Enduring x2 |
0 |
|
+1 soak |
Barrage x3 |
1 |
|
+1 Damage per rank to Gunnery and Ranged Heavy Attacks at long and extreme range |
Brace (Active) x2 |
2 |
|
as a maneuver -1 Black dice per rank to next action from enviroment. |
Burly x2 |
3 |
|
reduce Encumbrance and Cumsome Quality to mininum of 1 per rank. |
Barrage |
4 |
|
|
Brace |
4 |
|
|
Burly |
5 |
|
|
Dedication (Agility) |
5 |
|
+1 to Attribute. can't make it go above 6 |
Armor Master |
5 |
|
when wearing armor increase soak by 1. |
Heavy Hitter |
5 |
|
Once per Session, spend a triump on a successful Heavy or Gunnery attack to give the weapon 1 breach or +1 breach if it already has it. |
Rain of Death |
4 |
|
As a maneuver ignore difficulty increase due to autofire. |
Toughened x 2 |
1 |
|
+2 Wound Threshold |
Jury Rig (Heavy Repeater) |
2 |
|
Reduce Autofire Advantage cost. |
Tinkerer |
4 |
|
+1 HP to a number of items equal to ranks of Tinkerer. |
Dedication (Presence) |
5 |
|
|
Second Wind |
1 |
|
Once per Encounter, as an incidental heal strain equal to Second Wind ranks |
Confidence |
2 |
|
Reduce discipline check difficult from fear effects per rank of confidence |
Command |
3 |
|
Add Blue dice per rank of Command to Leadership Checks. Affected targets get blue dice to discipline checks for 24 hours. |
Grit |
4 |
|
+1 Strain. |
True Aim |
5 |
|
1/round maneuver, Gain aiming effects and upgrade combat check per rank. |
Dedication (Brawn) |
5 |
|
|
Field Commander |
3 |
|
Make a average Leadership check action. On success, allies equal to presence may suffer 1 strain to preform a free action. |
Field Commander Improved |
4 |
|
Double presence and on triumph, allies may do an action instead. |
Deadly Accuracy (Gunnery) |
5 |
|
add damage equal to ranks into chosen skill. |
True Aim |
5 |
|
|
Defensive Stance |
1 |
|
|
Disorient |
2 |
|
After hitting with Combat check, may spend 2 advantage to Disorient target for 1 round. |
Stunning Blow |
3 |
|
May inflict damage as strain with melee, does not ignore soak. |
Improved Stunning Blow |
4 |
|
When dealing strain damage with brawl or melee, may spend triumph to stagger enemy for 1 round. |
Intimidating |
5 |
|
one strain per rank, increase or decrease coercion check difficulty to your benefit. |
Crippling Blow |
5 |
|
+1 Difficulty to combat check. On success, target takes 1 strain when they move. |
Last Man Standing |
1 |
Hired Gun |
1/session. 2 destiny. Hard resilience. wipe out all minion groups in encounter. |
Unmatched Protection |
1 |
Hired Gun |
1/session. 2 destiny. Incidental. half damage before soak once per round for 2 rounds. |
Deadly Accuracy (Heavy) |
4 |
|
|
Burly |
1 |
|
|
Barrage |
1 |
|
|
Hard headed |
2 |
|
if staggered or Disoriented, may perform Hardheaded action (dddd) to remove condition. reduce difficulty equal to extra ranks of hardheaded. |
Sidestep x 2 |
3 |
|
take strain equal to ranks as a (M) to upgrade ranged attacks difficulty against me. |
Sidestep |
4 |
|
|
Bodyguard |
2 |
|
Once per round, give engaged allied increased defense equal to ranks till my next turn. |
Bodyguard |
3 |
|
|
enduring |
4 |
|
|
toughened |
1 |
|
|