 1
Computers (Int) X 0
Cool (Pr) X 0
Coordination (Ag) X 1
Deception (Cun) X 2
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) X 0
Resilience (Br) 0
Skulduggery (Cun) X 0
Stealth (Ag) X 2
Streetwise (Cun) X 0
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 2
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) X 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Taurus PT92
Range
Short
Skill
Ranged: Light
-
Damage
4
Critical
5
"Tipper Special"
Range
Short
Skill
Ranged: Light
Stun Setting
Damage
5
Critical
4
BlasTech SE-14r Light Repeating Blaster
Range
Medium
Skill
Ranged: Light
Auto-Fire, Stun Setting
Damage
6
Critical
3
BR-219 Heavy Blaster Silenced Pistol
Range
Short
Skill
Ranged: Light
Stun Setting, Vicious 2, Accurate 1
Damage
6
Critical
3

0
260
15
12 (16)

Weapons & Armor

Slugthrower Pistol (Taurus PT92) (1 Encumbrance 0 HP) (100 Credits)

"Tipper Special" Merr-Sonn Q2 Holdout Blaster (1 Encumbrance, 1 HP, 200 Credits)
(Multi-Optic Sight. Removes up to ■ ■ on any checks to use this weapon due to smoke, darkness, or other environmental conditions that obstruct vision. 2000 Credits)

BlasTech SE-14r Light Repeating Blaster (2 encumbrance, 1000 Credits, 3 HP)
(Laser Sight, 1HP, 500 credits, Add automatic advantage result on successful combat checks with the weapon)
(Ascension Gun, 1HP, 500 Credits, Make an Easy (1 difficulty) Ranged (Light) or Coordination check to fire the grappling hook onto an object up to medium range. As an action, can reel in the cord to pull themselves to the surface (1 range band per round)

BR-219 Heavy Blaster Pistol (2 Encumbrance, 625 Credits, 2HP)
(Blaster Supressor 1HP 750 Credits, 2 setback dice to Perception and Vigilance checks to locate a concealed shooter.)
(Electronic Sighting System, 1HP 500 Credits, Aim as an incidental once per round at short range. Decrease difficulty of Perception checks to locate the shooter in low light conditions by 1. Mod: 1x "Accurate +1", 100 Credits)

Armored Clothing(Defense 1, Soak 1, 3 Encumbrance, 1 Hardpoint 1,000 Credits)
(ENHANCED OPTICS SUITE, Removes up to ■ ■ added to all Perception, Surveillance, Vigilance, and combat skill checks due to darkness, smoke, or other environmental effects that obscure vision. 1,750 credits.)

Personal Gear

Comlink (Handheld) (25 Credits 0 Encumbrance)

Scanner Goggles (150 Credits, 0 Encumbrance)
(Allows the user to see normally in dark conditions.)

Breath Mask (25 Credits, 1 Encumbrance)

Utility Belt (25 Credits, +1 Encumbrance threshhold)

Disguise Kit (100 Credits, 2 Encumbrance)

Mk. III Modular Backpack(+2 Encumbrance, 45 credits, +6 Pockets, 90 Credits, +6 Encumbrance)

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Quick Draw 1 Edge of the Empire pg. 141 Once per round, draw or holster a weapon or accessible item as an incidental.
Convincing Demeanor 1 Edge of the Empire pg. 133 Remove ■ per rank of Convincing Demeanor from Deception or Skulduggery checks.
Bypass Security 1 Edge of the Empire pg. 133 Remove ■ per rank of Bypass Security from checks made to disable a security device or open a locked door.
Indistinguishable 1 Edge of the Empire pg. 137 Upgrade difficulty of checks to identify character once per rank of Indistinguishable.
Rapid Reaction 1 Edge of the Empire pg. 141 Suffer a number of strain to add an equal number of ☆ to initiative checks. Strain suffered cannot exceed ranks in Rapid Reaction
Quick Strike 1 Edge of the Empire pg. 141 Add □ per rank of Quick Strike to combat checks against targets that have not acted yet this encounter.

Background

LIVING THE SWEET LIFE(The Outsider)
Living what can only be described as a self-made life, Mister Tipper has had many careers throughout his life, Secret Agent, Police Officer, Secret Agent("Again, the keep pullin' me back in man."), and owner of the hottest place in town: "The Big Tipper" ("The ladies love it especially."), working together with the "Spaceman" he stopped Khallos' plots to take over the world numerous times("Even used a French missile once"), earning him quite a bit of ire, he was busy with one of his "lady friends" when he stumbled across some radical green glowing rock. ("Groovy.")

WRONG PLACE, WRONG SPACETIME
Touching the radical rock sent Tipper catapulting through time and space, landing himself within a strange place, surrounded by Twi'leak strippers, rich patrons and something decidedly not Disco playing in the 'juke, no contact with the Agency, and only with the clothes on his back, and a great mustache, he sets out to find a way back to his own time. ("If only Spaceman was here, he could help, ah but I'll find my way back.")

Motivation

Freedom: Wants to be free of the Blackmail to go about his life without worries and no longer need to worry about down payments, in order to pursue his true calling: Opening the hottest, most groovy discothèque, "The Galactic Tipper"

Obligations

Blackmail(5): Harry is being blackmailed, it would appear some uncool dude in a cartel has found out his secret of being a ("Unwilling!") time traveller, and in order to maintain the timeline Harry is feeling obligated to ensure they keep it secret. ("So uncool, man.")

Description

Other Notes

+1 Ag (30 exp), +1Ag (40 exp) +1 Pr (30exp), +1 Cun (30 exp) +1 Cun (40 exp), Specialization Thief (20 exp), Rank 2 Stealth(10 exp), Rank 2 Ranged Light (10 exp), Quick Draw (5 Exp), Convincing Demeanor(5 Exp), Bypass Security(5 Exp), Indistinguishable(5 Exp), Rank 2 Charm (10 exp), Rapid Reaction (5 exp), Rank 2 Deception (10 exp), Quick Strike (10 exp)

260 - 30 - 40 - 30 - 30 - 40 - 20 - 10 - 10 = 50

50 - 5 - 5 - 5 - 10 - 5 - 10 - 10 = 0

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