|
Toughened |
3 |
|
+2 to WT |
|
Grit |
5 |
|
+1 to ST |
|
Quick Draw |
1 |
|
incidental to draw one weapon |
|
Parry |
8 |
|
melee: 3 strain to reduce by 2+ ranks in parry |
|
Reflect |
4 |
|
ranged: 3 strain to reduce by 2 + ranks in reflect |
|
Well Rounded |
1 |
|
choose 2 skills to become career skills |
|
Sense Danger |
1 |
|
once per game, remove two setback dice from checks |
|
Valuable Facts |
1 |
|
hard knowlege check, if successful, add triumph to allies check |
|
Learning Oppurtunity |
1 |
|
spend 3 advantage on failed check to upgrade next check |
|
Force Rating |
2 |
|
+1 to Force Rating per rank |
|
Something to Prove |
1 |
|
suffer 4 strain to reroll failed check, if successful, heal four strain |
|
Adaptable |
1 |
|
spend destiny point to remove despair or threat = to ranks in cool in untrained skill |
|
beginner's luck |
1 |
|
once per session, add success = to number of light side destiny points in pool to a check |
|
Temple Training |
1 |
|
spend destiny point to add damage to lightsaber check = to ranks in lore |
|
Sincerest Flattery |
1 |
|
per encounter, add two boost to a check another character had done preivously |
|
Dedication |
3 |
|
+1 to brawn x 3 |
|
Improved Parry |
1 |
|
3 despair or threat, attack with lightsaber/melee and deal base damage (after attack resolves) |
|
Improved Reflect |
1 |
|
3 threat or 1 despair, may hit one target in medium range, dealing same damage as the attack (after attack resolves) |
|
Researcher |
1 |
|
remove setback from knowledge checks, halve research times |
|
Sense Emotions |
1 |
|
boost to charm, deception, and coercion checks unless immune to force powers |
|
Balance |
1 |
|
heals strain at end of encounter, add force die, spend pips to heal additional strain |
|
Will of the Force |
1 |
|
once per round, after a failed check, flip a dark side to lightside in destiny pool |
|
Circle of Shelter |
1 |
|
may use parry or reflect on engaged ally |
|
Side by Side |
1 |
|
one or more engaged allies use lightsabers, add a threat to all attacks targeting you and allies |
|
Guardian of the Republic |
1 |
|
When parry or reflect used on ally, that ally can no longer be targeted by combat checks for the round |
|
Saber Throw |
1 |
|
Medium range, add force die, spend pips to hit and to return saber to hand |
|
Second Wind |
2 |
|
per encounter, recover strain = to ranks |
|
Multiple Opponents |
1 |
|
boost to lightsaber, melee, and brawl when engaged with multiple opponents |
|
Confidence |
1 |
|
remove one setback on athletics and coordination, reduce damage by falling, by 1 per rank |
|
Suj Djem |
1 |
|
triump or two advantage to disarm opponents |
|
Durable |
1 |
|
-10 to crit rolls made against you per rank |
|
Defensive Training |
1 |
|
wielding lightsaber, melee, or brawl weapon, add defensive quality to weapon = to ranks |
|
Sarlaac Sweep |
1 |
|
increase difficulty of lightsaber check by 1, spend two advantage to hit additional engaged targets |
|
Natural Blademaster |
1 |
|
once per session, reroll lightsaber combat check |
|
Center of Being |
1 |
|
manuever, increase crit rating by ranks |