Sheek Mazrin by Gabus

Species
Mirialan
Career
Seeker/Jedi
Specializations
Ataru Striker/Padawan/Pathfinder
System
Force and Destiny

3
Threshold 16
Current 0
Threshold 15
Current 0
Ranged 0
Melee 0

Placeholder Image

Characteristics

3
6
2
2
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 1
Coordination (Ag) X 0
Deception (Cun) 0
Discipline (Will) 2
Leadership (Pr) 0
Mechanics (Int) X 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) X 1
Piloting: Space (Ag) X 1
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) X 1
Streetwise (Cun) 0
Survival (Cun) X 1
Vigilance (Will) X 1
Brawl (Br) 0
Gunnery (Ag) X 1
Lightsaber (Ag) X 2
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) X 1
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) X 0

Attacks

Shoto Lightsaber Superior Hilt, Ilum Crystal
Range
Engaged
Skill
Lightsaber
Breach 1, Sunder, Accurate 1, +3 Dmg, Vicious 2
Damage
9
Critical
1
Shoto Lightsaber Superior Hilt, Ilum Crysta
Range
Engaged
Skill
Lightsaber
Breach 1, Sunder, Accurate 1, +3 Dmg, Vicious 2
Damage
9
Critical
1
Heavy Blaster Pistol
Range
Medium
Skill
Ranged: Light
Stun Setting
Damage
7
Critical
3
Blaster Rifle
Range
Long
Skill
Ranged: Light
Automatic, Custom Grip +1 Accuracy (+2 blue), superior quality (+Adv)
Damage
11
Critical
2

45
735
1000

Weapons & Armor

Shoto Lightsaber - +3 Dmg, -1 Crit, +2 Vicious, Superior Hilt Personalization (+1 Dmg, +1 Adv)
Shoto Lightsaber - +3 Dmg, Superior Hilt Personalization (+1 Dmg, +1 Adv)
Jedi Robes: Superior quality, Energy Dispersion system (+3 Soak, +5 Soak vs strain, +2 Defense)
3 Stimpacks
Heavy Blaster Pistol - Usually set to stun as default

Personal Gear

Jedi Utility Belt
Comlink
Ra'Ti's Lightsaber (former master, not usually carried)
Wilderness Survival Kit
Climbing Gear
Breathing Masks
Camo Cloak (Optical camo system, Stealth upgrade +3)

Assets & Resources

Meditation Focus +2 Strain

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Ataru: Jump Up (5) 1 F&D 87 Once per round may stand from seated or prone as an incidental.
Ataru: Ataru Technique (10) 1 F&D 87 Use Agility instead of Brawn for Lightsaber.
Padawan: Quick Draw (5) 1 Once per round draw a weapon as an incidental
Padawan: Well-Rounded (10) 1 Choose 2 skills to be permanent class skills: Stealth, Gunnery
Padawan: Sense Danger (10) 1 Once per game Remove 2 disadvantage (black dice) from 1 check
Padawan: Force Rating (15) 1 +1 Force Rating
Padawan: Adaptable (20) 1 Use a skill w/ no ranks, use destiny to remove 1 threat or despair = to cool
Padawan: Dedication (25) 1 +1 to Characteristic: Agility
Ataru: Reflect (10, 15) Padawan: Reflect (10) 3 F&D 87 Spend 3 strain to reduce ranged damage by 2 + Ranks of Reflect (5 Total)
Ataru: Parry (5, 15) Padawan: Parry (5) 3 F&D 87 Spend 3 strain to reduce melee damage by 2 + Ranks of Parry (5 Total)
Ataru: Hawk Bat Swoop (20) 1 F&D 87 Attack Target in Short Range: 1 Pip to engage, 1 Pip for extra advantage
Ataru: Dedication (25) 1 F&D 87 +1 Characteristic: Agility
Pathfinder: Grit ( 5) 1 F&D +1 Strain threshold per level
Pathfinder: Keen Eyed (10) 1 Remove 1 Black die from Perception and Vigilance checks per Rank: (1 total)
Pathfinder: Animal Empathy (15) 1 Add force dice to checks to tame or handle animals. Add success or advantage
Pathfinder: Animal Bond (15) 1 Develop a strong bond with an animal with size = to half force rating (1)
Pathfinder: Force Rating (20) 1 +1 Force Rating
Pathfinder: Outdoorsman (10) 1 Remove a black/rank when moving through terrain or manage effects. Travel time halved
Padawan: Toughened (5) 1 + 2 Wound Threshold per rank. (+2 total)
Ataru: Conditioned (5) 1 Remove 1 Black from Athletics and Coordination checks. Reduce damage from falling by 1
Ataru: Dodge (10, 20) 2 Suffer strain = to Dodge ranks to increase Difficulty of attack by ranks.
Ataru: Quick Strike (15) 1 Add a Blue to attacks against targets that have not yet acted

Force Powers

Force Rating
3
Power
Sense
Description
The Force user can sense the Force interacting with the world around him
Upgrade Effect
Control (10) Ongoing Effect: Commit 1 Force Die. Once per round, attacker upgrades the ability of the check. (Twice because of Strength upgrade)
Duration (10) Trigger ongoing effect one additional time per round.
Control (10) Spend pips to detect the surface thoughts of one target in engagement range
Control (10) Ongoing Effect: Commit 1 Force Die. Once per round, attacker has +1 Difficulty. (twice because of Strength upgrade)
Strength (10) When using Sense's ongoing effect, Upgrade the pool twice.
Basic Power (10) Sense Living things within short range/ Sense Emotion of one engaged target - Pg 304
Power
Enhance
Description
The force user imbues his body with energy and strength from the force
Upgrade Effect
Control (5) When making a Piloting (Space) check, may spend pips as success or advantage
Basic Power (10) When making an Athletics check, may spend pips as successes or advantages.
Control (10) Force Leap: Horizontal Jump anywhere in Short range with white pip.
Control (5) When making a Coordination check, may spend pips as success or advantage
Control (5) When making a Piloting (Planetary) check, may spend pips as success or advantage
Power
Move
Description
The force user can move objects using the power of the Force.
Upgrade Effect
Magnitude (5, 5) Spend Force pip to increase number of targets effected: 3
Range (5) Spend Force pip to increase power's range: medium
Control (15) Can use the force power to do whatever he could do with hands
Control (10) Ranged Discipline check: Damage = 10x Silhouette
Str (10, 10, 15, 20) Spend pip to increase Sil to max strength: Sil 4
Control (5) Can pull objects out of secure mountings or grasp
Basic Power (10) Spend Force pip to move one object in short range of SIL 0 up to short range
Power
Seek
Description
The Force user allows the will of the Force to lead the way to something lost or forgotten.
Upgrade Effect
Magnitude (5) Spend pips to add one additional detail per magnitude purchased
Basic Power (10) Spend 2 pips to gain insight into the general location of a person or object regardless of distance.
Spend pips and succeed at a 2 dice Vigilance check to see through illusions

Background

Sheek's potential as a Jedi was identified early, and he was incorporated into the typical life of a Padawan quickly. His exceptional agility was honed and trained as the cornerstone of his talent, sometimes at the expense of a more broad education. His master, Ra'Ti aims to fix the narrowness of his education. He is currently in the process of being groomed to be one of the most promising Ataru form lightsaber combatants in a generation. Sheek favors a combat style of short strikes using a pair of Shoto Lightsabers, wearing an opponent's defenses down with a flurry of quick strikes, rather than the slower arc of a full-sized saber.

Motivation

Glory: When told the stories of the Jedi Knights of old, Sheen was fascinated by the descriptions of those who followed the Ataru combat style and aims to reach their legendary perfection. He can be found practicing the forms over and over in an attempt to master the movements and have his name among those remembered for their skill.

Morality

61


Independence: The character believes in relying on himself. He does not count on others to perform tasks for him; instead, he ensures he can handle any situation he encounters. He refuses to be a burden on others.

Coldness: Self-reliance can slip into isolation if one is not careful. A cold character doesn't just desire to rely only on himself, but has nothing but disinterest for anyone else. If they can’t help themselves, why should he aid them?

Description

A Mirialan of exceptional agility, Sheen is slightly taller than the average example of his species. His distinctive tattoos run in a band completely above his eyebrows in a complex pattern that only one of his own species could ever hope to decipher.

Other Notes

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