Threshold | 12 |
Current | 12 |
Threshold | 10 |
Current | 7 |
Ranged | 0 |
Melee | 0 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | X | 0 | ||
Charm (Pr) | 0 | |||
Coercion (Will) | 0 | |||
Computers (Int) | X | 0 | ||
Cool (Pr) | X | 0 | ||
Coordination (Ag) | X | 0 | +1 boost | |
Deception (Cun) | X | 1 | ||
Discipline (Will) | 0 | |||
Leadership (Pr) | 0 | |||
Mechanics (Int) | 0 | |||
Medicine (Int) | X | 0 | ||
Negotiation (Cun) | 0 | |||
Perception (Cun) | X | 2 | (may re-roll once per session) | |
Piloting: Planetary (Ag) | X | 0 | ||
Piloting: Space (Ag) | 1 | |||
Resilience (Br) | X | 1 | ||
Skulduggery (Cun) | X | 2 | ||
Stealth (Ag) | X | 1 | +1 boost | |
Streetwise (Cun) | 0 | |||
Survival (Cun) | X | 0 | ||
Vigilance (Will) | 0 | (may reroll once per session) | ||
Brawl (Br) | 0 | |||
Gunnery (Ag) | 0 | |||
Lightsaber (Br) | 0 | |||
Melee (Br) | 0 | |||
Ranged: Light (Ag) | 1 | +1 boost | ||
Ranged: Heavy (Ag) | 1 | |||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | X | 0 | ||
Knowledge: Xenology (Int) | 0 |
Blaster Pistol |
RangeMedium |
SkillRanged: Light |
|
Bantha Sight +1 ac, hardpoints 2, stun |
Damage6 |
Critical3 |
|
renegade blaster pistol |
RangeMedium |
SkillRanged: Light |
|
hardpoints 3, stun |
Damage8 |
Critical3 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Shape Shifting | 0 | not an actual talent, just a cool Clawdite thing | As an action, may suffer 3 strain and make an average (2p) resilience check and if successful, can change appearance to match a silhouette 1 character seen before. If successful, observing character must make a deception vs perception check |
Stalker | 1 | add boost die (per rank) to stealth and coordination | |
Rapid Recovery | 1 | When healing strain after an encounter, heal 1 additional strain per rank of Rapid Recovery | |
Quick Strike | 1 | Add one boost per rank of Quick Strike to combat checks against targets that have not acted yet this encounter. | |
Natural Hunter | 1 | Once per session, may re-roll any 1 Perception or Vigilance check. | |
Heightened Awareness | 1 | Allies within close range 1 boost add to Perception or Vigilance checks. Engaged allies add 2 boost |