Trasho-Dan by Rufflepuff

Species
Droid
Career
Hired Gun
Specializations
Demolitionist
System
Edge of the Empire

6
Threshold 14
Current 0
Threshold 15
Current 0
Ranged 1
Melee 1

Characteristics

2
3
3
2
3
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) X 1
Cool (Pr) X 1
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) 0
Mechanics (Int) X 1
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) X 1
Piloting: Space (Ag) 0
Resilience (Br) X 1
Skulduggery (Cun) X 1
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) X 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 1
Ranged: Light (Ag) X 3
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Incendiary Micro-Rocket Launcher
Range
Medium
Skill
Ranged: Light
Blast 6, Burn 2, Limited Ammo 3
Damage
6
Critical
3
Explosive Micro-Rocket
Range
Short
Skill
Ranged: Light
Blast 6 Limited Ammo 3
Damage
7
Critical
2
Ion Blaster
Range
Medium
Skill
Ranged: Light
Disorient 5, Ion Setting, Blast 6
Damage
10
Critical
5
Cryoban Grenade
Range
Short
Skill
Ranged: Light
Blast 6, Disorient 3, Ensnare 3, Vicious 2, Limited Ammo 3
Damage
8
Critical
2
Heavy Frag
Range
Short
Skill
Ranged: Light
Blast 7, Cumbersome 2, Limited Ammo 6
Damage
9
Critical
4
BKX-4 Grenade
Range
Short
Skill
Ranged: Light
Blast 8, Knockdown, Disorient 5, Limited Ammo 3
Damage
10
Critical
5

0

Weapons & Armor

Industrial Droid Armor. Integrated Micro-Rocket Launcher. Integrated Ascension Gear. Integrated Weapon Compartments (May Conceal up to Nine Weapons. Add 2 Setback dice to attempts to locate weapons).

Relby V-10 Micro-Grenade Launcher. May use an action to load up to three Grenades at a time. Grenades fired with the Relby have a Range of Medium instead of short, and generate one automatic advantage. Critical Failure can be used to detonate the grenade prematurely.

Ion Blaster, with an enhanced spread barrel.

Personal Gear

Comlink
Macrobinoculars
3 Emergency Repair Patches
Backpack
Climbing Gear
Thermal Cloak
Glow Rod
Utility Belt

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Enduring 2 +2 Soak
Powerful Blast 2 +2 Damage when triggering the Blast Quality.
Selective Detonation 1 You can spend an advantage to exclude a target when using the Blast Quality.
Grit 2 +2 Strain
Toughened 1 +2 Wounds
Time to Go 1 The character may spend 1 Destiny Point to perform a Move maneuver as an incidental to attempt to move into cover or out of the blast range of a weapon or explosion. This may be performed out of turn. This incidental occurs after the character determines they would be hit by the blast, but before damage is applied.
Improved Time to Go 1 When using Time to Go you may also choice an engaged ally to move as well.
Steady Nerves 1 You can negate a setback on Cool or Skullduggery checks.
Quick Draw 1 May draw an item as an incidental once per round.

Background

Motivation

Obligations

Description

Other Notes

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