|
Jump Up |
|
|
Once per round, may stand from seated or prone as an incidental. |
|
Quick Draw |
|
|
|
|
Ataru Technique |
|
|
Use Agility instead of Brawn for Lightsaber checks |
|
Reflect II |
|
|
When hit by a ranged attack while wielding a lightsaber, suffer 3 strain to reduce damage by 2 plus ranks in Reflect. |
|
Parry |
|
|
When hit by a melee attack while wielding a melee weapon or lightsaber, suffer 3 strain to reduce damage by 2 plus ranks in Parry. |
|
Saber Swarm |
|
|
When hit by a melee attack while wielding a melee weapon or lightsaber, suffer 3 strain to reduce damage by 2 plus ranks in Parry. |
|
Saber Throw |
|
|
As an action, make a Lightsaber attack as a ranged attack at a target within medium range. Add Force Die up to Force rating. Must spend and succeed to hit target. Spend to return weapon to hand |
|
Dedication II |
|
|
|
|
Grit I |
|
|
+1 Strain thresh. Per rank |
|
Lethal Blows III |
|
|
Add +10 to all Critical Damage per rank |
|
Stalker II |
|
|
Add Bonus Die to ALL Coordination and Stealth Checks made per rank of Stalker |
|
Precise Aim |
|
|
Once per round, may perform a Precise Aim maneuver. Suffer strain up to ranks in Precise Aim and reduce target’s Melee and Ranged Defense by that number. |
|
Targeted Blow |
|
|
After making a successful attack, may spend 1 Destiny Point to add Agility in damage to one hit. COST 15 |
|
Quick Strike I |
|
|
Add Bonus Die to attacks made on enemies yet to act in the encounter |
|
Dodge I |
|
|
When targeted in combat, may perform a Dodge incidental. Suffer strain no greater than ranks in Dodge to upgrade the difficulty of the attack by that number. |