Edge of the Empire
| Threshold | 12 |
| Current | 12 |
| Threshold | 10 |
| Current | 7 |
| Ranged | 0 |
| Melee | 0 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | X | 0 | ||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | X | 0 | ||
| Cool (Pr) | X | 0 | ||
| Coordination (Ag) | X | 0 | +1 boost | |
| Deception (Cun) | X | 1 | ||
| Discipline (Will) | 0 | |||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | X | 0 | ||
| Negotiation (Cun) | 0 | |||
| Perception (Cun) | X | 2 | (may re-roll once per session) | |
| Piloting: Planetary (Ag) | X | 0 | ||
| Piloting: Space (Ag) | 1 | |||
| Resilience (Br) | X | 1 | ||
| Skulduggery (Cun) | X | 2 | ||
| Stealth (Ag) | X | 1 | +1 boost | |
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | X | 0 | ||
| Vigilance (Will) | 0 | (may reroll once per session) | ||
| Brawl (Br) | 0 | |||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | 0 | |||
| Ranged: Light (Ag) | 1 | +1 boost | ||
| Ranged: Heavy (Ag) | 1 | |||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | X | 0 | ||
| Knowledge: Xenology (Int) | 0 |
| Blaster Pistol |
RangeMedium |
SkillRanged: Light |
|
| Bantha Sight +1 ac, hardpoints 2, stun |
Damage6 |
Critical3 |
|
| renegade blaster pistol |
RangeMedium |
SkillRanged: Light |
|
| hardpoints 3, stun |
Damage8 |
Critical3 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Shape Shifting | 0 | not an actual talent, just a cool Clawdite thing | As an action, may suffer 3 strain and make an average (2p) resilience check and if successful, can change appearance to match a silhouette 1 character seen before. If successful, observing character must make a deception vs perception check |
| Stalker | 1 | add boost die (per rank) to stealth and coordination | |
| Rapid Recovery | 1 | When healing strain after an encounter, heal 1 additional strain per rank of Rapid Recovery | |
| Quick Strike | 1 | Add one boost per rank of Quick Strike to combat checks against targets that have not acted yet this encounter. | |
| Natural Hunter | 1 | Once per session, may re-roll any 1 Perception or Vigilance check. | |
| Heightened Awareness | 1 | Allies within close range 1 boost add to Perception or Vigilance checks. Engaged allies add 2 boost |