Barrdok by supertruckerjoe

Species
Human
Career
Guardian, Warrior
Specializations
Armorer, Starfighter Ace
System
Force and Destiny

7
Threshold 16
Current 5
Threshold 14
Current 3
Ranged 3
Melee 3

Placeholder Image

Characteristics

3
2
4
2
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 1
Athletics (Br) X 3
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 2
Coordination (Ag) X 2
Deception (Cun) 0
Discipline (Will) X 0
Leadership (Pr) 0
Mechanics (Int) X 4
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 2
Piloting: Planetary (Ag) 1
Piloting: Space (Ag) X 2
Resilience (Br) X 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 0
Vigilance (Will) X 0
Brawl (Br) X 2
Gunnery (Ag) X 2
Lightsaber (Br) X 3
Melee (Br) X 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) X 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Lightsaber
Range
Engaged
Skill
Lightsaber
Breach 1, Sunder, Vicious 2
Damage
10
Critical
1
Unarmed
Range
Engaged
Skill
Brawl
Disoreant 1
Damage
+2
Critical
5
Brass Knuckles
Range
Engaged
Skill
Brawl
Disorient 3
Damage
+1
Critical
4

2
563
0
9/13

Weapons & Armor

Lightsaber: Blue, Brass Knuckles, Jedi Battle Armor (Defense +2, Soak +2, Encumbrance +6, Hard Points 6, Rarity 9, vacuum sealed), Jedi concealing Robes (Soak +1, Encumbrance +1, Rarity 1, Adds 1 difficulty to notice or recognize).

Personal Gear

Jedi Utility Belt (3 Day Rations, Emergency Med-pack, Jedi Multi-tool, Slim Glow Rod, Aqua Breather), Back Pack, Breath Mask, Data Pad.

Assets & Resources

Starfighter/T-65B X-wing (black paint). Industrial Automaton R-Series Astromech Droid, Red and white (R2-M4). Plus 2 upgrade to gunnery when piloting Shadow Walker.

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Grit 2 Force and Destiny pg 25 +1 Strain Threshhold
Toughened 2 Force and Destiny pg 25 +2 Wound Threshhold
Gear Head 2 Force and Destiny pg 25 Removes 1 Setback per rank to mechanics. Half cost on mods to attachments.
Inventor 2 Force and Destiny pg 25 Add 1 Boost or take away 1 Setback to constructing new gear or modifying attachments
Mental Tools Force and Destiny pg 25 Always count as having to correct tool for the job when performing mechanical checks.
Armor Master Force and Destiny pg 25 Adds one soak to any Armor
Improved Armor Master Force and Destiny pg 25 when wearing armor with a soak of 2 or more increase defence by 1
Tinkerer Force and Destiny pg 25 May add 1 hard additioal point to a number of items equal to ranks in tinkerer. Each item can may only be modified once
Skilled Jockey Force and Destiny pg 101 Remove disadvantage per rank of Skilled Jockey from all Pi­loting (Planetary) and Pilot­ing (Space) checks the char­acter attempts.
Imbue Item Force and Destiny pg 25 Take the Imbue Item ma­neuver; suffer I strain and commit light to grant one weapon. piece of armor. or item an improvement while light remains committed. Suffer I strain every round light remains committed.
Force Rating Force and Destiny pg 25 Gain +1 Force rating

Force Powers

Force Rating
2
Power
Enhance
Description
When making an athletics check, the force user may roll an enhance power check as part of the pool. The user my spend light/dark to gain a success or critical on the check.
Upgrade Effect
Range Spend light/dark to increase powers range by a number of range bands equal to Range up­grades purchased.
Control Enhance can be used with the coordination skill
Control Enhance can be used with Piloting (planetary)
Control Enhance can be used with Piloting (space)
Control Take a Force Leap action: Make an Enhance power check. The user may spend light/dark to jump horizontally to any location in short rang.
Control The user can perform a Force Leap as a maneuver instead of an action.
Control Enhance can be used with the Resilience skill.
Control Enhance can be used with the Brawl skill.

Background

Force sensitive orphan living in the outer rim during order 66. Discovered by a Jedi fleeing Darth Vader's reach during Jedi purge. Traveled with Jedi and trained to become a Jedi Guardian. Traveling out on own to combat evil in the galaxy.

Motivation

Duty Bound +5, Expertise: Lightsaber, Mechanics. Obligation 3.

Morality

Strong sense of justice, Champion for the weak, Despises wickedness.

Description

27, 5"8, 210lbs, Brown Hair, Hazel Eyes, Muscled Build.

Other Notes

Breach 1 (Ignores one point of armor and 10 points of soak per rank), Vicious 2 (Adds 10 per rank to critical hit result), Sunder (Damages any item one rank), Disorient (target is disoriented for a number of rounds equal to the rating), Argumentative Armor Schematics (-1 Difficulty to craft Vigil Armor).

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