Age of Rebellion
| Threshold | 13 |
| Current | 6 |
| Threshold | 15 |
| Current | 10 |
| Ranged | 1 |
| Melee | 1 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | 0 | |||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 0 | +[a] | ||
| Computers (Int) | X | 0 | ||
| Cool (Pr) | X | 1 | ||
| Coordination (Ag) | X | 2 | ||
| Deception (Cun) | X | 0 | ||
| Discipline (Will) | X | 0 | ||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | X | 1 | ||
| Piloting: Planetary (Ag) | 0 | |||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | X | 0 | ||
| Stealth (Ag) | X | 3 | ||
| Streetwise (Cun) | X | 1 | ||
| Survival (Cun) | 1 | |||
| Vigilance (Will) | X | 2 | ||
| Brawl (Br) | 0 | |||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | X | 3 | ||
| Ranged: Light (Ag) | 0 | |||
| Ranged: Heavy (Ag) | 0 | |||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | X | 1 | ||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | X | 0 | ||
| Knowledge: Xenology (Int) | 0 |
| Morgukai Cortosis Staff |
RangeEngaged |
SkillMelee |
|
| Breach 1, Cortosis, Defensive 1 |
Damage8 |
Critical1 |
|
| Bola |
RangeShort |
SkillRanged: Light |
|
| Knockdown, Ensnare 3, Limited Ammo 1 |
Damage2 |
Critical- |
|
| Flexible Monoknife (Concealed Escape Kit) |
RangeEngaged |
SkillMelee |
|
| Pierce 1 |
Damage+1 |
Critical3 |
|
| Aurateran Boomberang |
RangeMedium |
SkillRanged: Light |
|
| Guided 1, Limited Ammo 1. May spend [AD] on missed attack to have boomerang return to thrower's hand. |
Damage4 |
Critical5 |
|
| "Peacekeeper" Stun Baton |
RangeEngaged |
SkillMelee |
|
| Cumbersome 3, Disorient 2, Stun 3 |
Damage+2 |
Critical4 |
|
| Retractable Boot Blade |
RangeEngaged |
SkillMelee |
|
| Pierce 2, Vicious 1 |
Damage+1 |
Critical2 |
|
| Shock Glove |
RangeEngaged |
SkillBrawl |
|
| Stun 3 |
Damage+0 |
Critical5 |
|
| Sap Glove |
RangeEngaged |
SkillBrawl |
|
| Concussive |
Damage+2 |
Critical5 |
|
| Wrist Blaster |
RangeEngaged |
SkillRanged: Light |
|
| Limited Ammo 1, Pierce 4 |
Damage6 |
Critical3 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Defensive Stance | 2 | AoR p146 | Once per round on the character's turn, the character may perform a Defensive Stance maneuver to defend against incoming melee attacks. He then suffers a number of strain no greater than his ranks in Defensive Stance. Until the start of the character's next turn, upgrade the difficulty of all melee combat checks targeting the character a number of times equal to the strain suffered by the character in this way. |
| Dodge | 4 | AoR p146 | When targeted by a combat check (ranged or melee) the character may choose to immediately perform a Dodge incidental to suffer a number of strain, then upgrade the difficulty of the combat check by that number. The number of strain suffered cannot exceed his ranks in Dodge. |
| Extended Reach | DoR p112 | While armed with a two-handed melee weapon, the character may suffer one strain to make a Melee combat check with that weapon targeting an enemy at up to short range (rather than engaged range). The difficulty of the check remains Average (dd). | |
| Grit | 2 | AoR p148 | Each rank of Grit increases a character's strain threshold by one. |
| Jump Up | AoR p150 | Once per round on the character's turn, the character may stand up from prone or a seated position as an Incidental. | |
| Precision Strike | DoR p114 | When this character inflicts a Critical Injury with a Brawl, Melee, or Lightsaber weapon, may suffer 1 strain to change the result to any Easy (d) Critical Injury result. Additionally, whenever the character defeats a minion or rival NPC, he may always choose to do so by nonlethal means, even if the environment or exceptional circumstances would normally make that very difficult or impossible. | |
| Push Aside | DoR p115 | After making a successful Melee, Brawl, or Lightsaber combat check against an engaged foe, the character may force the opponent to move to short range as an out-of-turn incidental in a direction of the opponent's choosing. The character may spend [TR] to cause the opponent to fall prone after moving. | |
| Sixth Sense | 1 | AoR p156 | Gain +1 Ranged Defense |
| Resolve | 1 | AoR p155 | When the character suffers strain, he suffers one less strain per rank of Resolve, to a minimum of one. This does not apply to voluntary strain loss. |
| Natural Rogue | AoR p153 | Once per session, may reroll any one Skulduggery or Stealth check. | |
| Dedication | 1 | AoR p145 | Each rank permanently increases a single characteristic of the player's choice by one point. This cannot bring a characteristic above six. (AGI) |