Almine Foley by JakTorlin

Species
Arkanian
Career
Colonist
Specializations
Doctor
System
Edge of the Empire

3
Threshold 12
Current 0
Threshold 14
Current 0
Ranged 0
Melee 0

Characteristics

2
3
4
2
3
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) X 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) 0
Deception (Cun) X 0
Discipline (Will) 0
Leadership (Pr) X 0
Mechanics (Int) 0
Medicine (Int) X 3
Negotiation (Pr) X 0
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) X 0
Survival (Cun) 0
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) X 1
Knowledge: Education (Int) X 1
Knowledge: Lore (Int) X 1
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

BlasTech-DL 19c Blaster Pistol
Range
Medium
Skill
Ranged: Light
Stun Setting
Damage
5
Critical
4

0
160
75
2 (4)/11 (14)

Weapons & Armor

Heavy Clothing - 1 Soak, 1 Encumbrance
50 CR

Blastech-DL19c Blaster Pistol - 1 Encumbrance, 1 HP. 450 CR

Dress Uniform (Republic) 100 Credit - 1 Encumbrance (Not Equipped)

Personal Gear

Creshaldyne Mk. IV Modular Backpack - Encumbrance +3 (75 Credits) 3 Pouches, Encumbrance +1 Each (15 Credits Each)

Utility Belt - Encumbrance +1 (25 Credits)

CAPC ECM-598 Medical Backpack - May make Medicine checks to heal others without penalty.
Add 1 boost dice to all Medicine checks. Decrease difficulty of checks to heal a critical injury by 1 (to a minimum of 1). Encumbrance +2 (450 Credits)

Nullicane x 4 - Make an easy (1 difficulty) medicine check to apply this to a critical injury. Take 3 strain and ignore the chosen critical injury until end of the encounter. 25 CR each (Encumb 0)

Stimpack x 4 - Using a stimpack heals 5 wounds for the first application, 4 on the next and so on. It takes 24 hours for stimpacks to perform at full effectiveness again, after the last application. 25 CR each (Encum 0)

Glowrod - These are unidirectional handheld lightsources, essentially a torch. 10 Credits (Encum 1)

Comlink - 25 Credits, 0 Encum

XV-20 Portable Veterinary Kit - May treat a wounded animal or beast without penalty. Add 1 boost die to Medicine, Survival and Knowledge (Xenology) to diagnose and heal animals. 50 CR, Encum 1

Spray Plasto-Cast x 1- 35CR, Encum 0. Make an easy (♦) medicine check to apply the spray to a limb that has been crippled or disabled due to a critical injury. If successful, the injury heals automatically after one week.

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Dark Vision 1 Remove 2 setback dice from checks due to darkness.
Surgeon 2 When this character makes a Medicine check to help a character heal wounds, the target heals one additional wound per rank of Surgeon.
Stim Application 1 The character may take the Stim Application action. To perform this action, he must have access to drugs. a medpac, or stimpacks. He makes an Average Medicine check. If successful, one ally he is engaged with (including himself) increases one characteristic of the character’s choice by one for the remainder of the encounter, and suffers four strain. A single character’s individual characteristics may each only be increased once by Stim Application during an encounter.
Grit 1 Gain +1 Strain per rank of Grit

Background

Born to a wealthy family on the planet of Arkania, Almine enjoyed a privileged life. Almine studied medicine at the University of Alderaan, one of the best medical schools in the galaxy.

When the Clone Wars began Almine felt it was his duty to help however he could. He received a medical officers commissioned in the Republic Navy. While he was never on the front line, he saw the effects of it. He was attached to the 187th Legion and served primarily on board their capital ships tending to wounded personnel. The closest he ever got to the action was at a forward operating base during the liberation of Ryloth from CIS forces.

When the Clone Wars ended with the formation of the Empire non-humans were soon cycled out of active military service. Sad of what has become he beloved Republic he now seeks a quiet life on a small colony on the edge of Wild Space, Almine would love nothing more to live out the rest of his days in peace.

Motivation

To serve to the colony to the best of his abilities.
To live a quiet, peaceful life.

Obligations

Dutybound – Almine is first and foremost a doctor. He has sworn to not cause intentional (unprovoked) harm to living creatures and will not refuse medical service to anyone if they need it. Having served in the Clone Wars he also understands there are evil people in the galaxy and isn't opposed to them being shot with a blaster... he'll just patch them up afterwards if they survive.

Oath – Almaine has sworn the Hippocratic Oath (Or Star Wars equivalent) and keeps that oath as best he can.

Description

Almine is a middle aged Arkanian male. He has golden skin, and short white hair. His eyes, like the majority of his species, are solid white. He often dresses simply and greets those around him with a warm smile.

Other Notes

+10 EXP for Obligation Duty
+50 Starting XP
+1,000 Starting Credits

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