Excal'ur Pendragon by stormborn

Species
Arkanian
Career
Colonist
Specializations
Doctor/Padawn Survivor/Shadow
System
Force and Destiny

6
Threshold 14
Current 0
Threshold 16
Current 6
Ranged 0
Melee 0

Placeholder Image

Characteristics

2
3
4
3
2
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) X 2
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) 0
Deception (Cun) X 2
Discipline (Will) X 2
Leadership (Pr) X 0
Mechanics (Int) 0
Medicine (Int) X 4
Negotiation (Pr) X 2
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 0
Skulduggery (Cun) X 2
Stealth (Ag) X 2
Streetwise (Cun) X 2
Survival (Cun) 0
Vigilance (Will) X 2
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) X 3
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) X 1
Knowledge: Education (Int) X 1
Knowledge: Lore (Int) X 3
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) X 3
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Lightsaber
Range
Engaged
Skill
Lightsaber
Stun Damage, Concussive 1, Disorient 2
Damage
11
Critical
-

0
1500
2100
5

Weapons & Armor

Combat Armour (superior, custom fit, medical scanner):
soak +4, encum. 3, add A to negotiation checks, Remove 2 black from athletic and stealth checks, add blue to medicine checks, +1 medicine skill

Disguised Precision Lightsaber (kimber stone, hilt masking kit):
Stun Damage, Concussive 1, Disorient 2 +4 F to recognize lightsaber as such

Personal Gear

Mobile Bacta Tank (precision instrument, hides lightsaber):
remove 2 black from medicine checks, upgrade medicine checks once, + black to detect hidden weapon

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Surgeon 3 EotE P.65 when making medicine check to heal wounds heal additional wounds equal to ranks in surgeon
Bacta Specialist 2 EotE P.65 when healing wounds due to long term care/bacta tank heal additional wounds equal to ranks in bacta specialist
Stim Application EotE P.65 make average medicine check on a engaged ally, they increase 1 characteristic by 1 for the remainder of the encounter and suffer 4 strain
Resolve 2 EotE P.65 when involuntarily suffering strain reduce strain suffered by ranks in resolve
Pressure Point EotE P.65 when making a brawl check may instead of wounds inflict strain equal to damage+ranks in medicine
Improved Stim Application EotE P.65 may increase the difficulty of stim application by 1 to reduce the strain target suffers to 1
Natural Doctor EotE P.65 once per session re-roll medicine check
Anatomy Lessons EotE P.65 when making a brawl check spend a destiny, inflict damage equal to intellect
Supreme Stim Aplication EotE P.65 spend TR to increase a second characteristic by 1
Master doctor EotE P.65 once per round suffer 2 strain decrease difficulty of medicine check by 1
Constant Vigilance always use vigilance for initiative
Street Smarts 2 remove black from streetwise and underworld check equal to ranks in street wise
Nobody's Fool upgrade incoming charm coercion or deception checks equal to ranks of nobody's fool
Sleight of Mind 3 add blue to stealth checks equal to ranks in sleight of mind unless immune to force
Secrets of the Jedi decrease construct or repair of lightsabers equal to half lore round up
Smooth Talker (Negotiation) 2 may spend TR to add additional S equal to ranks in smooth talker
Master of Shadows once per round, suffer 2 strain and decrease difficulty of stealth checks 1
Trust No One when targeted by social checks suffer 1 strain add 1 F if check generates DI make a maneuver as an out of turn incidental
Code Breaker 2 remove black and decrease difficulty of checks to decipher codes and messages
Indistinguishable 2 upgrade difficulty to identify character equal to ranks in indistinguishable
Mental Fortress spend 1 destiny to ignore crits against intellect or cunning
Shroud spend 1 destiny to be undetectable by force powers and make my own powers go unnoticed
Slippery Minded make a hard deception checks end all force powers currently effected by
Now You See Me make a hard deception check NPC equal to cunning forget the character
Dodge 3 may suffer strain no greater then ranks in dodge to upgrade a combat check an equal amount of times

Force Powers

Force Rating
3
Power
Heal/Harm
Description
spend bip to heal/inflict (ignoring soak) wounds equal to intellect from/to one target
Upgrade Effect
Control heal/inflict additional wounds equal to ranks in medicine
Mastery heal: once per session spend 4 bips to resurrect a target that was kill during last round
harm: once per session if a target dies due to this power resurrect another that died this encounter all characters suffer 7 conflict
Control heal: spend bip to remove one status effect from a target
harm: spend bip to heal self of wounds equal to wounds inflicted
Strength 2 spend bips to increase wounds healed/inflicted equal to ranks in strength
Control heal: make a hard medicine check one target effected by heal also heals a critical injury
harm: make a medicine v. resilience check to inflict one critical injury to a target (+10 to roll for every 2A)
Control heal: if no dark bips where use heal strain equal to wounds healed
harm: if any dark bips where uised user heals strain equal to wounds inflicted
Magnitude 3 spend 2 bips to increase targets effected equal to ranks in magnitude
Range 2 spend bips to increase powers range equal to ranks in range
Power
Suppress
Description
spend bip to add F to incoming force powers against any one within short range
Upgrade Effect
Mastery make a discipline v. discipline check and spend two bips a target is force to uncommit all FD they have committed and end all benefits gained for said FD
Control Commit 1 or more FD when targeted by a force power reduce the total bips by 1 per FD committed this way
Duration Commit1 FD efects of power become continuous while FD remains commited
Control when a froce user under the effects of suppress uses a dark bip they suffer strain equal to my ranks in discipline
Range 3 Spend bip to increase range equal to ranks in range
Strength 2 Spend bip to add additional F to all incoming force checks equal to ranks in strength
Control Spend a destiny to use this as a out of turn incidental
Power
Misdirect
Description
spend bip to obscure one object or person or silhouette 1 or less from one target
Upgrade Effect
Control may alter appearance of an object instead of hiding
Strength 3 spend 2 bips to increase silhouette of person or object equal to ranks in strength
Duration commit 2 FD to continue the effects of misdirect
Control may cause a single illusion
Control commit 1 or more FD add T to all combat checks against force user
Magnitude 2 spend bips to effect additional targets equal to presence times ranks in magnitude
Range 3 spend bip to increase range equal to ranks in range
Mastery Spend 2 bips to obscure additional targets equal to deception+cunning

Background

having survived order 66 Excla'ur has been hiding in the fringes on the galaxy to avoid detection but cannot escape his nature as a jedi destined to help others and so walk a line between detection and aiding others

Motivation

Cause
Galactic Peace

Morality

Caution/Fear
Current: 50

Description

his pure white eyes seem tired and withered from living ten lifetimes longer then his body which is still in it's prime

Other Notes

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