Jist'ecu'nresto "Tecun" by X12377
System

Force and Destiny
Characteristics
Skills

| Skill |
Career? |
Rank |
Roll |
Adj. |
| Astrogation (Int) |
|
0 |
|
|
| Athletics (Br) |
|
0 |
|
|
| Charm (Pr) |
|
0 |
|
|
| Coercion (Will) |
|
2 |
|
|
| Computers (Int) |
|
0 |
|
|
| Cool (Pr) |
|
1 |
|
|
| Coordination (Ag) |
|
2 |
|
|
| Deception (Cun) |
|
0 |
|
|
| Discipline (Will) |
|
3 |
|
|
| Leadership (Pr) |
|
0 |
|
|
| Mechanics (Int) |
|
0 |
|
|
| Medicine (Int) |
|
0 |
|
|
| Negotiation (Pr) |
|
0 |
|
|
| Perception (Cun) |
|
0 |
|
|
| Piloting: Planetary (Ag) |
|
0 |
|
|
| Piloting: Space (Ag) |
|
0 |
|
|
| Resilience (Br) |
|
3 |
|
|
| Skulduggery (Cun) |
|
0 |
|
|
| Stealth (Ag) |
|
0 |
|
|
| Streetwise (Cun) |
|
0 |
|
|
| Survival (Cun) |
|
0 |
|
|
| Vigilance (Will) |
|
4 |
|
|
| Brawl (Br) |
|
0 |
|
|
| Gunnery (Ag) |
|
0 |
|
|
| Lightsaber (Br) |
|
0 |
|
|
| Melee (Br) |
|
3 |
|
|
| Ranged: Light (Ag) |
|
1 |
|
|
| Ranged: Heavy (Ag) |
|
4 |
|
|
| Knowledge: Core Worlds (Int) |
|
0 |
|
|
| Knowledge: Education (Int) |
|
0 |
|
|
| Knowledge: Lore (Int) |
|
0 |
|
|
| Knowledge: Outer Rim (Int) |
|
0 |
|
|
| Knowledge: Underworld (Int) |
|
0 |
|
|
| Knowledge: Warfare (Int) |
|
0 |
|
|
| Knowledge: Xenology (Int) |
|
0 |
|
|
Attacks
|
Blaster Rifle |
Range
Long |
Skill
Ranged: Heavy |
|
|
Stun, Scope
|
Damage
9 |
Critical
3 |
|
Vibroknife |
Range
Engaged |
Skill
Melee |
|
|
Pierce 2, Vicious 1
|
Damage
3 |
Critical
2 |
Critical Injuries & Conditions
Talents
| Name |
Rank |
Book & Page |
Description |
|
Adversary 2 |
|
|
Upgrade difficulty of being attacked 2 times |
|
Lethal blows 2 |
|
|
+20 to critical injury |
|
Quick Strike 2 |
|
|
Add two bonus dice if an enemy hasn't acted yet. |
Force Powers
Power
Warde's Foresight
Description
Spend a point to gain hint of what someone in short range is going to do.
| Upgrade |
Effect |
|
Range x2 |
Spend point to increase range up to far |
|
Control |
During initiative, spend a point to gain a success on first check |
|
Control |
When using dark points on initiative, automatically gain an action before the encounter, but give all enemies a success on initiative |
|
Control |
Spend point during initiative for advantage |
|
Strength x2 |
Spend two points to gain two bonus dice for next check against target |
|
Control |
Use base power as a maneuver once per encounter |
|
Duration x3 |
Spend 2 points to gain bonuses for 3 rounds |