Force and Destiny
| Threshold | 16 |
| Current | 0 |
| Threshold | 15 |
| Current | 0 |
| Ranged | 0 |
| Melee | 0 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | X | 0 | ||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | 0 | |||
| Cool (Pr) | 1 | |||
| Coordination (Ag) | X | 0 | ||
| Deception (Cun) | 0 | |||
| Discipline (Will) | 2 | |||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | X | 0 | ||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | X | 1 | ||
| Piloting: Planetary (Ag) | X | 1 | ||
| Piloting: Space (Ag) | X | 1 | ||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | X | 1 | ||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | X | 1 | ||
| Vigilance (Will) | X | 1 | ||
| Brawl (Br) | 0 | |||
| Gunnery (Ag) | X | 1 | ||
| Lightsaber (Ag) | X | 2 | ||
| Melee (Br) | 0 | |||
| Ranged: Light (Ag) | 0 | |||
| Ranged: Heavy (Ag) | X | 1 | ||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | X | 0 | ||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | X | 0 |
| Shoto Lightsaber Superior Hilt, Ilum Crystal |
RangeEngaged |
SkillLightsaber |
|
| Breach 1, Sunder, Accurate 1, +3 Dmg, Vicious 2 |
Damage9 |
Critical1 |
|
| Shoto Lightsaber Superior Hilt, Ilum Crysta |
RangeEngaged |
SkillLightsaber |
|
| Breach 1, Sunder, Accurate 1, +3 Dmg, Vicious 2 |
Damage9 |
Critical1 |
|
| Heavy Blaster Pistol |
RangeMedium |
SkillRanged: Light |
|
| Stun Setting |
Damage7 |
Critical3 |
|
| Blaster Rifle |
RangeLong |
SkillRanged: Light |
|
| Automatic, Custom Grip +1 Accuracy (+2 blue), superior quality (+Adv) |
Damage11 |
Critical2 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Ataru: Jump Up (5) | 1 | F&D 87 | Once per round may stand from seated or prone as an incidental. |
| Ataru: Ataru Technique (10) | 1 | F&D 87 | Use Agility instead of Brawn for Lightsaber. |
| Padawan: Quick Draw (5) | 1 | Once per round draw a weapon as an incidental | |
| Padawan: Well-Rounded (10) | 1 | Choose 2 skills to be permanent class skills: Stealth, Gunnery | |
| Padawan: Sense Danger (10) | 1 | Once per game Remove 2 disadvantage (black dice) from 1 check | |
| Padawan: Force Rating (15) | 1 | +1 Force Rating | |
| Padawan: Adaptable (20) | 1 | Use a skill w/ no ranks, use destiny to remove 1 threat or despair = to cool | |
| Padawan: Dedication (25) | 1 | +1 to Characteristic: Agility | |
| Ataru: Reflect (10, 15) Padawan: Reflect (10) | 3 | F&D 87 | Spend 3 strain to reduce ranged damage by 2 + Ranks of Reflect (5 Total) |
| Ataru: Parry (5, 15) Padawan: Parry (5) | 3 | F&D 87 | Spend 3 strain to reduce melee damage by 2 + Ranks of Parry (5 Total) |
| Ataru: Hawk Bat Swoop (20) | 1 | F&D 87 | Attack Target in Short Range: 1 Pip to engage, 1 Pip for extra advantage |
| Ataru: Dedication (25) | 1 | F&D 87 | +1 Characteristic: Agility |
| Pathfinder: Grit ( 5) | 1 | F&D | +1 Strain threshold per level |
| Pathfinder: Keen Eyed (10) | 1 | Remove 1 Black die from Perception and Vigilance checks per Rank: (1 total) | |
| Pathfinder: Animal Empathy (15) | 1 | Add force dice to checks to tame or handle animals. Add success or advantage | |
| Pathfinder: Animal Bond (15) | 1 | Develop a strong bond with an animal with size = to half force rating (1) | |
| Pathfinder: Force Rating (20) | 1 | +1 Force Rating | |
| Pathfinder: Outdoorsman (10) | 1 | Remove a black/rank when moving through terrain or manage effects. Travel time halved | |
| Padawan: Toughened (5) | 1 | + 2 Wound Threshold per rank. (+2 total) | |
| Ataru: Conditioned (5) | 1 | Remove 1 Black from Athletics and Coordination checks. Reduce damage from falling by 1 | |
| Ataru: Dodge (10, 20) | 2 | Suffer strain = to Dodge ranks to increase Difficulty of attack by ranks. | |
| Ataru: Quick Strike (15) | 1 | Add a Blue to attacks against targets that have not yet acted |
| Upgrade | Effect |
|---|---|
| Control (10) | Ongoing Effect: Commit 1 Force Die. Once per round, attacker upgrades the ability of the check. (Twice because of Strength upgrade) |
| Duration (10) | Trigger ongoing effect one additional time per round. |
| Control (10) | Spend pips to detect the surface thoughts of one target in engagement range |
| Control (10) | Ongoing Effect: Commit 1 Force Die. Once per round, attacker has +1 Difficulty. (twice because of Strength upgrade) |
| Strength (10) | When using Sense's ongoing effect, Upgrade the pool twice. |
| Basic Power (10) | Sense Living things within short range/ Sense Emotion of one engaged target - Pg 304 |
| Upgrade | Effect |
|---|---|
| Control (5) | When making a Piloting (Space) check, may spend pips as success or advantage |
| Basic Power (10) | When making an Athletics check, may spend pips as successes or advantages. |
| Control (10) | Force Leap: Horizontal Jump anywhere in Short range with white pip. |
| Control (5) | When making a Coordination check, may spend pips as success or advantage |
| Control (5) | When making a Piloting (Planetary) check, may spend pips as success or advantage |
| Upgrade | Effect |
|---|---|
| Magnitude (5, 5) | Spend Force pip to increase number of targets effected: 3 |
| Range (5) | Spend Force pip to increase power's range: medium |
| Control (15) | Can use the force power to do whatever he could do with hands |
| Control (10) | Ranged Discipline check: Damage = 10x Silhouette |
| Str (10, 10, 15, 20) | Spend pip to increase Sil to max strength: Sil 4 |
| Control (5) | Can pull objects out of secure mountings or grasp |
| Basic Power (10) | Spend Force pip to move one object in short range of SIL 0 up to short range |
| Upgrade | Effect |
|---|---|
| Magnitude (5) | Spend pips to add one additional detail per magnitude purchased |
| Basic Power (10) |
Spend 2 pips to gain insight into the general location of a person or object regardless of distance.
Spend pips and succeed at a 2 dice Vigilance check to see through illusions |