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Confidence |
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Force and Destiny page 141 |
The character may decrease the difficulty of any Discipline check to avoid the effects of fear by one per rank of Confidence. If he decreases the difficulty to zero, he does not have to make a Discipline check. |
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Force Protection |
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Force and Destiny page 143 |
Force talent. The character may take the Force Protection maneuver, suffering 1 strain and committing a number of O no greater than Force rating or ranks of Force Protection. The character then increases his soak value by an equal amount. The character suffers 1 strain at the beginning of each of his turns in which he keeps these dice committed. |
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Force Protection |
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Force and Destiny page 143 |
Force talent. The character may take the Force Protection maneuver, suffering 1 strain and committing a number of O no greater than Force rating or ranks of Force Protection. The character then increases his soak value by an equal amount. The character suffers 1 strain at the beginning of each of his turns in which he keeps these dice committed. |
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Grit |
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Force and Destiny page 144 |
Each rank of Grit increases a character’s strain threshold by 1. |
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Intense Focus |
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Disciples of Harmony page 28 |
Before making a skill check, the character may perform the Intense Focus maneuver. The character suffers one strain to upgrade the ability of the skill check once. |
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Iron Soul |
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Disciples of Harmony page 28 |
If a character is carrying items that total 2 encumbrance or less (after factoring reductions such as armor being worn) at the end of the encounter he heals all strain that he is currently suffering. |
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Empty Soul |
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Disciples of Harmony page 28 |
Force Talent. If a character is carrying items that total 2 encumbrance or less (after factoring in reductions such as for armor being worn) whenever he makes a Force power check he add 1 light and 1 dark side pip to the results |
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Force Rating |
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Force and Destiny page 143 |
Force talent. Each rank permanently increases the character’s Force rating by 1. |