Sith secrets |
1 |
Homebrew |
Get a mentor discount on all force powers |
Street smarts |
2 |
FAD 94,95 |
remove setback per rank of street smarts fro streetwise and k. underworld checks |
Shien technique |
1 |
FAD 95 |
When making a check using the lightsaber skill the character may use cunning instead of brawn |
Slieght of mind |
1 |
FAD 94 |
add blue die to all stealth checks unless the opposition is immune to foce powers |
Well rounded |
2 |
FAD 94, Old Republic 14 |
choose any 2 skills. they peranetly becoe carerr skills |
Shroud |
1 |
FAD 94 |
The character may spend 1 destiny point to make himself undetectable via force powers and make his own powers go unnoticed for the remainder of the encounter |
Mental fortress |
1 |
FAD 95 |
spend 1 destiny point to ignore effects of critical injuries on intellect and cunning checks until end of encounter. |
Dodge |
2 |
FAD 94 |
When targeted by combat check may perform a dodge incidental to suffer a number of strains no greater than ranks of Dpdge, then upgrade the difficulty of the check b the number. |
Side step |
1 |
FAD 95 |
Once per round, may perform Side step maneuver and suffer a number of strain to upgrade difficulty of all incoming ranged attacks by an equal number for this round. Strain sufered this way cannot excreed ranks in Side Step |
Reflect |
1 |
FAD 95 |
When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in reflect |
Conditioned |
1 |
FAD 95 |
remove setback per rank of Conditioned from athletics and coordination checks. Reduce damge and strain suffered from falling by 1 per rank of Conditioned |
Codebreaker |
2 |
FAD 94 |
remove setback per rank of Codebreaker from checks to break codes or decypt communiction. Decrease diffcullty of checks to break codes or decypt communiction by 1 |
Parry |
2 |
FAD 95, Old Republic 14 |
When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in parry |
Toughened |
1 |
FAD 95 |
Gain +2 wound threshhold |
Slippery Minded |
1 |
FAD 94 |
If under the effects of a Force power perform the Slippery Minded action ake a Hard Deception check to immediately end effects of power. |
Now you see me |
1 |
FAD 94 |
Once per session take Now you see me action. Make a Hard deception check to make NPCs equal to Cunning within medium range forget about character. |
Anatomy Lessons |
1 |
FAD 94 |
After a successful attack with a non-starship/vehicle weapon, the character may spend one Destiny Point to add damage equal to his Intellect to one hit of the attack. |
Force Rating |
3 |
FAD 94, Old Republic 14, Development |
+1 Force Rating |
Master of Shadows |
1 |
FAD 94 |
Once per round, the character may voluntarily suffer two strain to decrease the difficulty of the next Stealth or Skulduggery check by one, to a minimum of Easy (). |
Dedication |
1 |
FAD 94 |
Each rank permanently increases a single characteristic of the player's choice by one point. |
Saber Throw |
1 |
FAD 95 |
The character may take the Saber Throw action, making a Lightsaber combat check as a ranged attack at one target within medium range, adding Force dice no greater than their Force rating to the check. The character must spend a Force point and succeed on the check to hit their target; they may spend a Force point to have their weapon return to their hand after resolving the attack. |
Grit |
2 |
FAD 94,FAD 95 |
Each rank of Grit increases a character’s strain threshold by one. |
Indistinguishable |
2 |
FAD 95 |
The character’s appearance is so common that people have a hard time identifying distinguishing traits. Opposing characters upgrade the difficulty of any checks made to identify them once per rank of Indistinguishable. |
Sense Advantage |
1 |
Old Republic 14 |
Once per game session, the character may add two setback dice to the skill check of one NPC within extreme range. |
Counterstrike |
1 |
FAD 95 |
Force talent. Whenever an attack misses the character, the character may spend two threat results or a despair result to upgrade the next Lightsaber (Cunning) combat check [they] make against the attacked during [their] next turn once. |