Kel Farani by DarkL0rd

Species
Human
Career
Guardian
Specializations
Armorer + Soresu Defender
System
Force and Destiny

5
Threshold 17
Current 0
Threshold 15
Current 0
Ranged 1
Melee 1

Characteristics

3
2
3
2
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 1
Computers (Int) 0
Cool (Pr) X 2
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) 0
Mechanics (Int) X 2
Medicine (Int) 1
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 2
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) X 0
Gunnery (Ag) 0
Lightsaber (Int) X 3
Melee (Br) X 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) X 0
Knowledge: Outer Rim (Int) X 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Blue Lightsaber
Range
Engaged
Skill
Lightsaber
Breach 1, Sunder
Damage
10
Critical
2

0
260
325
6 / 13

Weapons & Armor

Heavy Robes (200 credits)
> Encumbrance 1

Lightsaber (2500 credits)
> Encumbrance 1
- Ilum Crystal (x4 Damage for 200 credits)

Jedi Commander Armor (5000 credits)
> Encumbrance 5 (-3 since worn)

Personal Gear

Jedi Utility Belt (800 credits)
> +1 to Encumbrance threshold

Backpack (50 credits)
> +4 to Encumbrance threshold

Handheld Comlink (25 credits)

Medpac (400 credits)
> Encumbrance 2

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Parry 2 Soresu Defender When hit by a melee attack while wielding a melee weapon or lightsaber, suffer 3 strain to reduce damage by 2 plus ranks in Parry.
Toughened 2 Armorer + Soresu Defender Gain +2 wound threshold.
Defensive Stance 1 Soresu Defender Once per round, as a maneuver suffer a number of strain up to ranks in Defensive Stance to upgrade difficulty of all incoming melee attacks by an equal number for the next round.
Soresu Technique Soresu Defender When making a check using the Lightsaber skill, the character may use Intellect instead of Brawn.
Reflect 1 Soresu Defender When hit by a ranged attack while wielding a lightsaber, suffer 3 strain to reduce damage by 2 plus ranks in Reflect.
Grit 2 Armorer + Soresu Defender Gain +1 strain threshold.
Improved Parry Soresu Defender When parrying a hit that generated a despair or 3 threats, may hit attacker once with Lightsaber, Brawl, or Melee weapon (dealing base damage), after original attack resolves.
Defensive Circle Soresu Defender As an action, make a Hard Lightsaber (Intellect) check. The character, plus 1ally within short range per success, gains X defense until the beginning of the next turn. X equals 1, plus 1 per 2 advantage.
Gearhead 1 Armorer Remove setback per rank of Gearhead from Mechanics checks. Halve the credit cost to add mods to attachments.

Force Powers

Force Rating
1
Power
Sense
Description
The Force User can sense the Force interacting with the world around him.

The user may spend force pip to sense all living things within short range (including sentient and non-sentient beings).

The user may spend force pip to sense the current emotional state of one living target with whom he is engaged.
Upgrade Effect

Background

Kel's origins are quite unknown. It is said that one day, while younglings were going into the caverns of Ilum for the Gathering process, they stumbled across an infant wrapped in cloths. Considering no one was around, and that this place was no home for such a defenseless child, a Jedi Knight took him back to Coruscant and placed him within a foster home. A few years pass, and the very Jedi who took him back to Coruscant asks if Kel wishes to come to the Jedi Academy, as they've seen glimpses and hints of the Force in him. Kel, not knowing any better, agrees to become part of the Order.

Motivation

Kel's ambition is that of Expertise. To him, it is important that he learns how to defend and command for future conflicts as well as current ones; failure to prepare is preparing to fail.

Morality

< Morality: 70 >
Kel's emotional strength is Caution.
Kel's emotional weakness is Coldness.

< Duty: 0 >
Kel's duty is that of Combat Superiority.

Description

Other Notes

Human [110 XP]
Brawn, Willpower, and Intellect at 3 [90 XP total]
Lightsaber and Vigilance at 1 [10 XP total]
Sense Force Power [10 XP]
Coercion and Medicine +1 for free

Earned XP [150 XP]
Soresu Defender tree [20 XP]
Lightsaber to 3 [25 XP]
Mechanics and Cool at 2 [20 XP total]
Parry (2), Toughened, and Defensive Stance from Soresu [20 XP total]
Soresu Technique, Grit, Reflect from Soresu [30 XP total]
Improved Parry and Defensive Circle from Soresu [30 XP total]
Grit from Armorer [5 XP]
< Removed 10 Duty for 10 XP >
Toughened and Gearhead from Armorer [10 XP total]

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