Double Bladed Lightsaber with Crossguard
6 Damage 5/5 hp, 1 enc - Defensive 2 .
-->Sorian crystal
Damage 6 , Crit 3,Breach 1, Sunder
Whenever the lightsaber is used with the Parry talent, add :Boost: to the next Combat check made against the attacker before the end of the next round (mods ×3 +1 damage 1x parry
-->Curved Hilt Adds automatic :Advantage: to successful Lightsaber combat checks when engaged with a single opponent. Modded for Defensive 1
**Armours**
*Combat*
Custom Combat Armour (robes)
Soak 3
Enc 4(1)
Ranged Def 1
Melee Def 0
1/4hp
Thermal shielding system
Reduces difficulty of Resilience check made to resist the effects of fire and extreme heat by one. Remove 2 :Setbacks: added to checks due to extreme fire or heat
*Social*
Concealing Robes
Soak 1
Enc 1/0
HP 0/0
Thanks to their cut and construction. concealing robes add [S] to checks to notice or recognize an individual wearing them.
Personal Gear
Jedi utility belt +1 enc
Specialist resilience tool (cooling system for heat)
1 enc 1 success and 1 adv on checks
Assets & Resources
***Light saber Crystals***
Sorian crystal uses 4hp
Damage 6 , Crit 3,Breach 1, Sunder
Whenever the lightsaber is used with the Parry talent, add :Boost: to the next Combat check made against the attacker before the end of the next round (mods ×3 +1 damage 1x parry
Corrupted Crystal uses 2 hp
Damage 6 , Crit 2,Breach 1, Sunder,Viscous 2
When a character weidling this lightsaber makes a force power check. add :darkpip: to the check unless the crystal has been reclaimed see DoH 41 (crit -1
Crafted Double bladed Saber
Cross guard,Personal Design,Customizable lightweight 3,
Attachments: Training emitter and Curved hilt
Adv and suc if succsessful
!roll [aaa] [as]
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Additional Limbs
Besalisks have four arms and gain an additional free maneuver per turn. They still may not perform more than two maneuvers per turn, however.
()
()
Force Rating x1
Gain +1 Force Rating
()
Fore warning
The character may take the fore warning action. All allies within medium range increase there melee and ranged defence by a number equal to the chachters force rating until they take their first turn during an encounter if they have taken there first turn forwarding has no effect
The Force is my Ally
Once per session may suffer 2 strain to perfrom a force power action as a maneuver
Natural Mystic
Once per session may Re roll any 1 force power check
()
Uncanny Reactions x2
Add :Boost: per rank to all Vigilance checks
Keen Eyed
Remove :Setback: from per rank of Keen Eyed from Perception and Vigilance checks. Decrease time to search a specific area by half.
()
Sense Advantage
Once per session may add 2 setback to 1 npcs skill check
Force Powers
Force Rating
2
Power
Foresee
Description
The force user can feel the Force flowing around everything, seeing what is and what will be.
The user may spend light/dark to gain vauge events to come, up to a day into his own, personal future.
Upgrade
Effect
Control
When making a skills to determine Initiative the user may roll a Foresee power check as part of the pool. He may spend light/dark to gain :success: on the check
Power
Influnce
Description
The character may attempt to guide, shape, and even twist the though ts and feelings of others.
Use light to make positive emotions
Use Dark to make Negative emotions
Use either for confusion etc
The user spends Light/Dark to stress the mind of one living target he is engaged with, inflicting 1 strain. The user may activate this multiple times, increasing the strain inflicted by one each time.
Upgrade
Effect
Range x1
The user may spend Light/Dark to in crease the range at which the character can touch minds by a number of range bands equal to the number of Range upgrades purchased. The user may activate this multiple times. increasing the range by this number each time.
Control
The user gains the ability to enhance his arguments and charisma via the Force. When making a Coercion. Charm. Deception. Leadership, or Negotiation check. the user may roll an Influence power check as part of the pool. He may spend Light/Dark to gain Suc or adv (his choice) per point on the check.
Background
C
Motivation
Mysteries
The Dark Side of the Force: What is the nature of evil? The character seeks to truly understand the Force's dark side and. in doing so, hopes to gain some insight into what it means to be evil. The character may plot to use this knowledge to further their own sinister aims. or hope to use this knowledge to combat the darkness, However. there is always the risk that by trying to understand evil, It may corrupt the character in some way,
Force powers
Foresee 5 xp (Mentor bonus
Control 10 xp
Influence 5xp (mentor bonus
range
control
Sessions
Session 1: The Throne of Panem - Part 1
Session 2: The Throne of Panem - Part 2
Session 3: The Throne of Panem - Part 3
Session 4:An Errupting Situation - Part 1
Session 5: An Errupting Situation - Part 2
Session 6:An Errupting Situation - Part 3
Session 7: The Crucible at Jedha