Lux by TheWereWizard

Species
Droid
Career
Hired Gun
Specializations
Heavy/Gadgeteer/Mercenary Soldier/Bodyguard
System
Edge of the Empire

14
Threshold 21
Current 0
Threshold 14
Current 0
Ranged 1
Melee 1

Characteristics

7
6
1
1
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 3 +2 from armor
Charm (Pr) 0
Coercion (Will) X 2
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) X 4
Mechanics (Int) X 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 0
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) 0
Resilience (Br) X 2
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) X 0
Gunnery (Ag) X 4
Lightsaber (Br) 0
Melee (Br) X 1
Ranged: Light (Ag) X 1
Ranged: Heavy (Ag) X 4
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Heavy Repeating Blaster
Range
Long
Skill
Gunnery
Cumbersome 2, Pierce 5, Vicious 1, Autofire
Damage
15
Critical
1
Krayt-Fire
Range
Short
Skill
Ranged: Heavy
Blast5, Burn 3, knockdown, vicious 1, cumbersome 3, inaccurate 1, pierce 2
Damage
10
Critical
3
Missile Tube
Range
Extreme
Skill
Gunnery
Blast10, Cumbersome3,Guided3,Breach1,prepare1
Damage
20
Critical
2
Flame strike
Range
Short
Skill
Gunnery
Burn4, Blast9, cumbersome3, Vicious 2
Damage
9
Critical
2
Vibrosaw
Range
Engaged
Skill
Melee
Cumbersome4,sunder, unwieldy4, Vicious 2,pierce 2
Damage
+4
Critical
2
Disruptor Rifle
Range
Long
Skill
Ranged: Heavy
Cumbersome2, Vicious 5
Damage
10
Critical
2

25
840
14/21

Weapons & Armor

HRB (Jury rigged) 4 encum
PVS 0 encum
Missile Tube - 2 encum
Sawed off shot gun. 1 encum
Disruptor rifle - 2 ecum
Flame Strike. 3 encum

Rebel Heavy Armor (tinkered) 2 encum- Strength enhanced with athletics mod 2hp, personal vibro saw 1 hp, superior 1Hp, cortosis 2hp.
Dark Sabre

Personal Gear

Cybernetic Legs + 1 Brawn
Cybernetic Arms +1 Agility
Implant Armor +1 soak
Exo Glove +1 Brawn
Utility belt +1 Encumbrance
Mk3 modular backpack with deep pockets. + 8 encumbrance

Assets & Resources

Weapon Mods: Xcitr with pierce add ons on HRB and Disruptor rifle. - Telescopic scope on Disruptor Rifle - light weight with mod on Flame strike, missile tube, HRB.
Dragon breath: hp 3

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Enduring x2 0 +1 soak
Barrage x3 1 +1 Damage per rank to Gunnery and Ranged Heavy Attacks at long and extreme range
Brace (Active) x2 2 as a maneuver -1 Black dice per rank to next action from enviroment.
Burly x2 3 reduce Encumbrance and Cumsome Quality to mininum of 1 per rank.
Barrage 4
Brace 4
Burly 5
Dedication (Agility) 5 +1 to Attribute. can't make it go above 6
Armor Master 5 when wearing armor increase soak by 1.
Heavy Hitter 5 Once per Session, spend a triump on a successful Heavy or Gunnery attack to give the weapon 1 breach or +1 breach if it already has it.
Rain of Death 4 As a maneuver ignore difficulty increase due to autofire.
Toughened x 2 1 +2 Wound Threshold
Jury Rig (Heavy Repeater) 2 Reduce Autofire Advantage cost.
Tinkerer 4 +1 HP to a number of items equal to ranks of Tinkerer.
Dedication (Presence) 5
Second Wind 1 Once per Encounter, as an incidental heal strain equal to Second Wind ranks
Confidence 2 Reduce discipline check difficult from fear effects per rank of confidence
Command 3 Add Blue dice per rank of Command to Leadership Checks. Affected targets get blue dice to discipline checks for 24 hours.
Grit 4 +1 Strain.
True Aim 5 1/round maneuver, Gain aiming effects and upgrade combat check per rank.
Dedication (Brawn) 5
Field Commander 3 Make a average Leadership check action. On success, allies equal to presence may suffer 1 strain to preform a free action.
Field Commander Improved 4 Double presence and on triumph, allies may do an action instead.
Deadly Accuracy (Gunnery) 5 add damage equal to ranks into chosen skill.
True Aim 5
Defensive Stance 1
Disorient 2 After hitting with Combat check, may spend 2 advantage to Disorient target for 1 round.
Stunning Blow 3 May inflict damage as strain with melee, does not ignore soak.
Improved Stunning Blow 4 When dealing strain damage with brawl or melee, may spend triumph to stagger enemy for 1 round.
Intimidating 5 one strain per rank, increase or decrease coercion check difficulty to your benefit.
Crippling Blow 5 +1 Difficulty to combat check. On success, target takes 1 strain when they move.
Last Man Standing 1 Hired Gun 1/session. 2 destiny. Hard resilience. wipe out all minion groups in encounter.
Unmatched Protection 1 Hired Gun 1/session. 2 destiny. Incidental. half damage before soak once per round for 2 rounds.
Deadly Accuracy (Heavy) 4
Burly 1
Barrage 1
Hard headed 2 if staggered or Disoriented, may perform Hardheaded action (dddd) to remove condition. reduce difficulty equal to extra ranks of hardheaded.
Sidestep x 2 3 take strain equal to ranks as a (M) to upgrade ranged attacks difficulty against me.
Sidestep 4
Bodyguard 2 Once per round, give engaged allied increased defense equal to ranks till my next turn.
Bodyguard 3
enduring 4
toughened 1

Background

Motivation

Obligations

Description

Other Notes

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