Threshold | 21 |
Current | 0 |
Threshold | 14 |
Current | 0 |
Ranged | 1 |
Melee | 1 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 |
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Athletics (Br) | X | 3 |
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+2 from armor |
Charm (Pr) | 0 |
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Coercion (Will) | X | 2 |
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Computers (Int) | 0 |
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Cool (Pr) | 0 |
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Coordination (Ag) | 0 |
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Deception (Cun) | 0 |
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Discipline (Will) | X | 1 |
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Leadership (Pr) | X | 4 |
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Mechanics (Int) | X | 0 |
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Medicine (Int) | 0 |
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Negotiation (Pr) | 0 |
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Perception (Cun) | X | 0 |
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Piloting: Planetary (Ag) | X | 0 |
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Piloting: Space (Ag) | 0 |
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Resilience (Br) | X | 2 |
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Skulduggery (Cun) | 0 |
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Stealth (Ag) | 0 |
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Streetwise (Cun) | 0 |
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Survival (Cun) | 0 |
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Vigilance (Will) | X | 1 |
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Brawl (Br) | X | 0 |
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Gunnery (Ag) | X | 4 |
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Lightsaber (Br) | 0 |
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Melee (Br) | X | 1 |
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Ranged: Light (Ag) | X | 1 |
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Ranged: Heavy (Ag) | X | 4 |
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Knowledge: Core Worlds (Int) | 0 |
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Knowledge: Education (Int) | 0 |
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Knowledge: Lore (Int) | 0 |
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Knowledge: Outer Rim (Int) | 0 |
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Knowledge: Underworld (Int) | 0 |
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Knowledge: Warfare (Int) | 0 |
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Knowledge: Xenology (Int) | 0 |
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Heavy Repeating Blaster |
RangeLong |
SkillGunnery |
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Cumbersome 2, Pierce 5, Vicious 1, Autofire |
Damage15 |
Critical1 |
|
Krayt-Fire |
RangeShort |
SkillRanged: Heavy |
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Blast5, Burn 3, knockdown, vicious 1, cumbersome 3, inaccurate 1, pierce 2 |
Damage10 |
Critical3 |
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Missile Tube |
RangeExtreme |
SkillGunnery |
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Blast10, Cumbersome3,Guided3,Breach1,prepare1 |
Damage20 |
Critical2 |
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Flame strike |
RangeShort |
SkillGunnery |
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Burn4, Blast9, cumbersome3, Vicious 2 |
Damage9 |
Critical2 |
|
Vibrosaw |
RangeEngaged |
SkillMelee |
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Cumbersome4,sunder, unwieldy4, Vicious 2,pierce 2 |
Damage+4 |
Critical2 |
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Disruptor Rifle |
RangeLong |
SkillRanged: Heavy |
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Cumbersome2, Vicious 5 |
Damage10 |
Critical2 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Enduring x2 | 0 | +1 soak | |
Barrage x3 | 1 | +1 Damage per rank to Gunnery and Ranged Heavy Attacks at long and extreme range | |
Brace (Active) x2 | 2 | as a maneuver -1 Black dice per rank to next action from enviroment. | |
Burly x2 | 3 | reduce Encumbrance and Cumsome Quality to mininum of 1 per rank. | |
Barrage | 4 | ||
Brace | 4 | ||
Burly | 5 | ||
Dedication (Agility) | 5 | +1 to Attribute. can't make it go above 6 | |
Armor Master | 5 | when wearing armor increase soak by 1. | |
Heavy Hitter | 5 | Once per Session, spend a triump on a successful Heavy or Gunnery attack to give the weapon 1 breach or +1 breach if it already has it. | |
Rain of Death | 4 | As a maneuver ignore difficulty increase due to autofire. | |
Toughened x 2 | 1 | +2 Wound Threshold | |
Jury Rig (Heavy Repeater) | 2 | Reduce Autofire Advantage cost. | |
Tinkerer | 4 | +1 HP to a number of items equal to ranks of Tinkerer. | |
Dedication (Presence) | 5 | ||
Second Wind | 1 | Once per Encounter, as an incidental heal strain equal to Second Wind ranks | |
Confidence | 2 | Reduce discipline check difficult from fear effects per rank of confidence | |
Command | 3 | Add Blue dice per rank of Command to Leadership Checks. Affected targets get blue dice to discipline checks for 24 hours. | |
Grit | 4 | +1 Strain. | |
True Aim | 5 | 1/round maneuver, Gain aiming effects and upgrade combat check per rank. | |
Dedication (Brawn) | 5 | ||
Field Commander | 3 | Make a average Leadership check action. On success, allies equal to presence may suffer 1 strain to preform a free action. | |
Field Commander Improved | 4 | Double presence and on triumph, allies may do an action instead. | |
Deadly Accuracy (Gunnery) | 5 | add damage equal to ranks into chosen skill. | |
True Aim | 5 | ||
Defensive Stance | 1 | ||
Disorient | 2 | After hitting with Combat check, may spend 2 advantage to Disorient target for 1 round. | |
Stunning Blow | 3 | May inflict damage as strain with melee, does not ignore soak. | |
Improved Stunning Blow | 4 | When dealing strain damage with brawl or melee, may spend triumph to stagger enemy for 1 round. | |
Intimidating | 5 | one strain per rank, increase or decrease coercion check difficulty to your benefit. | |
Crippling Blow | 5 | +1 Difficulty to combat check. On success, target takes 1 strain when they move. | |
Last Man Standing | 1 | Hired Gun | 1/session. 2 destiny. Hard resilience. wipe out all minion groups in encounter. |
Unmatched Protection | 1 | Hired Gun | 1/session. 2 destiny. Incidental. half damage before soak once per round for 2 rounds. |
Deadly Accuracy (Heavy) | 4 | ||
Burly | 1 | ||
Barrage | 1 | ||
Hard headed | 2 | if staggered or Disoriented, may perform Hardheaded action (dddd) to remove condition. reduce difficulty equal to extra ranks of hardheaded. | |
Sidestep x 2 | 3 | take strain equal to ranks as a (M) to upgrade ranged attacks difficulty against me. | |
Sidestep | 4 | ||
Bodyguard | 2 | Once per round, give engaged allied increased defense equal to ranks till my next turn. | |
Bodyguard | 3 | ||
enduring | 4 | ||
toughened | 1 |