Zex by Ryliadoc

Species
Melitto
Career
Hired Gun
Specializations
Enforcer
System
Edge of the Empire

3
Threshold 12
Current 0
Threshold 14
Current 0
Ranged 0
Melee 0

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Characteristics

3
3
2
3
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) X 1
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) 1
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) 0
Resilience (Br) X 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) X 1
Survival (Cun) 0
Vigilance (Will) X 0
Brawl (Br) X 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 1
Ranged: Light (Ag) X 1
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) X 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

0
110
500
0 / 8

Weapons & Armor

(Under Construction)

Personal Gear

(Under Construction)

Assets & Resources

(Under Construction)

Critical Injuries & Conditions

(Under Construction)

Background

(Under Construction)

Motivation

(Under Construction)

Obligations

(Under Construction)

Description

(Under Construction)

Other Notes

Special Abilities: Melittos begin the game with one rank in Perception. They still may not train Perception above rank 2 during character creation.

Sightless Vision: Melittos can perceive their surroundings without needing light, and they never suffer penalties on combat or Perception checks due to darkness or other environmental factors that affect vision.

Reliant on Toxins: Melittos require the toxins of their native atmosphere to live; offworld, they gain free special respirators to emulate the conditions of their homeworld. They treat standard planetary air composition as a corrosive atmosphere with rating 6.

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