Threshold | 12 |
Current | 12 |
Threshold | 13 |
Current | 13 |
Ranged | 0 |
Melee | 0 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | X | 1 | ||
Charm (Pr) | 0 | |||
Coercion (Will) | 1 | |||
Computers (Int) | 0 | |||
Cool (Pr) | 0 | |||
Coordination (Ag) | 0 | |||
Deception (Cun) | 0 | |||
Discipline (Will) | 0 | |||
Leadership (Pr) | 0 | |||
Mechanics (Int) | 0 | |||
Medicine (Int) | 0 | |||
Negotiation (Pr) | 0 | |||
Perception (Cun) | X | 2 | ||
Piloting: Planetary (Ag) | X | 0 | ||
Piloting: Space (Ag) | X | 1 | ||
Resilience (Br) | 0 | |||
Skulduggery (Cun) | X | 0 | ||
Stealth (Ag) | X | 2 | ||
Streetwise (Cun) | X | 2 | ||
Survival (Cun) | 0 | |||
Vigilance (Will) | X | 2 | ||
Brawl (Br) | X | 0 | ||
Gunnery (Ag) | 0 | |||
Lightsaber (Br) | 0 | |||
Melee (Br) | X | 1 | ||
Ranged: Light (Ag) | 0 | |||
Ranged: Heavy (Ag) | X | 4 | ||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | 0 | |||
Knowledge: Xenology (Int) | 0 |
Weequay Blaster Lance |
RangeExtreme |
SkillRanged: Heavy |
|
Accurate 1, Cumbersome 2, Telescopic Optical Sight, Custom Grip |
Damage8 |
Critical3 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Stalker | 3 | EotE - 59 | Add Bonus Die to Stealth and Coordination per ranks in Stalker |
Jump Up | 1 | EotE - 59 | Once per round you stand up from seated or prone as an incidental |
Sniper Shot | 1 | EotE- 59 | Before making a non- thrown ranged attack, may perform a Sniper Shot ma neuver to increase the weapon's range by 1 range band per rank in Sniper Shot. Upgrade the difficulty of the attack by 1 per range band increase. |
Precise Aim | 1 | EotE- 59 | Once per round, may per form Precise Aim maneu ver. Suffer a number of strain no greater than ranks in Precise Aim, then reduce target's melee and ranged defense by that number. |
Targeted Blow | 1 | EotE- 59 | After making a successful attack, may spend 1 Desti ny Point to add damage equal to Agility to one hit. |