Herr Kethrod by Cordan123

Species
Falleen
Career
Smuggler
Specializations
Charmer
System
Edge of the Empire

3
Threshold 11
Current 2
Threshold 16
Current 7
Ranged 0
Melee 0

Placeholder Image

Characteristics

2
2
2
4
2
4

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) X 2
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 0
Coordination (Ag) X 1
Deception (Cun) X 1
Discipline (Will) 0
Leadership (Pr) X 1
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) X 0
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) X 0
Resilience (Br) 0
Skulduggery (Cun) X 0
Stealth (Ag) 0
Streetwise (Cun) X 0
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) X 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Model Q4 Quickfire Holdout Blaster
Range
Short
Skill
Ranged: Light
Add 2* setback dice to Perception checks when attempting to find the concealed weapon.
Damage
5
Critical
3

0
240
25372
1

Weapons & Armor

Model Q4 Quickfire Holdout Blaster- 250 Credits; Add 1 setback dice to Perception checks when attempting to find the concealed weapon.

If the weapon runs out of ammo due to a despair result, cannot be reloaded. Must take 10 minutes with a power source to recharge it instead.

Personal Gear

*Blastech Model 58 Concealment Holster- 40 Credits; These holsters add a Setback Dice to Perception checks to discover
the presence of the concealed weapon, but may only hold light blaster pistols or holdout blasters.


Earbud Comlink- 75 Credits; Usable at long range.

Noticing the earbud comlink requires a Hard (3 difficulty) Perception check.


Resplendent Robes- When purposely drawing attention to self, allies in medium-range gain 1 boost die to Perception, Skulduggery, and Stealth checks.

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Beguiling Pheromones 1 Falleen Suffer 2 strain to upgrade ability of a Charm, Deception or Negotiation check against a living sentient within short range once (no effect on those wearing breath masks or lacking respiratory systems).
Smooth Talker 1 Fly Casual 27 When making checks Charm checks, spend (Triumph) to gain additional Successes equal to ranks in Smooth Talker.
Inspiring Rhetoric 1 Fly Casual 27 Take the Inspiring Rhetoric action; make an Average Leadership check. Each success causes 1 ally in short range to recover 1 strain. Spend advantages to cause 1 affected ally to recover 1 additional strain.
Kill with Kindness 2 Fly Casual 27 Remove ■ per rank of Kill with Kindness from Charm and Leadership checks.
Congenial 1 Fly Casual 27 May suffer a number of strain to downgrade difficulty of Charm or Negotiation checks, or upgrade difficulty when targeted by Charm or Negotiation checks, by an equal number. Strain suffered this way cannot exceed ranks in Congenial.
Works Like a Charm 1 Fly Casual 27 Once per session, make one skill check using Presence rather than the characteristic linked to that skill.
Just Kidding! 1 Fly Casual 27 Once per round as an incidental, spend 1 Destiny Point to ignore Despair generated on a social check by the character or any ally in short range.
Don't Shoot! 1 Fly Casual 27 Once per session as an action, make a Hard Charm check. On success, you cannot be the target of combat checks until the end of the encounter or until making a combat check.
Dedication 1 Fly Casual 27 +1 to Cunning
Grit 2 Fly Casual 27 +1 Strain
Plausible Deniability 1 Fly Casual 27 Remove 1 setback dice per rank from Coercion or Deception Checks

Background

Motivation

Obligations

Description

Other Notes

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