Edge of the Empire
| Threshold | 16 |
| Current | 7 |
| Threshold | 16 |
| Current | 0 |
| Ranged | 2 |
| Melee | 2 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | 1 | |||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 2 | |||
| Computers (Int) | 0 | |||
| Cool (Pr) | X | 2 | ||
| Coordination (Ag) | X | 0 | ||
| Deception (Cun) | X | 0 | ||
| Discipline (Will) | 0 | |||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | X | 0 | ||
| Piloting: Planetary (Ag) | 0 | |||
| Piloting: Space (Ag) | X | 0 | ||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | X | 0 | ||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | X | 0 | ||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | X | 0 | ||
| Brawl (Br) | 0 | |||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | 0 | |||
| Ranged: Light (Ag) | X | 10 | ||
| Ranged: Heavy (Ag) | 0 | |||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | X | 0 | ||
| Knowledge: Underworld (Int) | X | 0 | ||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| Disruptor Pistol |
RangeShort |
SkillRanged: Light |
|
| Vicious 4,enc 2,hp 2,removed safety features(boost to first shot in enc)Electronic sighting system(aim as incidental),Custom grip(Remove 1 setback.) |
Damage10 |
Critical2 |
|
| Disruptor Pistol |
RangeShort |
SkillRanged: Light |
|
| Vicious 4,enc 2,hp 2,removed safety features(boost to first shot in enc),Custom grip(Remove 1 setback.) |
Damage10 |
Critical2 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| grit | 2 | gain 1 strain threshold per rank. | |
| quick strike | 2 | 1 boost against enemies not yet to act. | |
| rapid reaction | 2 | suffer strain to add success to initiative rolls. | |
| improved quick draw | 1 | twice per round draw weapon as incidental. | |
| lethal blows | 2 | +10 per rank to any crits. | |
| toughened | 1 | +2 wound threshold per rank | |
| Call'em | 1 | Do not add setbacks due to the aim maneuver. | |
| Dodge | 1 | Upgrade the difficulty of check by number of rank by taking strain equal to rank. | |
| sorry about the mess | 1 | reduce crit rating by 1 against characters who have not yet acted. | |
| confidence | 1 | reduce difficulty of discipline checks by 1 against fear. | |
| guns blazing | 1 | as an incidental suffer 2 strain to avoid increasing the difficulty of ranged light with 2 weapons. | |
| dedication | 1 | gain +1 to a characteristic(athletics.) | |
| spitfire | 1 | After a successful combined attack with two light range weapons additional hits can be allocated to other targets in range of weapons. | |
| natural marksman | 1 | once per session may reroll one attack ranged light or heavy. | |
| deadly accuracy | 1 | Choose one combat skill add equal ranks of skill to attacks successful using that skill.(ranged light) |