Coris Krutt by TheLastRoman

Species
Human Mandalorian
Career
Bounty Hunter
Specializations
Assassin/Death Watch Warrior
System
Age of Rebellion

6
Threshold 16
Current 10
Threshold 15
Current 14
Ranged 2
Melee 2

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Characteristics

3
4
2
3
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 2
Charm (Pr) 0
Coercion (Will) X 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 2
Discipline (Will) 1
Leadership (Pr) 0
Mechanics (Int) X 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) X 2
Piloting: Space (Ag) X 0
Resilience (Br) 0
Skulduggery (Cun) X 0
Stealth (Ag) X 2
Streetwise (Cun) X 0
Survival (Cun) X 2
Vigilance (Will) X 1
Brawl (Br) X 2
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 2
Ranged: Light (Ag) X 2
Ranged: Heavy (Ag) X 2
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

WESTAR-35
Range
Medium
Skill
Ranged: Light
Stun Setting, Accurate 1, Stun 3
Damage
6
Critical
2
Blastech DLS-12 Heavy Blaster Carbine
Range
Medium
Skill
Ranged: Heavy
Cumbersome 2, Auto Fire
Damage
10
Critical
3
Retractable Wrist Blade
Range
Engaged
Skill
Melee
Pierce 1
Damage
4
Critical
3
aKraB Clip-Point Vibrodagger
Range
Engaged
Skill
Melee
Pierce 3, Vicious 1
Damage
4
Critical
2
Reinforced Gauntlets
Range
Engaged
Skill
Brawl
Disoriented 3
Damage
4
Critical
4
Z-6 Jetpack integrated missile launcher
Range
Long
Skill
Ranged: Heavy
Blast 10, Breach 6, Inaccurate 1, Limited Ammo 1, Prepare 1
Damage
15
Critical
3
Frag Grenade
Range
Short
Skill
Ranged: Light
Blast 6, Limited Ammo 1
Damage
8
Critical
4

705

Weapons & Armor

-Mandalorian Armor (+2 Soak, 1 Defense)
--Retractable Wrist Blade
--Reinforced Gauntletes
-WESTAR-35
--Mandalorian Chamber
---Range Upgrade
-Blastech DLS-12 Heavy Blaster Carbine
-aKraB Clip-Point Vibrodagger
-Frag Grenade x2

Personal Gear

Z-6 Jetpack

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Dedication II +1 Agility, +1 Cunning
Toughened I +2 wounds
Grit II +2 Strain
Precise Aim I Once per round, may perform Precise Aim maneuver. Suffer a number of strain no greater than ranks in Precise Aim, then reduce target's melee and ranged defense by that number.
Stalker III Add □ per rank of Stalker to all Stealth and Coordination checks.
Lethal Blows II Add +10 per rank of Lethal Blows to any Critical Injury result inflicted on opponents.
Sniper Shot Before making a nonthrown ranged attack, as a maneuver increase the weapon’s range by up to 1 band per rank. Upgrade the attack’s difficulty by 1 per range increase.
Conditioned II Remove ■ per rank of Conditioned from Athletics and Coordination checks. Reduce damage and strain suffered from falling by 1 per rank of Conditioned.
Deadly Accuracy (Ranged Light) When acquired, choose 1 combat skill. Add damage equal to ranks in that skill to one hit of a successful attack with that skill.
Side Step II Once per round, as a maneuver suffer a number of strain up to ranks in Side Step to upgrade difficulty of all incoming ranged attacks by an equal number for the next round.
Improved Side Step When the Character performs a Side Step maneuver, until the start of their next turn they may spend 3 Threat or Despair from an attacker's check to inflict one hit with a ranged weapon they are wielding
Dodge II When targeted in combat, may perform a Dodge incidental. Suffer strain no greater than ranks in Dodge to upgrade the difficulty of the attack by that number.
Quick Draw Once per round, draw or holster a weapon or item as an incidental.
Point Blank II Add 1 damage per rank of Point Blank to damage of one hit of successful Ranged (Heavy) or (Light) attacks made while at short range or engaged.
Jetpack Expertise The character may spend 1 Advantage from their checks to remove 1 system strain from their jetpack. (They may choose this effect multiple times when spending 1 Advantage)
Death From Above Once per encounter, inflict 1 system strain on jetpack and make a hard (◆◆◆) Piloting check. For each success. One Adversary in short range is knocked prone. May spend 1 Triumph to stagger one affected target.
Momentum The character deals additional damage with their first hit equal to the number of range bands they moved during the current encounter
Armor Master When wearing armor, increase total soak value by 1.
Armor Master (Improved) When wearing armor with a soak value of 2 or higher, increase defense by 1.
To The Death Once per session, suffer strain up to willpower and add +10 per strain suffered to critical rolls the character inflicts or suffers until the end of the encounter
Hit and Run After the character completes an attack targeting an opponent they are engaged with, they may immediately move to short range using a jetpack.
Quick Strike I Add □ per rank of Quick Strike to combat checks against targets that have not acted yet this encounter. C

Background

Motivation

Duties

Description

Other Notes

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